arXiv:2610.09285v1 Announce Type: new
Abstract: Many applications of physical AI run within finite or closed physical worlds with a limited set of physical laws governing object behavior. Examples in...
By Mayank Sengupta, Nirmit Desai, Eric Song, Kunal Sawarkar
arXiv:2607. 05352v1 Announce Type: cross Abstract: We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions.
By Anthony Hu, V\'aclav Volhejn, Adrien Ramanana Rahary, Chris Mulder, Aditya Makkar, Am\'elie Royer, Manu Orsini, Alyx Liao, Adam Jelley, Eloi Alonso, Florian Laurent, Fredrik Nor\'en, James Swingos, Jan H\"unermann, Kent Rollins, Lucas Hosseini, Matthieu Le Cauchois, Maxim Peter, Pim de Witte, Tim Brown, Vincent Micheli, Moritz B\"ohle, Gabriel de Marmiesse, Viktoriia Sharmanska, Lucia Specia, Michael Black, Patrick P\'erez
The paper introduces Kuration SDK, a toolkit for curating raw gameplay data to address the Virtual2Real gap in action‑conditioned world models. It demonstrates that conventional metrics like FVD, LPIPS, and JEDi do not reliably predict playability, using CounterStrike data to show divergent model performance despite similar scores. By providing curation strategies and diagnostic tools, the SDK helps uncover root causes of the gap and accelerate the creation of sample‑efficient training datasets.
By Nirmit Desai, Eric Song, Mayank Sengupta, Tejal Bedmutha, Siri Reddy, Sahiti Dharmavaram, Kunal Sawarkar
The paper introduces CoDeR, a new paradigm for world modeling that explicitly builds an executable world using code rather than relying solely on visual observations. CoDeR translates high‑level concepts into structured world rules, executable dynamics, and perceptual observations through five complementary roles, enabling long‑term memory, open‑ended interactions, autonomous world evolution, and persistent multi‑agent dynamics. Experiments show that this framework extends the capabilities of existing world models and achieves state‑of‑the‑art performance across multiple evaluation settings.
By Zixun Fang, Yawen Shao, Kai Zhu, Jie Xiao, Shihan Chen, Yu Liu, Xueyang Fu, Yang Cao, Wei Zhai, Zheng-Jun Zha
Synthesizing realistic Human-Object Interactions (HOI) is critical for creating embodied avatars and functional virtual environments. However, current data-driven approaches primarily rely on motion capture datasets, which are expensive to scale and limited in functional diversity.
arXiv:2609.25652v1 Announce Type: new
Abstract: Recent game world models support realistic visual simulation and interactive gameplay based on player inputs. However, they typically learn environment...
By Zijun Lin, Zhiyang Deng, Yuzhe Wu, Bihan Wen, Yeying Jin
arXiv:2511.09057v4 Announce Type: replace-cross
Abstract: A world model is a cognitive simulator of the real-world environment allowing biological agents to reason about how the world evolves, whethe...
By PAN Team, Zihan Liu, Yi Gu, Mingkai Deng, Guangyi Liu, Zeyu Feng, Qiyue Gao, Yiyan Hu, Benhao Huang, Yichi Yang, Kun Zhou, Jiannan Xiang, Zhiting Hu, Zhengzhong Liu, Eric P. Xing
The paper surveys Generative Physical Artificial Intelligence (GPAI), a field where large foundation models are integrated with physical robots. It introduces a taxonomy of five approaches—Robot Foundation Models, Vision‑Language Action models, Large Behavior Models, Diffusion Policy Models, and World Foundation Models—and discusses how they complement each other across domains such as autonomous vehicles, industrial automation, healthcare robotics, and humanoid systems. The review highlights performance gains, data‑efficient learning, sim‑to‑real transfer, edge‑compatible architectures, and safety frameworks as key research directions.
By Satyam Gaba, Krutiksinh Rana, Siva Sai, Vinay Chamola, Dusit Niyato
arXiv:2608.24855v1 Announce Type: new
Abstract: Latent world models are inherently strong encoders that transform image pixel to latent embedding, yet existing world models still rely on online traje...
By Hsiang-Wei Huang, Jianxu Shangguan, Junbin Lu, Jenq-Neng Hwang
The integration of large-scale foundation models with physical embodiments has led to significant advancements in robotics known as Generative Physical Artificial Intelligence (GPAI). These agentic AI...
Latent world models have shown a remarkable ability to predict future states and to plan in the real world. In practice, however, we lack a principled way to estimate how their capabilities scale with...
The paper introduces Code World Model, a framework that decouples world evolution from visual rendering by using a coding agent as a world brain. The agent reasons about events, generates executable code to maintain persistent state, and a proxy representation links this state to a video model for high‑fidelity visual output. Experiments with MiniMax‑H3 show that the system can follow proxy‑based spatiotemporal specifications while preserving rich visual dynamics, illustrating a new approach to open‑ended world modeling.
By Yiwen Chen, Guosheng Lin, Chi Zhang