arXiv Computer Vision

Real-Time Scene-Adaptive Tone Mapping for High-Dynamic Range Object Detection

arXiv Computer Vision
Sep 11

InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstruction

InstantHDR is a feed-forward network that initializes high dynamic range (HDR) 3D scenes from uncalibrated multi-exposure low dynamic range (LDR) image collections in a single forward pass. It uses geometry-guided appearance modeling for multi-exposure fusion and a meta-network for scene-specific tone mapping. The authors also created a pre-training dataset, HDR-Pretrain, with 168 Blender-rendered scenes to support generalizable HDR models, achieving a speedup of about 700× over state‑of‑the‑art optimization methods while maintaining comparable quality after lightweight post‑optimization.

By Dingqiang Ye, Jiacong Xu, Jianglu Ping, Yuxiang Guo, Chao Fan, Vishal M. Patel
arXiv Computer Vision
Sep 14

Recurrent Dynamic Range Extension

The paper introduces a method for progressively extending the dynamic range of an image by learning to increase it by a single exposure value first, then applying the network recurrently to achieve full HDR reconstruction. The approach is agnostic to input dynamic range, targets a bounded output domain, and utilizes RAW images with adversarial losses to produce realistic results. Memory Replay during backpropagation allows training over multiple inference stages, reducing reconstruction errors and enabling robust recovery of bright highlights in long‑tailed HDR scenes.

By Sebastian Dille, Keru Fu, S. Mahdi H. Miangoleh, Ya\u{g}{\i}z Aksoy
arXiv Computer Vision
Sep 18

RawSLAM: Online HDR Gaussian SLAM from Linear Radiance

RawSLAM introduces the first online Gaussian SLAM framework that operates directly on single‑exposure 16‑bit linear HDR images, overcoming the limitations of traditional 8‑bit LDR SLAM systems in extreme lighting. The approach combines an HDR Gaussian splatting module with a Reinhard‑compressed photometric objective and structure‑guided spatial weighting, achieving superior trajectory and reconstruction accuracy compared to a direct HDR adaptation of MonoGS. The same formulation also improves performance on standard 8‑bit inputs and can be transferred to other SLAM systems such as SplaTAM, Gaussian SLAM, and DROID‑W, eliminating tracking failures in challenging illumination sequences. Additionally, RawSLAM provides a new dataset of 10 real‑world indoor sequences with 16‑bit RAW imagery, depth, IMU, and OptiTrack poses.

By Marina Orozco Gonz\'alez, Luis Merino
arXiv Computer Vision
Sep 4

Generating HDR Video from SDR Video

The paper presents a framework for converting standard dynamic range (SDR) videos into high dynamic range (HDR) videos using large-scale generative video models. It introduces a Multi-Exposure Video Model (MEVM) that predicts exposure-bracketed linear SDR sequences from a single nonlinear SDR input, and a Video Merging Model (VMM) that fuses these predictions into a high-quality HDR sequence while preserving detail in shadows and highlights. Experiments, qualitative evaluation, and a user study demonstrate robust HDR conversion for casual consumer footage and iconic films, and the approach can be integrated into existing SDR generative video pipelines.

By SaiKiran Tedla, Francesco Banterle, Trevor Canham, Karanpreet Raja, David B. Lindell, Kiriakos N. Kutulakos, Jiacheng Li, Feiran Li, Daisuke Iso
arXiv Computer Vision
Oct 8

HDR Video Generation via Latent Alignment with Logarithmic Encoding

arXiv:2604.11788v2 Announce Type: replace Abstract: High dynamic range (HDR) imagery offers a rich and faithful representation of scene radiance, but remains challenging for generative models due to...

By Naomi Ken Korem, Mohamed Oumoumad, Omer Hagage, Amir Gam, Matan Ben Yosef, Harel Cain, Urska Jelercic, Ofir Bibi, Yaron Inger, Or Patashnik, Daniel Cohen-Or
arXiv AI
Sep 2

DiffHDR: Re-Exposing LDR Videos with Video Diffusion Models

arXiv:2604.06161v3 Announce Type: replace-cross Abstract: Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance i...

By Zhengming Yu, Li Ma, Mingming He, Leo Isikdogan, Yuancheng Xu, Dmitriy Smirnov, Pablo Salamanca, Dao Mi, Pablo Delgado, Ning Yu, Julien Philip, Xin Li, Wenping Wang, Paul Debevec
arXiv Computer Vision
Oct 19

Neural Block-wise Auto-exposure for Single-Shot High Dynamic Range Imaging

The paper proposes a neural block-wise auto‑exposure algorithm for single‑shot high dynamic range imaging that predicts exposure times for non‑overlapping 16×16 image blocks. It uses a temporary image—either sRGB or raw—to guide the exposure mapping, noting that raw images provide better radiance measurement and thus more accurate exposure decisions, especially in highlight and shadow regions. Experimental results confirm the effectiveness of the approach in reducing artifacts and preserving detail.

By Zhengguo Li, Chaobing Zheng, Wei Wang