The paper introduces SAGE, a framework that adapts 3D geometric foundation models using weak supervision from raw Internet videos. SAGE employs a hierarchical mining pipeline to generate informative training trajectories, sparse geometric anchoring via SfM point clouds, and dense differentiable consistency through 3D Gaussian rendering, while also replaying a small amount of supervised data to avoid catastrophic forgetting. Experiments on two different backbones show that SAGE reduces Chamfer Distance on unseen benchmarks by 20–42% and consistently improves performance, demonstrating that Internet video can serve as a scalable source for geometric learning.
By Zihui Gao, Ke Liu, Donny Y. Chen, Duochao Shi, Guosheng Lin, Jia-Wang Bian, Hao Chen, Chunhua Shen
The paper introduces 4DStreamCtrl, a system that unifies camera motion, object trajectories, and depth into a single 3D point‑track representation, enabling joint control, depth editing, and motion transfer in a single forward pass. By mining in‑the‑wild video for 3D motion supervision and encoding it with a lightweight Geometric Motion Head, the authors train a causal streaming student that can generate arbitrarily long videos in just four denoising steps, achieving 20 FPS on a single high‑end GPU for 480p video. This approach outperforms prior camera‑only, 2D, and offline‑3D methods in motion‑control precision while maintaining temporal coherence over hundreds of frames, thereby enabling interactive 4D‑controllable streaming generation for the first time.
By Shiqian Li, Chenguo Lin, Zhiguang Liu, Yu Tang, Jiarong Ou, Rui Chen, Yixin Zhu
arXiv:2609.15032v1 Announce Type: new
Abstract: Live free-viewpoint visualization of real humans is critical for immersive communication and interactive digital experiences. Existing methods either r...
By Hanzhang Tu, Zhanfeng Liao, Wei Min, Jiajun Zhang, Yebin Liu
Dynamic-Robust Photometric-Semantic Reconstruction for Open-Vocabulary 3D Scene Understanding introduces SPAR, a joint semantic‑geometric encoding architecture that isolates transient dynamic noise before latent space aggregation. The method couples motion estimation with multi‑view visual and semantic learning in a dynamic‑region‑aware end‑to‑end training paradigm, enabling the network to resolve motion conflicts and produce temporally stable scene representations. Experiments on the D‑RE10K benchmark show state‑of‑the‑art performance, achieving high PSNR values for novel view synthesis and an 88.5% mIoU for motion mask prediction in a self‑supervised setting.
By Boyu Cai, Li Yang, Yan Xu, Wei Liu, Nian Liu, Sikui Zhang, Yan Wang, Chunfeng Yuan, Weiming Hu
PURE is an unlabeled post‑training refinement framework that enhances feed‑forward 3D reconstruction models by improving depth and camera estimation without ground‑truth supervision. It distills structural knowledge from state‑of‑the‑art 2D priors into 4D architectures, using relative depth constraints, affine‑invariant geometry distillation, and pose refinement via feature correspondences. Experiments on synthetic and real‑world dynamic benchmarks show consistent improvements across multiple state‑of‑the‑art models, effectively mitigating domain shifts and unlocking their architectural limits in challenging in‑the‑wild scenes.
By Yaolong Zhu, Peng Li, Jiahao Lu, Chengfeng Zhao, Mengfei Li, Chao Wang, Wenyue Chen, Zekai Gu, Chengwei Ren, Ronggang Wang, Yuan Liu
arXiv:2606. 00299v1 Announce Type: cross Abstract: While Video Diffusion Models (VDMs) excel at synthesizing high-fidelity videos, enabling precise camera and scene control remains challenging.
By Jiayi Wu, Haoming Cai, Cornelia Fermuller, Christopher Metzler, Yiannis Aloimonos
Dyna3 is a training‑free framework that extends the depth foundation model DA3 to perform 4D dynamic scene reconstruction without fine‑tuning. By leveraging DA3’s cross‑view features and a best‑match search, it distinguishes static surfaces from moving objects, and uses vision‑language models to generate semantic prompts for SAM 3 to achieve precise instance‑level segmentation. Experiments on four datasets show Dyna3 outperforms correspondence‑trained methods, improving dynamic object segmentation by +5.5 pp, speeding pose estimation 13×, and reducing memory usage 4–8×.
By Xinhao Xiang, Weiyang Li, Zhijie Zheng, Abhijeet Rastogi, Jiawei Zhang
The paper presents a motion- and gravity-aware framework for feed-forward transformer models in multi-view 3D reconstruction. By providing residual optical flow and gravity direction as privileged signals during training, the model learns stronger geometric representations while remaining efficient at inference. Experiments demonstrate consistent accuracy gains, particularly in dynamic scenes and challenging camera motions, with the optimal integration stage depending on the backbone architecture.
By Shiyao Qian, Yuan Ren, Dongfeng Bai
Forge4D is a feed‑forward model that reconstructs temporally aligned 4D human representations from uncalibrated sparse‑view videos, enabling both novel view and novel time synthesis. It achieves this by jointly streaming 3D Gaussian reconstruction with dense motion prediction, using learnable state tokens for temporal consistency and a self‑supervised retargeting loss for motion prediction. Extensive experiments confirm its effectiveness on in‑domain and out‑of‑domain datasets.
By Yingdong Hu, Yisheng He, Jinnan Chen, Weihao Yuan, Kejie Qiu, Zehong Lin, Siyu Zhu, Zilong Dong, Steven Hoi, Jun Zhang
arXiv:2601.07632v5 Announce Type: replace-cross
Abstract: Discrete motion tokenization has recently enabled Large Language Models (LLMs) to serve as versatile backbones for motion understanding and m...
By Zhankai Ye, Bofan Li, Yukai Jin, Shuoqiu Li, Wei Wang, Yanfu Zhang, Shangqian Gao, Xin Liu
arXiv:2608.21136v1 Announce Type: new
Abstract: Recently, open-vocabulary zero-shot 3D scene understanding using vision foundation models has emerged as a promising alternative to data-intensive supe...
By Jie Xu, Na Zhao
arXiv:2610.07958v1 Announce Type: new
Abstract: Feed-forward 3D Gaussian Splatting (3DGS) reconstructs a scene in a single forward pass, replacing per-scene optimization with a network trained across...
By Minhyeok Lee, Jungho Lee, Minseok Kang, Heeseung Choi, Ig-Jae Kim, Sangyoun Lee