arXiv:2609.13235v1 Announce Type: cross
Abstract: Networked manipulation endpoints couple perception to actuation across compute- and bandwidth-limited links, yet commonly exchange dense geometric st...
By Md Selim Sarowar, Sungho Kim
The paper reports a 2nd place solution for the HANDS 2026 Dexterous Grasp Motion track, targeting the 12‑DoF LinkerHand O6. The method warps a single successful GraspM3 demonstration into a 12‑D trajectory, avoiding step‑by‑step policy generation, and is trained with one‑step PPO across 4,824 objects. It achieved 94.61% success on the easy track and 57.18% on the hard track of the private test set.
By Muneeb A. Khan, Woojin Kim, Shinwoo Kim, Muhammad Munsif, Binod Bhattarai, Seungryul Baek
TacSushi is a tactile‑grounded, Cosmos3‑based world‑action policy for dexterous sushi manipulation. It encodes RGB, language, and hand state, fusing fingertip tactile data via feature‑wise gated fusion, and learns from future‑consequence predictions while excluding failed actions from imitation. Trained on 340 successful and 50 failed trials, TacSushi achieves 68.3% in‑distribution and 37.5% out‑of‑distribution success, outperforming baselines that lack future‑consequence supervision or use direct tactile concatenation.
By Haodi Hu, Kaen Kogashi, Toshiaki Koike-Akino
VioLA is a generalist humanoid control policy that predicts body and hand motion latents instead of joint commands, enabling a pretrained controller to execute these latents on a robot. By aligning human and robot motion in shared latent spaces, the policy can be trained on a large dataset of 140.6 million frames, 93.2% of which are human demonstrations. As a result, VioLA can follow locomotion and manipulation instructions on a real robot zero‑shot, achieving 100% locomotion success and 88.6% manipulation success without task‑specific fine‑tuning.
By Mert Albaba, Jens Bei{\ss}wenger, Anna Manasyan, Daniel Marta, Michael J. Black, Wieland Brendel, Andreas Krause, Georg Martius, Martin Riedmiller
arXiv:2607. 11874v1 Announce Type: cross Abstract: Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them.
By Yunhai Feng, Natalie Leung, Jiaxuan Wang, Lujie Yang, Haozhi Qi, Preston Culbertson
arXiv:2609.01453v1 Announce Type: cross
Abstract: Dexterous manipulation policies learned by imitation are typically evaluated for robustness to variation in scenes, objects, or instructions, but the...
By Clinton Enwerem, John S. Baras, Calin Belta
The paper introduces DONIC, a generalist bimanual tracking controller trained on diverse operation categories and human-motion data, and BiHOI, a multi‑view dataset of 1,575 sequences with 229 objects that captures sustained bimanual interactions. DONIC employs proximal policy optimization combined with behavioral cloning, an object‑centered per‑hand reward, and Clip‑Centered Advantages to learn coordinated manipulation from a single policy. The method achieves 86.79% success on unseen trajectories of training objects and 57.32% on held‑out objects, outperforming existing bimanual tracking baselines by large margins.
By Mingze Sun, Ziang Cao, Yuan Fei, Qiankuan Tao, Zihan Wang, Tianqi Liu, Junhao Chen, Haiwen Diao, Fangzhou Hong, Zhaoxi Chen, Ziwei Liu
BiDex-100 is a simulation benchmark for bimanual dexterous manipulation, featuring 106 tasks across five capability axes—generalization, instruction following, limited demonstrations, long horizon, and memory. Each task includes an out‑of‑domain variant to test robustness, and the benchmark supports two hand embodiments with 8,080 teleoperated demonstrations totaling 6.25 million frames. The authors evaluate seven recent Vision‑Language‑Action models under a unified protocol, providing baseline performance for capability, robustness, and data efficiency.
By Yong Wang, Kecheng Zheng, Xing Zhu, Chao Xu, Yujun Shen, Shengze Cai
Screw Attention introduces a transformer layer that treats the relation between two bodies as a spatial transform rather than a graph edge, enabling each token to represent a body with a pose and its relative pose or joint screw. This design ensures equivariance to independent frame changes and allows a single layer to capture rigid‑body velocity recursion. Experiments on simulated manipulation tasks show that Screw Attention matches or outperforms other network architectures, achieving high success rates on LIBERO‑Spatial with far fewer parameters and maintaining performance under frame convention changes and pose noise.
By Aly Magassouba
arXiv:2606. 06218v1 Announce Type: cross Abstract: A policy tuned for one robot often behaves differently on another, whether due to the sim-to-real gap, unknown payloads, or the differing dynamics of two instances of the same robot.
By Dongwon Son, Florian Shkurti, Jason Lee, Naman Shah, Beomjoon Kim, Dieter Fox
The paper introduces Watch, Infer, Coordinate, a benchmark and inference method for robots to deduce a partner’s physical constraints by observing joint behavior in physically coupled manipulation tasks. It demonstrates that understanding these constraints enables zero‑shot coordination on new tasks, achieving performance close to an oracle with true constraint knowledge. The study focuses on scenarios where a robot’s limitations may be unknown to its partner, such as hardware degradation or actuator faults.
By Suyu Ye, Zheyuan Zhang, Vaishnav Tadiparthi, Hossein Nourkhiz Mahjoub, Ehsan Moradi Pari, Tianmin Shu, Homanga Bharadhwaj, Nakul Agarwal
Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them. But how does this recipe transfer to dexterous manipulation?