arXiv Computer Vision

Printing the Underdetermined: Materializing Multi-solutionness in Figurative Paintings

The paper challenges the common assumption that figurative paintings represent a single, recoverable 3D scene. It introduces the concept of multi-solutionness, highlighting how unobserved content and ambiguous visual cues allow multiple plausible 3D configurations. The authors present a workflow that generates multiple camera-orbit video sequences from a single painting, reconstructs each with 3D Gaussian Splatting, and fabricates the resulting point-based Gaussian scenes as physical artifacts via DreamPrinting, thereby making the non-uniqueness of interpretations explicit and inspectable.

arXiv Computer Vision
Sep 24

Fusion-Aware Direct 3D Gaussian Generation with Structured Patch Latent Flows

The paper introduces a fusion‑aware hierarchical Gaussian patch representation that enables direct class‑guided generation of 3D Gaussian Splatting (3DGS) objects. By decomposing irregular Gaussian sets into canonical local patches and encoding them as structured tokens, the method fuses global class semantics with patch‑level geometry, appearance, spatial correspondence, and rendering‑sensitive cues. A structure‑aware rectified flow model, conditioned on patch positions and coupled with global‑local velocity prediction and density‑aware weighting, produces class‑conditioned 3DGS objects within seconds, achieving more coherent geometry, sharper local details, and better multi‑view consistency than baseline models.

By Yizhao Wang, Jingbo Wang, Guantao Zhang
arXiv Computer Vision
Sep 17

CADSplat: Sparse-View 3D Gaussian Splatting Aided by CAD Models for Robust, Photorealistic Digital-Twin Reconstruction

CADSplat is a framework that reconstructs photorealistic, geometrically accurate digital twins from fewer than 15 wide‑baseline images by regularizing 3D Gaussian Splatting with an explicit CAD shape prior. It matches segmented object silhouettes to a CAD library to retrieve a suitable model and camera poses, then anchors Gaussian primitives to the model’s surface and jointly optimizes splat parameters, registration, and a non‑rigid deformation field. Experiments on two real‑world datasets show CADSplat outperforms baselines, especially in sparse and self‑occluded scenarios, and its gains mainly stem from constraining splats to a surface rather than the CAD shape itself.

By Kristof Overdulve, Lode Jorissen, Nick Michiels
arXiv Computer Vision
Sep 30

WINGS: Reference-Free Gaussian Splatting Inpainting with 3D-Native Generative Priors

The paper introduces WINGS, a reference‑free Gaussian splatting inpainting technique that operates directly in 3D. It uses a large, pre‑trained 3D generative prior and a structure completion network to reconstruct missing geometry and appearance without generating reference views. The method claims faster performance and reduced multi‑view inconsistency compared to 2D diffusion‑based approaches, and its effectiveness is validated through experiments and a user study.

By No\'e Lallouet, Michael Fischer, Elie Michel
arXiv Computer Vision
Oct 9

3DTexMOR: 3D Gaussian Multi-Object Removal via Texture-Space Inpainting

3DTexMOR introduces a method for removing multiple 3D objects from reconstructed scenes by performing texture-space inpainting rather than 2D image inpainting. The approach aggregates observations into shared texture maps, inpaints missing regions, and reprojects the completed maps to supervise Gaussian scene completion, while decomposing appearance to avoid view-dependent artifacts. Experiments show that this technique yields visually plausible results and outperforms existing methods, improving PSNR by 5.8 dB and reducing LPIPS by at least 22%.

By Kunxin Guang, Yonghao Zhao, Jian Yang, Beibei Wang
arXiv AI
Sep 10

Aes3D: Aesthetic Assessment in 3D Gaussian Splatting

arXiv:2605.05155v4 Announce Type: replace-cross Abstract: As 3D Gaussian Splatting (3DGS) gains attention in immersive media and digital content creation, assessing the aesthetics of 3D scenes become...

By Chuanzhi Xu, Boyu Wei, Haoxian Zhou, Xuanhua Yin, Zihan Deng, Haodong Chen, Qiang Qu, Weidong Cai
arXiv Computer Vision
Sep 11

Reconstruction of a 3D wireframe from a single line drawing via generative depth estimation

The paper presents a method for reconstructing 3D wireframes from single 2D line drawings by treating the task as conditional depth estimation. It uses a Latent Diffusion Model with spatial conditioning on the sketch and optional partial-depth cues to predict depth for each drawn pixel, producing a 3D wireframe that faithfully matches the visible strokes. Trained on over three million synthetic image‑depth pairs from CAD wireframes, the approach achieves a best‑of‑five normalized depth error of 3.9% and demonstrates robust performance across varying shape complexities.

By Elton Cao, Hod Lipson
arXiv AI
Sep 16

Text-Driven Artistic Staging: 3D Posing, Lighting, and Camera References from Paintings

The paper presents a method for generating 3D staging—human poses, lighting, and camera setup—directly from affective textual descriptions. It builds a dataset of 11,911 text–staging pairs derived from 2,328 figurative paintings, reconstructing SMPL bodies, estimating illumination, and recovering camera parameters. A flow‑matching transformer is trained to produce variable‑size scenes and multiple staging alternatives, achieving a 32.2% retrieval R@1 on held‑out prompts, outperforming a CLIP‑based baseline.

By Yunge Wen
arXiv Computer Vision
Sep 7

WorldSculpt: Generating Compositional Worlds from Grounded Videos

WorldSculpt presents a method for generating compositional 3D representations of cluttered scenes with hundreds of objects by adapting a single-object 3D generative prior to multi-view observations. The approach, built on Pixal3D with a multi-view conditioning pathway, can generalize to highly occluded scenes without scene-level training. The authors also introduce the UE-MeshyScene benchmark and demonstrate that their method outperforms prior approaches across various evaluation settings, including converting existing 3DGS worlds into compositional mesh scenes.

By Muyao Niu, Jixuan He, Ruihan Yu, Lian Fu, Yonghao Yu, Zheng-Hui Huang, Yifan Zhan, Fengbo Lan, Yongtao Ge, Yinqiang Zheng, Kaipeng Zhang, Zhixiang Wang