arXiv AI

Contextual Probability and Operational Minimality in Tug-of-War Decision Making

The paper investigates how minimal decision-making relates to contextual probability using the Tug-of-War (TOW) principle for multi‑armed bandit problems. By fixing reward‑learning and information requirements, the authors show that minimizing relaxation of common event semantics can produce nonclassical probability, deriving the exact minimum semantic repair and conditions for selecting contextual statistics. They further develop a quantum Tug‑of‑War (QTOW) instrument that improves stationary decision performance, surpasses the KCBS noncontextuality bound, and provides a diagnostic for a corrected contextuality witness.

arXiv Machine Learning
Aug 13

When Offline Evaluation Misleads: A Diagnostic Protocol for Reward and Policy Selection in Delayed-Feedback Contextual Bandits

arXiv:2608. 11560v1 Announce Type: new Abstract: Personalizing marketing messages with contextual multi-armed bandits (CMABs) drives real business value, yet the objective that ultimately matters - a downstream conversion - is observed only weeks later, too late to drive online learning.

By Sang Su Lee, Vineeth Loganathan, Shishir Dash, Vijay Raghavan
arXiv Machine Learning
Aug 18

Sequential Batch Learning in Finite-Action Linear Contextual Bandits

arXiv:2004. 06321v2 Announce Type: replace Abstract: We study the sequential batch learning problem in linear contextual bandits with finite action sets, where the decision maker is constrained to split incoming individuals into (at most) a fixed number of batches and can only observe outcomes for the individuals within a batch at the batch's end.

By Yanjun Han, Zhengqing Zhou, Zihao Hu, Jose Blanchet, Peter W. Glynn, Yinyu Ye, Zhengyuan Zhou
Hugging Face Trending Papers
Aug 12

When Offline Evaluation Misleads: A Diagnostic Protocol for Reward and Policy Selection in Delayed-Feedback Contextual Bandits

Personalizing marketing messages with contextual multi-armed bandits (CMABs) drives real business value, yet the objective that ultimately matters - a downstream conversion - is observed only weeks later, too late to drive online learning. Teams therefore train the bandit on a fast proxy reward, and separately must judge whether a contextual bandit is worth its complexity over sending one best message.

arXiv Machine Learning
Sep 10

Mixing Makes Markovian Contexts Cheap for Linear Bandits

The paper extends the idea that contexts are cheap for linear bandits from i.i.d. settings to Markovian context processes. By assuming uniform geometric ergodicity, the authors construct a stationary surrogate action set and use a delayed‑update scheme to mitigate bias from nonstationary conditional context distributions. They provide a phased algorithm for unknown stationary distributions and achieve high‑probability regret bounds comparable to standard linear bandit oracles in fast‑mixing regimes, with empirical validation showing gains over LinUCB.

By Kaan Buyukkalayci, Osama Hanna, Christina Fragouli
arXiv Machine Learning
Sep 10

Decision-Centered Abstractions via Orthogonal Estimation of Difference-of-Q Functions

The paper introduces state abstractions that preserve the difference of Q‑functions for offline reinforcement learning, aiming to exclude irrelevant dynamics from rich state data. It proposes a dynamic generalization of the R‑learner that uses orthogonal estimation and sparse learning to estimate the Q‑function contrast, achieving faster convergence and consistency under a margin condition. Experiments on simulated and simulator‑augmented real data show variance reductions and demonstrate that the necessary information for sequential decision‑making can be smaller than that required for full state prediction.

By Defu Cao, Angela Zhou
Hugging Face Trending Papers
Jul 15

Optimal and Efficient Contextual Combinatorial Semi-bandits with General Function Approximation

We study the contextual combinatorial semi-bandit (CCSB) problem with general reward function approximation. At each round, the learner observes a context, selects a combinatorial action consisting of a subset of basic arms, and receives the reward of each selected arm; the goal is to maximize the cumulative reward over time.