arXiv:2605.12938v2 Announce Type: replace-cross
Abstract: Video world models should predict future appearance in a way that remains consistent with 3D scene structure, camera motion, and lens geometr...
By Seonghyun Jin, Youngmin Kim, Sunwoo Park, Jong Chul Ye
LoG-VGGT is a memory‑efficient framework for long‑sequence 3D reconstruction that balances local temporal modeling with global camera consistency. It uses cross‑window attention in a small subset of transformer blocks to propagate information across adjacent temporal windows while keeping memory usage bounded. A global camera consistency refinement module further improves long‑horizon pose stability by enforcing scene‑level constraints through cross‑attention between camera and compact register tokens, leading to better depth accuracy and robust camera pose estimation on multiple benchmarks.
By Jingke Zhou, Chenhang Ma, Zhizhou Zhong, Mingkai Liu, Zhuang Zhou, Yicheng ji, Binghua Su, Bo Cai, Xianliang Huang
Synthesizing a novel-view video from a monocular reference video along a target camera trajectory requires both geometric consistency and motion fidelity with respect to the reference video. Existing methods based on explicit 3D representations are limited by the accuracy of off-the-shelf reconstruction modules, which often produce inaccurate geometry for dynamic objects in monocular videos.
arXiv:2509.04600v2 Announce Type: replace
Abstract: Reconstructing global human motion from monocular video is fundamental to VR, graphics, and robotics, yet remains ill-posed due to depth ambiguity,...
By Zhongyuan Hu, Qijun Ying, Jiazhi Shu, Ronghui Li, Yu Lu, Zijiao Zeng, Xiu Li
arXiv:2606. 31585v1 Announce Type: cross Abstract: The remarkable scalability of Transformers has expanded their application to 3D computer vision, where camera-aware positional encoding is crucial for providing spatial cues in multi-view geometry.
By Shun Kenney, Teppei Suzuki
MINT is a foundation model that directly predicts world-space two-hand trajectories from egocentric RGB video, jointly estimating camera motion, hand states, and hand presence in a single spatiotemporal representation. It uses an open-source labeling pipeline, EGOPIPELINE, to generate large-scale pseudo-labels for pretraining, followed by fine-tuning on a small set of high-quality joint annotations. The model outperforms existing multi-stage approaches in accuracy and speed, and generalizes zero‑shot to unseen egocentric datasets.
By Zijie Zhu, Weiren Cai, Yizhou Wang, Zhenjie Yang, Yide Liu, Jiahao Chen, Guanqi He
We introduce CameraAnything, the first unified framework for camera controlled video editing that enables joint control of both intrinsic and extrinsic camera parameters. Existing approaches either rely on expensive 3D reconstruction to achieve full camera functionality or restrict editing to extrinsic parameter manipulation.
arXiv:2601. 15275v3 Announce Type: replace-cross Abstract: We study positional encodings for multi-view transformers that process tokens from a set of posed input images, and seek a mechanism that encodes patches uniquely, allows SE(3)-invariant attention with multi-frequency similarity, and can adapt to the geometry of the underlying 3D scene.
By Yu Wu, Minsik Jeon, Jen-Hao Rick Chang, Oncel Tuzel, Shubham Tulsiani
arXiv:2512. 16919v2 Announce Type: replace-cross Abstract: Perceiving and reconstructing 3D scene geometry from visual inputs is crucial for autonomous driving.
By Sicheng Zuo, Zixun Xie, Wenzhao Zheng, Shaoqing Xu, Fang Li, Shengyin Jiang, Long Chen, Zhi-Xin Yang, Jiwen Lu
The paper introduces CamTrol++, a training‑free method that stabilizes camera‑controlled novel view synthesis from a single image by decomposing large camera motions into small autoregressive steps, thereby limiting per‑step distortion and error accumulation. It also incorporates geometry‑constrained spatial attention, low‑frequency appearance anchoring, and a registration‑free warping pipeline to further enhance stability. Experiments on RealEstate10K and MegaScene demonstrate improved temporal and geometric consistency, better downstream 3D reconstruction quality, and higher generation efficiency, even for long 56‑frame sequences and under depth corruption.
By Prajwal Singh, Arjun Badola, Seema Kumari, Hajime Nagahara, Shanmuganathan Raman
Reconstructing humans and their surrounding environments in a globally consistent 4D space is essential for comprehensive perception. However, prior works typically assume single-view inputs or decouple humans, scenes, and cameras, making them unable to recover coherent geometry, stable motion, and physically aligned trajectories.
arXiv:2608.22039v1 Announce Type: new
Abstract: Structure-from-Motion (SfM) is a cornerstone of 3D perception, yet current methods often fail when applied to complex videos involving challenging came...
By Sara Sabour, Linyi Jin, Richard Tucker, Amir Hertz, Marcus Brubaker, Saurabh Saxena, Junhwa Hur, Andrea Tagliasacchi, Deqing Sun, David J. Fleet, Richard Szeliski, Noah Snavely