Multi-Armed Bernoulli Bandits via Minimax Single-Arm Stopping
arXiv:2609. 22690v1 Announce Type: new Abstract: We develop an index policy for finite-horizon Bernoulli multi-armed bandits from minimax solutions to single-arm bandit (SAB) problems.
arXiv:2607. 29375v1 Announce Type: cross Abstract: Organizations increasingly rely on sequential experimentation to improve decision-making.
arXiv:2609. 22690v1 Announce Type: new Abstract: We develop an index policy for finite-horizon Bernoulli multi-armed bandits from minimax solutions to single-arm bandit (SAB) problems.
arXiv:2602.10727v3 Announce Type: replace Abstract: Rising Multi-Armed Bandits (RMABs) model sequential decision problems where each arm's expected reward improves with repeated pulls. In such proble...
arXiv:2609.13564v1 Announce Type: new Abstract: We study KL-regularized contextual bandits under both reward and preference feedback. We show that greedy sampling can achieve logarithmic regret witho...
arXiv:2512. 09850v2 Announce Type: replace Abstract: We introduce Conformal Bandits, a novel framework integrating Conformal Prediction (CP) into bandit problems, a classic paradigm for sequential decision-making under uncertainty.
arXiv:2603. 10184v2 Announce Type: replace-cross Abstract: Statistical inference with bandit data presents fundamental challenges owing to adaptive sampling, which violates the independence assumptions underlying classical asymptotic theory.
The paper analyzes Bayesian linear bandits with isotropic Gaussian parameters, independent Gaussian arms, and Gaussian reward noise when the time horizon scales with the dimension. It derives explicit limits for the normalized posterior uncertainty and parameter overlaps, yielding exact regret curves for several policies—including Thompson sampling, posterior‑mean greedy selection, and scaled‑covariance variants. The results show that posterior‑mean greedy selection achieves the optimal Bayes regret, while Thompson sampling incurs a strictly larger leading regret whose ratio to greedy lies between one and two, approaching two for long horizons.
arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
arXiv:2605. 20854v2 Announce Type: replace Abstract: We study a stochastic bandit algorithm motivated by retry-aware objectives that value the best outcome among multiple attempts, such as pass@$k$ and max@$k$.
arXiv:2502. 08870v2 Announce Type: replace Abstract: We provide an approach for the analysis of randomised exploration algorithms like Thompson sampling that does not rely on forced optimism or posterior inflation.
The paper investigates stochastic contextual bandits in an agnostic setting, aiming to compete with the best policy in a given class without assuming realizability or specific loss/reward models. It introduces an algorithm that updates the policy each round by minimizing a pessimistic objective— a clipped inverse‑propensity estimate of the policy value plus a variance penalty— and proves the first fast regret rates relative to the best‑in‑class policy. By exploiting entropy assumptions on the policy class and a H"olderian error‑bound condition, the authors achieve fast best‑in‑class regret rates, including polylogarithmic rates in the parametric case, using a sequential self‑normalized maximal inequality for bounded martingale empirical processes to derive uniform variance‑adaptive confidence bounds and ensure pessimism under adaptive data collection.
arXiv:2603. 28201v3 Announce Type: replace Abstract: We revisit the standard perturbation-based approach of Abernethy et al.
arXiv:2311. 07565v3 Announce Type: replace Abstract: We introduce exploration via linear loss perturbations (EVILL), a randomised exploration method for structured stochastic bandit problems that works by solving for the minimiser of a linearly perturbed regularised negative log-likelihood function.