TokenMatch is a transformer-based model that estimates 3D shape correspondences by adaptively tokenising meshes into curvature-guided patches. Trained only on the BeCoS partial-to-partial dataset, it generalises to full-shape matching without retraining, using self‑ and cross‑attention to learn patch‑ and point‑level relations. Evaluated on CP2P, PSMAL, BeCoS, FAUST, SCAPE, and SHREC'19, TokenMatch consistently outperforms existing methods in mean geodesic error and intersection‑over‑union while achieving sub‑second inference speeds.
By Adeela Islam, Zorah L\"ahner, Vittorio Murino, Vladislav Golyanik
arXiv:2609.37071v1 Announce Type: new
Abstract: Non-rigid point-cloud registration aims to find the corresponding target point for each point on a deforming source surface. Point-level matching keeps...
By Yuzhen He, Sara Homscheid
arXiv:2606. 18451v1 Announce Type: new Abstract: Single-image-to-3D generators are improving quickly, but there is no agreed, human-free way to tell whether one generated mesh is better than another.
By Ali Asaria, Tony Salomone, Deep Gandhi
arXiv:2609.09507v1 Announce Type: new
Abstract: Learned image matching has experienced significant progress in recent years, culminating in robust and accurate matchers such as RoMa, whose robustness...
By David Nordstr\"om, Xinyue Zhang, Thibaut Loiseau, Vincent Lepetit, Fredrik Kahl
arXiv:2605. 10873v2 Announce Type: replace-cross Abstract: Recovering editable CAD programs from images or 3D observations is central to AI-assisted design, but progress is difficult to measure because existing evaluations are fragmented across datasets, modalities, and metrics.
By Anna C. Doris, Jacob Thomas Sony, Ghadi Nehme, Era Syla, Amin Heyrani Nobari, Faez Ahmed
arXiv:2511.21265v2 Announce Type: replace
Abstract: Learning-based image matching critically depends on large-scale, diverse, and geometrically accurate training data. 3D Gaussian Splatting (3DGS) en...
By Juncheng Chen, Chao Xu, Yanjun Cao
Classical image correspondence is solved at the level of sparse keypoints or dense pixels, but the systems that consume these matches - object-level mapping, topological navigation, scene-graph maintenance - reason about whole objects. Recent work narrows this gap by matchng directly at the level of instance segments: a class-agnostic segmenter partitions each image, and per-segment descriptors are obtained by pooling features from large 3D foundation models over the masks.
arXiv:2609.23733v1 Announce Type: new
Abstract: Feed-forward visual geometry models such as the Visual Geometry Grounded Transformer (VGGT) have recently enabled direct 3D reconstruction from multi-v...
By Abteen Arab, Guile Wu, Chengjie Huang, Dongfeng Bai
GeoCond is a lightweight reliability adapter that enhances frozen feed‑forward 3D reconstruction backbones by reading their predicted geometry to produce pose‑level uncertainty and a refinement gate. It can be trained using permutation‑orbit variance, ground‑truth pose error, or cycle residuals from unlabeled pose graphs, and at inference requires only a single backbone pass plus a small MLP. On the VGGT backbone, GeoCond reduces out‑of‑distribution AUSE from 0.32 to 0.20, transfers zero‑shot to outdoor extreme‑view scenes, and prevents collapse from uniform bundle adjustment, while also enabling gated refinement, pose‑graph weighting, calibration, curation, and capture decisions.
By David Ahmedt-Aristizabal, Mohammad Ali Armin, Russell Tsuchida, Lars Petersson
arXiv:2608. 09519v1 Announce Type: cross Abstract: We present a reproducibility study of XFeat, a lightweight local feature extractor and matcher designed to identify corresponding points across images efficiently on resource-constrained hardware.
By Lazar {\DJ}okovi\'c, Aimee Lin
The paper introduces a CAD‑free 3D shape prior that enhances object recognition by reconstructing each object with 3D Gaussian Splatting (3DGS) from short RGB‑D scans and fusing the resulting shape prototype with frozen DINOv2 image features. Experiments on T‑LESS and HOPE datasets show that geometry alone can match or exceed CAD‑based recognition, and that the combined approach improves performance, especially on shape‑distinctive or partially occluded objects. The study demonstrates that the benefit comes from the geometric information rather than rendered pixels, and that the prior is complementary to frozen vision features.
By Chenxi Tao, Seung-Kyum Choi
The paper introduces Self-Geometry, a plug‑and‑play test‑time adaptation framework that enforces explicit multi‑view geometric constraints on Vision Foundation Models (VFMs) using 2D pixel correspondences as pseudo ground truth. It combines Geometric Disentanglement Optimization—mixing Multi‑View and Epipolar Consistency losses with Gradient Disentanglement—to avoid gradient conflicts, a Frame Angular‑Neighbor sampler based on SO(3) geodesic distances to select informative views, and a Lightweight TTA module that adapts VFMs via LoRA. Experiments on six VFMs and four benchmarks (7Scenes, ETH3D, ScanNet++, HiRoom) show consistent improvements in pose and geometry estimation.
By Seokhyun Youn, Dahyeon Kye, Sung-Ho Bae, Jihyong Oh