arXiv AI

2nd Place Solution to the HANDS 2026 Workshop Challenge-Dexterous Grasp Motion Track: Single-Shot Trajectory Warping for Grasp Motion Generation

The paper reports a 2nd place solution for the HANDS 2026 Dexterous Grasp Motion track, targeting the 12‑DoF LinkerHand O6. The method warps a single successful GraspM3 demonstration into a 12‑D trajectory, avoiding step‑by‑step policy generation, and is trained with one‑step PPO across 4,824 objects. It achieved 94.61% success on the easy track and 57.18% on the hard track of the private test set.

arXiv Machine Learning
1d ago

Continual Learning for 6-DoF Grasp Synthesis via Experience and Demonstrations

The paper introduces a continual‑learning framework for single‑view 6‑DoF grasp synthesis with a parallel‑jaw gripper in cluttered scenes. Instead of fine‑tuning a large parametric model, the method updates grasp scores via memory in a learned embedding space and optionally incorporates user demonstrations to generate new candidate grasps. Experiments in simulation and real‑world trials (over 1500 grasps) show that the approach matches baseline performance before adaptation, improves online on unseen objects, and achieves over 90% success on challenging categories after just 50 online attempts.

By Giulio Schiavi, Andrei Cramariuc, Michael Pantic, Roland Siegwart
arXiv Machine Learning
Jun 10

Dexterous Point Policy: Learning Point-based Dexterous Hand Policies from Human Demonstrations

arXiv:2606. 10614v1 Announce Type: cross Abstract: Robotic foundation models pre-trained on human demonstration videos have shown promise, but a significant embodiment gap remains when the resulting policies are deployed on real robots.

By Beomjun Kim, Seong Hyeon Park, Seunghoon Sim, Seungjun Moon, Sanghyeok Lee, Jinwoo Shin
arXiv Machine Learning
Jun 19

Pose6DAug: Physically Plausible Multi-view Object Swapping for Robot Data Augmentation

arXiv:2606. 20118v1 Announce Type: cross Abstract: Vision-language-action (VLA) policies have shown strong potential for general-purpose manipulation, yet they often fail on novel, out-of-distribution objects whose appearance or geometry deviates from the training distribution.

By Jonghoon Lee, Seong Hyeon Park, Byungwoo Jeon, Minha Lee, Jinwoo Shin
arXiv AI
Jun 19

Human Universal Grasping

arXiv:2606. 17054v1 Announce Type: cross Abstract: Humans can grasp objects effortlessly, whereas multi-fingered robots are far from this level of generality.

By Kevin Yuanbo Wu, Tianxing Zhou, Isaac Tu, Billy Yan, Irmak Guzey, David Fouhey, Dandan Shan, Lerrel Pinto
arXiv Machine Learning
Aug 31

FlowCorrect: Efficient Interactive Correction of Generative Flow Policies for Robotic Manipulation

FlowCorrect is a modular interactive imitation learning method that allows real‑time adaptation of generative flow‑matching manipulation policies using sparse, relative human corrections. During task execution, a human provides brief corrective pose nudges through a lightweight VR interface, and FlowCorrect locally adapts the policy without retraining the backbone, maintaining performance on previously learned scenarios. Experiments on a real‑world robot across four tabletop tasks show that, with a low correction budget, FlowCorrect achieves an 80% success rate on previously failed cases while preserving performance on solved scenarios.

By Edgar Welte, Yitian Shi, Rosa Wolf, Maximillian Gilles, Rania Rayyes
arXiv AI
Jun 9

EgoAERO: Learning Dexterous Manipulation from a Single Egocentric Video without Object Assets

arXiv:2606. 08057v1 Announce Type: cross Abstract: Egocentric RGB-D videos offer a natural source of human dexterous manipulation demonstrations, but existing data is difficult to use for robot learning because object pose, geometry, and contact information are often missing or require pre-scanned object assets.

By Yichen Niu, Haoran Lv, Xinrui Zhang, Xueyao Wan, Shiyu Gao, Ying Ai, Hui Xu, Yongqi Hu, Hengyi Zhang, Yang Xie, Zhaxizhuoma, Yue Zhao, Zhenshan Bing, Yan Ding, Jianxing Liu