arXiv AI

Latent Diffusion Policy: Shaping Latent Spaces for Diffusion-Based Robotic Manipulation

arXiv:2606. 08657v1 Announce Type: cross Abstract: Diffusion-based visuomotor policies operating directly in raw action spaces conflate scene comprehension with trajectory generation within a single denoising process.

arXiv Machine Learning
Sep 14

Dynin-Robotics: Omnimodal Unified Diffusion Vision-Language-Action Model

Dynin‑Robotics introduces an omnimodal masked‑diffusion backbone, Dynin‑Omni, that jointly represents language, visual observations, goals, and actions as discrete tokens. By conditioning on different spans, the same model learns action prediction, next‑observation prediction, goal‑state prediction, and trajectory‑to‑instruction reconstruction, enabling test‑time scaling through goal prediction and action‑candidate evaluation. The system, pretrained on 1.33 million trajectories from 48 Open X‑Embodiment datasets, achieves competitive performance on LIBERO, zero‑shot LIBERO‑Plus, and a 78.4 % success rate on a Franka Research 3 robot, while a block‑parallel implementation speeds up action decoding by up to 29.2×.

By Hoeun Lee, Jaeik Kim, Jusang Oh, Jinhyeok Kim, Geon Choi, Hyeonggeun Kim, Jaeyoung Do
arXiv Computer Vision
Sep 18

Learning Foresight without Explicit Trajectories for 3D Diffusion Policies

The paper introduces Movement Trend Guidance, a method that equips 3D diffusion policies with foresight by learning a compact latent representation of interaction evolution from a brief observation history. This latent, supervised by sparse future gripper states during training, serves as future-oriented conditioning during inference, enhancing action generation without adding explicit planning. The approach improves performance on RoboTwin2.0, LIBERO-40, and DexArt benchmarks, achieving higher success rates across multiple tasks.

By Zhongbo Zhang, Zaibin Zhang, Yifan Wang, Changbo Yan, Lijun Wang, Huchuan Lu
arXiv Computer Vision
6d ago

InternW0-$\Delta$: A World Action Model Bridging Predictive Dynamics and Actions with 20K+ Hours of Open Data

InternW0-Δ is a unified World Action Model that integrates pretrained visual dynamics, scene semantics, 4D geometry, and motion priors within a Mixture-of-Transformers framework to generate robot actions. It leverages a frozen VLM for semantic guidance, a 4D foundation model for geometric priors, and introduces Causal Imprint to learn future-relevant scene changes without future-video rollout. The model is pretrained on a newly curated 20K‑hour heterogeneous corpus of robot and human demonstrations, achieving superior performance on simulation benchmarks and real‑robot platforms.

By Xingyu Miao, Zizun Li, Baole Fang, Kaiwen Song, Tenghui Wang, Hanxue Zhang, Yating Wang, Xudong Li, Yuping He, Xueyuan Wei, Chao Gao, Xijie Yang, Yingxiang Xu, Kerui Ren, Wenqi Guo, Jianjun Zhou, Xinzhe Wang, Weiguang Zhao, Ni Yang, Zetao Cai, Yufei Xue, Hengjie Li, Zeyu He, Yuanzhen Zhou, Rong Fu, Jianyang Zhang, Siwei Cui, Fuxian Huang, Yunsong Zhou, Xing Gao, Yifei Yao, Qiaojun Yu, Kailin Li, Ming Zhou, Mu Huang, Xinyue Li, Wenze Cui, Bingqi Jiang, Xueyue Zhu, Junting Dong, Haoyu Guo, Tao Lu, Mulin Yu, Bowen Zhou, Bin Zhao, Tianfan Xue, Weinan Zhang, Chunhua Shen
arXiv Computer Vision
Sep 24

AWM-VLA: AlignedWorld Modeling for Efficient and Explainable Vision-Language-Action Policies

AWM‑VLA introduces a unified framework that embeds aligned world modeling directly into a diffusion‑transformer vision‑language‑action policy. By adding learnable future tokens aligned with vision‑language embeddings of future observations, the policy can anticipate long‑term consequences while generating actions. The method extends this with an object‑centric alignment objective and a principled weighting scheme, achieving up to 21% higher success rates on RoboCasa and humanoid tabletop benchmarks and producing object‑centric rationales preferred by human raters in 83% of cases.

By An Lanji, Dawei Liu, Jin Li, Haoran Xu, Mei Chen, Yu Tian
arXiv Machine Learning
Aug 31

FlowCorrect: Efficient Interactive Correction of Generative Flow Policies for Robotic Manipulation

FlowCorrect is a modular interactive imitation learning method that allows real‑time adaptation of generative flow‑matching manipulation policies using sparse, relative human corrections. During task execution, a human provides brief corrective pose nudges through a lightweight VR interface, and FlowCorrect locally adapts the policy without retraining the backbone, maintaining performance on previously learned scenarios. Experiments on a real‑world robot across four tabletop tasks show that, with a low correction budget, FlowCorrect achieves an 80% success rate on previously failed cases while preserving performance on solved scenarios.

By Edgar Welte, Yitian Shi, Rosa Wolf, Maximillian Gilles, Rania Rayyes