arXiv Computer Vision

Printing the Underdetermined: Materializing Multi-solutionness in Figurative Paintings

The paper challenges the common assumption that figurative paintings represent a single, recoverable 3D scene. It introduces the concept of multi-solutionness, highlighting how unobserved content and ambiguous visual cues allow multiple plausible 3D configurations. The authors present a workflow that generates multiple camera-orbit video sequences from a single painting, reconstructs each with 3D Gaussian Splatting, and fabricates the resulting point-based Gaussian scenes as physical artifacts via DreamPrinting, thereby making the non-uniqueness of interpretations explicit and inspectable.

arXiv Computer Vision
6d ago

CADSplat: Sparse-View 3D Gaussian Splatting Aided by CAD Models for Robust, Photorealistic Digital-Twin Reconstruction

CADSplat is a framework that reconstructs photorealistic, geometrically accurate digital twins from fewer than 15 wide‑baseline images by regularizing 3D Gaussian Splatting with an explicit CAD shape prior. It matches segmented object silhouettes to a CAD library to retrieve a suitable model and camera poses, then anchors Gaussian primitives to the model’s surface and jointly optimizes splat parameters, registration, and a non‑rigid deformation field. Experiments on two real‑world datasets show CADSplat outperforms baselines, especially in sparse and self‑occluded scenarios, and its gains mainly stem from constraining splats to a surface rather than the CAD shape itself.

By Kristof Overdulve, Lode Jorissen, Nick Michiels
arXiv AI
Sep 10

Aes3D: Aesthetic Assessment in 3D Gaussian Splatting

arXiv:2605.05155v4 Announce Type: replace-cross Abstract: As 3D Gaussian Splatting (3DGS) gains attention in immersive media and digital content creation, assessing the aesthetics of 3D scenes become...

By Chuanzhi Xu, Boyu Wei, Haoxian Zhou, Xuanhua Yin, Zihan Deng, Haodong Chen, Qiang Qu, Weidong Cai
arXiv Computer Vision
Sep 11

Reconstruction of a 3D wireframe from a single line drawing via generative depth estimation

The paper presents a method for reconstructing 3D wireframes from single 2D line drawings by treating the task as conditional depth estimation. It uses a Latent Diffusion Model with spatial conditioning on the sketch and optional partial-depth cues to predict depth for each drawn pixel, producing a 3D wireframe that faithfully matches the visible strokes. Trained on over three million synthetic image‑depth pairs from CAD wireframes, the approach achieves a best‑of‑five normalized depth error of 3.9% and demonstrates robust performance across varying shape complexities.

By Elton Cao, Hod Lipson
arXiv AI
Sep 16

Text-Driven Artistic Staging: 3D Posing, Lighting, and Camera References from Paintings

The paper presents a method for generating 3D staging—human poses, lighting, and camera setup—directly from affective textual descriptions. It builds a dataset of 11,911 text–staging pairs derived from 2,328 figurative paintings, reconstructing SMPL bodies, estimating illumination, and recovering camera parameters. A flow‑matching transformer is trained to produce variable‑size scenes and multiple staging alternatives, achieving a 32.2% retrieval R@1 on held‑out prompts, outperforming a CLIP‑based baseline.

By Yunge Wen
arXiv Computer Vision
Sep 7

WorldSculpt: Generating Compositional Worlds from Grounded Videos

WorldSculpt presents a method for generating compositional 3D representations of cluttered scenes with hundreds of objects by adapting a single-object 3D generative prior to multi-view observations. The approach, built on Pixal3D with a multi-view conditioning pathway, can generalize to highly occluded scenes without scene-level training. The authors also introduce the UE-MeshyScene benchmark and demonstrate that their method outperforms prior approaches across various evaluation settings, including converting existing 3DGS worlds into compositional mesh scenes.

By Muyao Niu, Jixuan He, Ruihan Yu, Lian Fu, Yonghao Yu, Zheng-Hui Huang, Yifan Zhan, Fengbo Lan, Yongtao Ge, Yinqiang Zheng, Kaipeng Zhang, Zhixiang Wang
arXiv Computer Vision
Sep 16

Bi-FlowGS: Bridging Generative View Completion and Gaussian Geometry through Bidirectional Flow Co-Refinement

Bi-FlowGS introduces a bidirectional co-refinement framework that links generative view completion with 3D Gaussian Splatting geometry. It employs Video-to-Geometry Flow Distillation (V2G) to transfer temporal correspondence from restored videos into Gaussian geometry, mitigating the Geometry Cheating problem. Simultaneously, Geometry-to-Video Flow-Guided Restoration (G2V) uses the current 3DGS geometry to guide temporally consistent video restoration, creating a loop where restored videos and optimized geometry iteratively improve each other, leading to better rendering quality and geometric consistency on wide-baseline and 360° benchmarks.

By Yuetong Wang, Jinsheng Quan, Yi Yang, Yawei Luo