arXiv:2610.08220v1 Announce Type: cross
Abstract: Portable mobile-manipulation demonstrations can help alleviate data scarcity for embodied intelligence, but obtaining reliable, low-cost, and robot-f...
By Yutian Zhang, Xingrui Xiong, Siyuan Ma, Yang Li, Jiawen Wen, Jiaqi Zhai, Liwen Yang, Ce Hao, Haozhen Chi, Yangkun Zhu, Yifan Zhu, Xiaowen Chu, Dong Wei, Qiaojun Yu, Dibo Hou
arXiv:2609.24660v2 Announce Type: cross
Abstract: Human demonstrations offer a scalable way to collect manipulation data, but their contacts may be unstable or infeasible when transferred to a robot...
By Shengcheng Luo, Xiaoyang Cheng, Hong Ying, Xiaoying Zhou, Jiaming Jiang, Haoran Guo, Wanlin Li, Ziyuan Jiao, Chenxi Xiao
AdaDex is a goal‑conditioned reinforcement learning framework that transforms a short hand‑object trajectory—captured via mocap or in‑the‑wild RGB(D) video—into an adaptable dexterous skill. It trains a shared policy on two parallel environment populations: motion‑tracking environments that embed human priors and generalization environments that enforce robustness to noisy states and goals. The resulting policies achieve diverse, functional dexterous behaviors such as grasping, re‑posing, in‑hand reorientation, and dynamic throw‑and‑catch, outperforming baselines in generalization and demonstrating transfer from simulation to the real world.
By Yuxuan Kuang, Jiashun Wang, Yixuan Sun, Yufei Ye, Sungjae Park, Umar Iqbal, Katerina Fragkiadaki, Shubham Tulsiani
HIL-UMI is a policy-guided Universal Manipulation Interface that enables robot‑free, human‑in‑the‑loop post‑training of vision‑language‑action models. By querying the current policy during handheld demonstrations and using an Energy Score to detect out‑of‑distribution states, it selectively collects new data and refines a progress‑based advantage estimator. The updated estimator then drives advantage‑conditioned behavioral cloning, improving performance on long‑horizon and precise manipulation tasks while reducing per‑frame collection time compared to HG‑DAgger.
By Zimu Han, Yiming Zeng, Jiyao Zhang, Zihao Zhao, Yuanfei Wang, Yixiang Jin, Shiqi Li, Shuangben Chen, Wei Huang, Ruodai Li, Hui Shen, Hao Dong
Humanoid loco-manipulation is often simplified into a stop-and-go process: walking to an object, stopping to manipulate it, and then resuming locomotion. It also commonly relies on low degree-of-freedom (DoF) end effectors that behave like an open-close grasp primitive.
arXiv:2606. 10614v1 Announce Type: cross Abstract: Robotic foundation models pre-trained on human demonstration videos have shown promise, but a significant embodiment gap remains when the resulting policies are deployed on real robots.
By Beomjun Kim, Seong Hyeon Park, Seunghoon Sim, Seungjun Moon, Sanghyeok Lee, Jinwoo Shin
arXiv:2609.36416v2 Announce Type: replace-cross
Abstract: Robots operating in real-world environments must often execute complex, multi-step bimanual tasks over long horizons rather than single, isol...
By Jade Choghari, Pepijn Kooijmans, Mansi Agarwal, Yusuf Umut Ciftci, Aseem Doriwala, Catherine Weaver, Mouli Sivapurapu, Kai Yang, Thomas Wolf, Jackson Lee, Pragna Mannam
Robots operating in real-world environments must execute complex, multi-step bimanual tasks over long horizons rather than single, isolated actions. Current manipulation datasets struggle to support t...
arXiv:2609.36416v1 Announce Type: cross
Abstract: Robots operating in real-world environments must execute complex, multi-step bimanual tasks over long horizons rather than single, isolated actions....
By Jade Choghari, Pepijn Kooijmans, Mansi Agarwal, Yusuf Umut Ciftci, Aseem Doriwala, Catherine Weaver, Mouli Sivapurapu, Kai Yang, Jackson Lee, Thomas Wolf, Pragna Mannam
ULTRA is a unified framework for autonomous humanoid whole-body locomotion and manipulation that overcomes limitations of prior methods by combining a physics-driven neural retargeting algorithm with a multimodal controller. The retargeting algorithm translates large-scale motion capture data into physically plausible humanoid motions, while the controller learns to handle both dense motion references and sparse task specifications using a range of sensory inputs, from accurate motion-capture states to noisy egocentric vision. In simulation and on a real Unitree G1 humanoid, ULTRA demonstrates improved generalization and robustness, enabling coordinated whole-body behavior from sparse intent without relying on test-time reference motions.
By Xialin He, Sirui Xu, Xinyao Li, Runpei Dong, Liuyu Bian, Yu-Xiong Wang, Liang-Yan Gui
Dex-One2Many introduces a real-to-sim-to-real framework that learns a generalizable dexterous manipulation policy from a single human video. By abstracting the video into sequential scene graphs, the method guides reinforcement learning with dense rewards and diverse reset states, enabling efficient exploration while preserving broad generalizability. Trained entirely in simulation, Dex-One2Many achieves zero‑shot transfer to a real multi‑fingered hand and outperforms baselines by 6.5% on seen configurations and 71% on unseen scenarios across five tool‑use and manipulation tasks.
By Jusuk Lee, Sungha Kim, Yeonsoo Park, Jonguk Cheon, Yoonkyo Jung, Yongjun You, H. Jin Kim, Jia-Bin Huang, Furong Huang, Youngseok Jang, Seungjae Lee
arXiv:2607. 11874v1 Announce Type: cross Abstract: Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them.
By Yunhai Feng, Natalie Leung, Jiaxuan Wang, Lujie Yang, Haozhi Qi, Preston Culbertson