Hugging Face Trending Papers

EndoWorld-JEPA: Motion-Guided Global-Local Latent World Modeling for Endoscopic Video Representation Learning

arXiv Computer Vision
2d ago

WorldForge V2: Eliciting Camera-Trajectory Alignment in Video Diffusion Models

WorldForge V2 introduces a training‑free guidance framework that refines video diffusion outputs along a target camera path using warped references and optical‑flow‑identified latent channels for selective guidance. It employs a dual‑path strategy to correct artifacts, a v‑cache to reduce refinement cost, and Trajectory LoRA adapters trained in two stages to focus on trajectory‑responsive network blocks. The approach achieves state‑of‑the‑art generation quality and trajectory accuracy with minimal training data, enabling reliable camera control across unseen scenes.

By Chenxi Song, Yanming Yang, Tong Zhao, Ruibo Li, Joey Tianyi Zhou, Chi Zhang
arXiv Machine Learning
Oct 9

Being-M0.7: A Latent World-Action Model for Humanoid Robots

Being‑M0.7 is a latent world‑action model that learns from a large mixed‑modality human dataset (over 10,000 hours of video‑only, motion‑only, and paired video‑motion data) to predict future latent visual states and motion. The model is pre‑trained on human data, adapted to robot viewpoints during mid‑training, and then combined with an action expert via gated cross‑attention during post‑training to produce executable whole‑body commands. In experiments, Being‑M0.7 outperforms baselines on the SIMPLE benchmark and matches the best baseline on real‑world Unitree G1 loco‑manipulation tasks.

By Junpeng Yue, Boyuan Li, Yuxuan Wang, Zepeng Wang, Yuhui Fu, Feiyang Xie, Yu Zhang, Jing Zhang, Xianqi Zhang, Weibo Li, Xiaofei Zheng, Yuming Fang, Jiangxing Wang, Zongqing Lu
arXiv Computer Vision
Oct 5

Native Action-Prior Learning from Videos for World Action Models

The paper introduces NAVA-WAM, a method that learns action priors directly from observation-only videos to pretrain action policies for robots. It uses a two-stage training process: first, it pretrains on videos with future‑video flow‑matching supervision to learn action‑relevant priors, and second, it fine‑tunes with action‑labeled demonstrations for robot control. Experiments show that NAVA‑WAM outperforms previous methods in both in‑distribution and out‑of‑distribution scenarios, achieving strong action‑label efficiency and real‑robot generalization.

By Zhaochong An, Fei Zhang, Menglin Jia, Duncan Frost, Zijian Zhou, Yikai Wang, Xudong Wang, Aditya Patel, Belinda Zeng, Tao Xiang, Serge Belongie, Amir Bar, Sen He
arXiv Computer Vision
Sep 17

StrucPhysVideo: Learning Physical Dynamics from Structured Captions and Robot Actions

arXiv:2609.18430v1 Announce Type: new Abstract: Modeling physical dynamics, including how objects move, interact, and change state, is central to video world models for embodied AI. We present StrucP...

By WM Team, Enhui Ma, Kaiwen Guo, Tingrui Zhang, Wei Song, Yingshui Tan, Jianhua Xu, Tong Zhang, Kaicheng Yu
arXiv AI
Aug 28

CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators

CLAP is a cross-embodiment framework for action‑conditioned video generation that can be trained on diverse internet‑scale videos from both humans and robots. It reconciles different action spaces—end‑effector poses, language instructions, and latent actions—using a curriculum that first learns physics priors from unlabeled video and then grounds them in real‑world action spaces for zero‑shot deployment. The resulting models match or exceed state‑of‑the‑art single‑embodiment models in challenging environments and support few‑shot adaptation across a wide range of robot morphologies.

By Kechen Liu, Ola Shorinwa