arXiv Machine Learning

Policy Iteration Is Not Strongly Polynomial for Deterministic Markov Decision Processes: The Price of Algorithmic Anarchy

The paper presents an exponential lower bound on the number of iterations required by Howard's policy iteration algorithm for deterministic discounted Markov decision processes with at most two actions per state, when the discount factor is part of the input. This result shows that Howard's method cannot be strongly polynomial in this setting and establishes an exponential gap compared to the simplex method with Dantzig's pivoting rule, which remains strongly polynomial. Even with rewards limited to logarithmic bit length, a stretched‑exponential lower bound is achieved, highlighting a fundamental difference between decentralized, simultaneous improvements and Dantzig's coordinated single‑action selection.

arXiv Machine Learning
1d ago

Linear Programming Representations and Strongly Polynomial Algorithms for Robust Markov Decision Processes

The paper presents linear programming formulations and strongly polynomial algorithms for robust Markov decision processes (RMDPs) with rational polyhedral state-action rectangular uncertainty in rewards and transitions. By encoding a finite sequence of robust policy-iteration steps, a single LP is constructed whose optimal solutions recover the robust optimal value and all optimal stationary randomized policies. The authors provide a general complexity analysis of robust policy iteration, improving known bounds for α1 and α1∞ RMDPs and establishing new strongly polynomial bounds for general interval, weighted α1, and Wasserstein RMDPs, as well as turn‑based stochastic games with these uncertainty sets.

By Han Zhong, Yinyu Ye
arXiv AI
Aug 19

The Curious Case of Exploding DecPOMDPs: Containing the Fire through Policy Counting

The paper introduces policy‑counted DecPOMDPs, a variant of decentralized partially observable Markov decision processes that mitigates the exponential growth in agent numbers by counting policies instead of agents. By exploiting symmetry among agents, the authors achieve a compact representation that reduces model complexity and evaluation cost to polynomial levels. They further present a dynamic programming algorithm that leverages this compact form to solve policy‑counted DecPOMDPs efficiently.

By Nazl{\i} Nur Karabulut, tanya Braun
arXiv AI
Jul 10

Provably Optimal Learning Algorithms for Assistance Games

arXiv:2607. 08012v1 Announce Type: cross Abstract: This paper studies an online variant of the assistance games framework, where an informed agent and an uninformed agent repeatedly interact over $T$ timesteps to optimize a common reward function.

By Nivasini Ananthakrishnan, Mark Bedaywi, Michael I. Jordan, Stuart Russell, Nika Haghtalab
arXiv Machine Learning
Jun 16

Learning Policy from a Single Trajectory in Average-Reward Markov Decision Process

arXiv:2606. 16729v1 Announce Type: new Abstract: While there is an extensive body of work characterizing the sample complexity of discounted cumulative-reward MDPs, finite sample analyses for average-reward MDPs have been limited, and most existing works rely on restrictive assumptions such as ergodicity or access to a generative model.

By Jongmin Lee, Ernest K. Ryu, Vaneet Aggarwal
arXiv AI
Aug 28

Categorizer Automata for Discounted-Sum Payoffs

The paper introduces the categorizer automaton, a deterministic automaton that processes an infinite sequence of rewards and determines which of a finite set of bins contains the discounted sum. Unlike previous approaches that combine multiple comparator automata and yield exponential state spaces, the authors construct a categorizer automaton with a state space linear in the number of bins. They apply this construction to Markov decision processes, enabling synthesis of policies that maximize expected utility for discounted-sum payoffs, including cases with discontinuous or piecewise‑Lipschitz utility functions, achieving pseudo‑polynomial time algorithms and proving PSPACE‑hardness for the synthesis problem even with piecewise‑constant utilities.

By Nathalie Bertrand, Pranav Ghorpade, Senthil Rajasekaran, Sasha Rubin, Moshe Vardi
arXiv Machine Learning
1d ago

Towards Optimal Policy Improvement

The paper introduces a framework for optimal policy improvement in reinforcement learning, defining it as the best single update under given constraints. It shows that restricting improvement to a subset of states is equivalent to solving an induced Markov Decision Process, linking planning with explicit or implicit models to optimal policy improvement. The authors develop a novel operator for greedification under approximate evaluation, demonstrating empirical gains across several RL algorithms and settings.

By Yaniv Oren, Viliam Vadocz, Wiktor Zabka, Thomas Evers, Jan Robine, Wendelin B\"ohmer, Matthijs T. J. Spaan, Martha White, Hendrik Baier, Fenghui Yu