arXiv Computer Vision
Sep 4

F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting

F4Splat introduces a feed‑forward predictive densification strategy for 3D Gaussian splatting that allocates Gaussians based on a densification‑score guided by spatial complexity and multi‑view overlap. The method predicts per‑region scores to estimate required Gaussian density, enabling explicit control over the total Gaussian budget without retraining. This adaptive allocation reduces redundancy in simple regions and minimizes duplicate Gaussians across overlapping views, yielding compact yet high‑quality 3D representations and superior novel‑view synthesis performance with fewer Gaussians.

By Injae Kim, Chaehyeon Kim, Minseong Bae, Minseok Joo, Hyunwoo J. Kim
arXiv AI
Sep 28

Spackle: Completing Large View Single Image NVS with Adaptive Gaussians

Spackle is a lightweight residual learning framework designed to improve large-view single-image novel view synthesis (NVS) by mitigating capacity competition in hybrid decoupled systems that combine 3D Gaussian Splatting (3DGS) and diffusion models. It operates in three stages: predicting base 3DGS attributes, automatically identifying poorly reconstructed regions, and learning a residual 3DGS focused on those areas. During inference, Spackle merges the baseline and augmented Gaussians to produce high-fidelity novel views, achieving state‑of‑the‑art performance on large-view-deviation cases.

By Xuanzhi Liu, Yuhe Zhou, Xinyi Wu, Zhenyao Wu, Jinghao Chen, Ruize Han, Song Wang
arXiv Computer Vision
Sep 18

PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions

The paper introduces PhGS, a post‑hoc pruning and refinement pipeline for single‑view feed‑forward 3D Gaussian Splatting models. It keeps the base network frozen and applies importance‑score‑based pruning followed by a lightweight recurrent refinement module to reduce spatial redundancy while maintaining rendering quality. The method is backbone‑agnostic, integrates seamlessly with existing baselines, and allows flexible inference‑time keep ratios for different application needs.

By Rinto Yagawa, Han Cheng, Dieter Schmalstieg, Hideo Saito, Shohei Mori
Hugging Face Trending Papers
Sep 17

PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions

The paper introduces PhGS, a post‑hoc pruning and refinement pipeline for single‑view feed‑forward 3D Gaussian Splatting models. By keeping the base network frozen, it applies importance‑score‑based pruning followed by a lightweight recurrent refinement module to reduce spatial redundancy while restoring image quality. The method is backbone‑agnostic, integrates seamlessly with existing baselines, preserves novel‑view rendering fidelity, achieves significant memory reduction, and allows flexible inference‑time keep ratios.