Adalina: Adaptive Linear Approximation for the Shapley Value and Beyond
arXiv:2604. 08438v2 Announce Type: replace Abstract: The Shapley value, and its broader family of semi-values, has received much attention in various attribution problems.
arXiv:2607. 09869v1 Announce Type: new Abstract: The Shapley value is a widely used concept in attribution problems, as it uniquely satisfies the axioms of linearity, consistency, equal treatment, and efficiency.
arXiv:2604. 08438v2 Announce Type: replace Abstract: The Shapley value, and its broader family of semi-values, has received much attention in various attribution problems.
arXiv:2606. 02247v1 Announce Type: cross Abstract: Shapley values are a principled attribution measure widely used in interpretable machine learning, but their exact computation scales exponentially with the number of players, motivating a wide range of approximation methods based on value function evaluations of sampled coalitions.
arXiv:2605. 01961v2 Announce Type: replace Abstract: Learning from human preference data is becoming a useful tool, from fine-tuning large language models to training reinforcement learning agents.
arXiv:2603. 14014v2 Announce Type: replace Abstract: We introduce Aumann-SHAP, an interaction-aware framework that decomposes counterfactual transitions by restricting the model to a local hypercube connecting baseline and counterfactual features.
arXiv:2512. 15765v3 Announce Type: replace Abstract: Data valuation is a natural framework for understanding which preference datasets matter most when aligning a Large Language Model (LLM) using multiple sources.
arXiv:2606. 29169v1 Announce Type: cross Abstract: Many important games have more than two players and imperfect information.
arXiv:2408. 01382v3 Announce Type: replace Abstract: Originating in game theory, Shapley values are widely used for explaining a machine learning model's prediction by quantifying the contribution of each feature's value to the prediction.
Our results show that the existence of a short high-utility protocol already suffices for efficient communication. In particular, in a game with $n$ possible observations and $m$ actions: (1) For any achievable target utility $α$, we give an algorithm with $\mathrm{poly}(n, m, 1/ε)$ runtime that designs a protocol achieving utility at least $α-ε$ using only $2^{\mathcal O(CC_α(G))}/ε^2$ bits of communication.
arXiv:2605. 00762v2 Announce Type: replace Abstract: We study meritocratic fairness in budgeted combinatorial multi-armed bandits with full-bandit feedback, where a learner selects at most $K$ arms per time step and observes only the noisy aggregate reward of the selected set.
arXiv:2608. 05327v1 Announce Type: cross Abstract: Our results show that the existence of a short high-utility protocol already suffices for efficient communication.
arXiv:2606. 06486v1 Announce Type: new Abstract: In this paper, we study regret minimization in repeated games with \emph{adaptive} opponents who can respond based on histories of play.
arXiv:2508. 07952v2 Announce Type: replace Abstract: Clustering algorithms often assume all features contribute equally to the data structure, an assumption that usually fails in high-dimensional or noisy settings.