The paper introduces VISTA-GS, a visibility‑guided structured measure flow framework for generating class‑conditioned 3D Gaussian Splatting (3DGS) objects. It treats a 3DGS object as a structured Gaussian measure weighted by opacity, anisotropic covariance, and multi‑view visibility, and employs a visibility‑aware VAE to learn permutation‑invariant, variable‑size, rendering‑aware latent representations. The method includes a renderer‑consistent measure flow and structure‑preserving patch transport, achieving 60–72% improvements over the strongest baseline on the VISTA‑Obj30 dataset in geometry, appearance, view‑consistency, and speed.
By Yizhao Wang
arXiv:2608.22740v1 Announce Type: new
Abstract: Generalizable 3D Gaussian Splatting (G-3DGS) has emerged as a promising approach for novel view synthesis undersparse-view settings. However, existing...
By Zeyang Bai, Yunpeng Wang, Yunbiao Wang, Jun Xiao
Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded.
F4Splat introduces a feed‑forward predictive densification strategy for 3D Gaussian splatting that allocates Gaussians based on a densification‑score guided by spatial complexity and multi‑view overlap. The method predicts per‑region scores to estimate required Gaussian density, enabling explicit control over the total Gaussian budget without retraining. This adaptive allocation reduces redundancy in simple regions and minimizes duplicate Gaussians across overlapping views, yielding compact yet high‑quality 3D representations and superior novel‑view synthesis performance with fewer Gaussians.
By Injae Kim, Chaehyeon Kim, Minseong Bae, Minseok Joo, Hyunwoo J. Kim
Bi-FlowGS introduces a bidirectional co-refinement framework that links generative view completion with 3D Gaussian Splatting geometry. It employs Video-to-Geometry Flow Distillation (V2G) to transfer temporal correspondence from restored videos into Gaussian geometry, mitigating the Geometry Cheating problem. Simultaneously, Geometry-to-Video Flow-Guided Restoration (G2V) uses the current 3DGS geometry to guide temporally consistent video restoration, creating a loop where restored videos and optimized geometry iteratively improve each other, leading to better rendering quality and geometric consistency on wide-baseline and 360° benchmarks.
By Yuetong Wang, Jinsheng Quan, Yi Yang, Yawei Luo
arXiv:2609.22941v1 Announce Type: new
Abstract: Novel view synthesis from sparse inputs remains challenging for 3D Gaussian Splatting (3DGS) due to ambiguous geometry, cross-view inconsistency, and m...
By Yunqi Gao, Zhanfeng Liao, Hanzhang Tu, Zhaoqi Su, Guoqing Zheng, Songtao Wang, Hongwen Zhang, Zhou Xue, Leyuan Liu, Yebin Liu