Retro Contest
We’re launching a transfer learning contest that measures a reinforcement learning algorithm’s ability to generalize from previous experience.
We’re releasing CoinRun, a training environment which provides a metric for an agent’s ability to transfer its experience to novel situations and has already helped clarify a longstanding puzzle in reinforcement learning. CoinRun strikes a desirable balance in complexity: the environment is simpler than traditional platformer games like Sonic the Hedgehog but still poses a worthy generalization challenge for state of the art algorithms.
We’re launching a transfer learning contest that measures a reinforcement learning algorithm’s ability to generalize from previous experience.
arXiv:2606. 00840v1 Announce Type: new Abstract: This work presents a logic-driven framework to evaluate the performance of reinforcement learning (RL) algorithms in their ability to generalize to unseen tasks.
arXiv:2410. 03565v4 Announce Type: replace-cross Abstract: In the zero-shot policy transfer (ZSPT) setting for contextual Markov decision processes (CMDP), agents train on a fixed, finite set of contexts and must generalize to new ones.
We’ve trained an agent to achieve a high score of 74,500 on Montezuma’s Revenge from a single human demonstration, better than any previously published result. Our algorithm is simple: the agent plays a sequence of games starting from carefully chosen states from the demonstration, and learns from them by optimizing the game score using PPO, the same reinforcement learning algorithm that underpins OpenAI Five.
arXiv:2606. 08369v1 Announce Type: cross Abstract: A growing body of work points to the great promise of AI systems that can continually expand their capabilities as they operate in an open-ended environment.
arXiv:2606. 00017v1 Announce Type: new Abstract: Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players.
We’re releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss function of learning agents, which can enable fast training on novel tasks. Agents trained with EPG can succeed at basic tasks at test time that were outside their training regime, like learning to navigate to an object on a different side of the room from where it was placed during training.
arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
arXiv:2605. 14211v3 Announce Type: replace Abstract: Long-horizon embodied tasks remain a fundamental challenge in AI, as current methods rely on hand-engineered rewards or action-labeled demonstrations, neither of which scales.
arXiv:2606. 17680v1 Announce Type: new Abstract: Reinforcement learning (RL) has emerged as a powerful paradigm for training Large Language Models (LLMs) as agents.
arXiv:2606. 18537v1 Announce Type: new Abstract: Humans often acquire new skills by observing others, since observed behaviors implicitly reveal how to act in an environment.
arXiv:2606. 07367v1 Announce Type: new Abstract: Large Language Models (LLMs) have recently emerged as powerful controllers for interactive agents in complex environments, yet training them to perform reliable long-horizon decision making remains a fundamental challenge.