arXiv AI

R$^2$Orch: Recursive Self-Improvement for Agent Orchestration via Self-Play within a Skill-Internalization Loop

R$^2$Orch introduces a Recursive Self-Play Orchestration framework that uses an inner self‑play loop to improve an orchestrator on self‑selected tasks and an outer loop that refines how the inner loop improves. The method employs Recursive Learnability to reward task selection that yields diverse outcomes as skills are removed, and Skill Withdrawal to prune skills when the orchestrator performs equally well without them. Experiments on twelve datasets demonstrate that R$^2$Orch outperforms existing baselines in question answering, math, code, and interactive tasks.

arXiv AI
4d ago

R$^2$ Flow: Recursive Self-Improvement via Recursive Skill Evolution

R$^2$ Flow is a recursive self‑improvement framework for large‑language‑model agents that alternates policy learning, independent verification, and versioned skill‑library updates on a shared‑state orchestration graph. By merging histories that differ only in the order of independent steps, it pools evidence across equivalent executions and uses flow‑share readouts, signed utility ranks, verifier evidence, and residual‑variance plateaus to decide when and which skills to edit. Experiments on question answering, mathematical reasoning, interactive decision making, and code generation show that R$^2$ Flow improves task accuracy and library‑edit precision compared to heuristic orchestration, reinforcement learning, and other skill‑evolution baselines, and it transfers across different executors.

By Mingda Zhang, Qiang Huang, Yanjin Li, Zijia Wang, Qika Lin, Xiaoying Tang, Tiesunlong Shen
arXiv Computation and Language
Oct 12

Proactive Agentic Orchestration

The paper introduces POrchestra, a proactive agentic orchestration framework that lets sub‑agents request harness adjustments during execution, enhancing adaptability to dynamic environments. It also proposes On‑Policy Orchestration Distillation (OPOD), which uses hindsight feedback from sub‑agents’ requests to provide targeted improvement signals for training the orchestration policy. Experiments on three long‑horizon benchmarks show that POrchestra boosts task success by about 9.1% over the best baseline, and with OPOD the improvement rises to 10.0%, while also improving cost‑performance trade‑offs.

By Xueyang Feng, Chaozhuo Li, Xiaohe Bo, Jiakai Tang, Chenxi Li, Qiwei Ye, Xu Chen
arXiv AI
Oct 1

EvoSteer: Online Self-Evolving Graph Orchestration via Reference-Anchored Credit Assignment

EvoSteer introduces an online self‑evolving graph orchestration framework that continuously builds and repairs a team of tool‑using agents during execution. It employs Anchored Trajectory Balance (AnchorTB), a regression‑style loss that assigns credit to each orchestration action by comparing subtrajectories to a frozen reference, and Validated Skill Admission, which tests candidate skills before promotion. Experiments on twelve datasets demonstrate that EvoSteer outperforms existing baselines in question answering, mathematical reasoning, code generation, and interactive decision making.

By Mingda Zhang, Hanwen Zhang, Qiang Huang, Zijia Wang, Pengfei Guo, Yuchen Zhang, Jionghao Zhu, Xiaoying Tang
arXiv AI
Oct 1

Rep2Skill: Representation-Guided Skill Self-Evolution for LLM Agents

Rep2Skill introduces a representation-guided framework that enables large language model agents to self-evolve their textual skills by analyzing internal representation trajectories from agent rollouts. The method identifies execution turns that deviate from successful dynamics and uses these signals, together with execution contexts, as actionable feedback for targeted skill revision. Experiments with two open-source LLMs across two agent environments demonstrate that Rep2Skill consistently outperforms purely text-based approaches, showing that incorporating internal representations can enhance agent self-improvement.

By Kaixing Zhang, Changming Li, Yingdong Shi, Zheng Zhang, Kaitao Song, Wenjie Shi, Jingang Wang, Kan Ren
arXiv AI
Aug 26

Recursive Experiential-Working Memory Evolution for Long-Horizon Agent Harnesses

The paper introduces Recuris, a recursive Experiential‑Working Memory architecture that lets long‑horizon agents track task progress and select skills based on current needs rather than full history. By coupling working memory with experiential memory, execution becomes structured evidence that localizes failures to specific memory components, enabling a bounded recursive memory‑evolution loop. Across four benchmarks and ten models, Recuris improves task success in 35 of 37 model‑benchmark pairs, raising state‑of‑the‑art performance on tau‑bench and SkillFlow and reducing common long‑horizon failures by up to 80%.

By Zhaochen Yu, Yingcheng Wu, Zhenfei Yin, Kaiyuan Chen, Zhe Zhao, Mengdi Wang, Shuicheng Yan, Ling Yang
arXiv AI
Oct 9

Recursive Self-Improvement through Multi-Agent Self-Supervision

The paper introduces Multi-Agent Self-Supervision (MASS), a recursive self‑improvement technique that alternates between evolutionary workflow optimization and supervised fine‑tuning on self‑generated multi‑agent trajectories. MASS enables a single base model to iteratively propose, execute, and self‑evaluate complex multi‑agent workflows, discovering effective roles and information routing. Experiments with Qwen3.6‑27B show 1.2–1.6× higher performance per output token on four open‑ended benchmarks, and student models trained on MASS traces outperform single‑agent students trained on 1.4× more tokens.

By Hyunin Lee, Jinglue Xu, Jeffrey Seely, Donghyun Lee, Somayeh Sojoudi, Matei Zaharia, Yujin Tang
arXiv AI
Aug 20

SPADE: Self-Play in Adaptive Synthetic Executable Environments

SPADE (Self-Play in Adaptive Synthetic Executable Environments) is a reinforcement‑learning framework where a single large language model acts as both an Environment Designer—creating executable, long‑horizon training environments—and a Reasoning Agent—learning to act within those environments. The framework uses a regret signal based on the difference between rewarded performance with and without privileged hints to guide the Designer toward environments that are challenging yet solvable. Experiments show that, when scaled to 30‑billion‑parameter models, SPADE outperforms fixed‑environment baselines by significant margins across math, science, code, and reasoning benchmarks, and improves tool‑use performance on BFCL‑v4 and ACEBench‑Agent. whyItMatters":"By making environment design a learnable component, SPADE enables continuous self‑improvement and demonstrates that adaptive, self‑generated training environments can substantially boost language‑model performance across diverse tasks."

By Bo Liu, Simon Yu, Yiding Jiang, Ao Qu, Andrew Zhao, Zichen Liu, Junsu Kim, Zijian Zhou, Seungone Kim, Tongzheng Ren, Mickel Liu, Hanfei Yu, Zhaorun Chen, Weiyan Shi, Paul Pu Liang, Luke Zettlemoyer, Yejin Choi, Natasha Jaques