arXiv:2608. 01597v1 Announce Type: new Abstract: Search-augmented LM agents are typically trained with a binary exact-match reward, which throws away most of what a failed trajectory tells us about why it failed.
By Haowei Liu, Jiamian Wang, Hsin-Tai Wu, Zhiqiang Tao, Yi Fang
We’re releasing eight simulated robotics environments and a Baselines implementation of Hindsight Experience Replay, all developed for our research over the past year. We’ve used these environments to train models which work on physical robots.
arXiv:2608. 07371v1 Announce Type: new Abstract: Recent agentic reinforcement learning methods use hindsight to complement sparse outcome rewards.
By Haoyu Zheng, Yun Zhu, Qing Wang, Wenqiao Zhang
arXiv:2608. 14339v1 Announce Type: new Abstract: We study proactive exploration in LLM agents, i.
By Zhizhao Guan, Chen Huang, Ziming Liu, Hongru Liang, Wenqiang Lei, See-Kiong Ng, Tat-Seng Chua, Anthony G Cohn
arXiv:2607. 09042v1 Announce Type: new Abstract: Reinforcement learning (RL) is increasingly used to post-train vision-language-action (VLA) models, but every update consumes robot rollouts that are slow and costly to collect, making sample efficiency a central concern.
By Iris Xu, Sunshine Jiang, John Marangola, Nitish Dashora, Richard Li, Thomas Liu, Zexue He, Yuheng Zhi, Alex Pentland, Pulkit Agrawal, Zhang-Wei Hong
We’re launching a transfer learning contest that measures a reinforcement learning algorithm’s ability to generalize from previous experience.
arXiv:2606. 11078v1 Announce Type: new Abstract: Various test-time interventions for Computer Use Agents (CUAs), including critic models, have been developed to improve performance through pre-execution action evaluation in complex Graphical User Interface (GUI) environments.
By Jaewoo Lee, Zaid Khan, Archiki Prasad, Justin Chih-Yao Chen, Supriyo Chakraborty, Kartik Balasubramaniam, Sambit Sahu, Elias Stengel-Eskin, Hyunji Lee, Mohit Bansal
We’ve trained an agent to achieve a high score of 74,500 on Montezuma’s Revenge from a single human demonstration, better than any previously published result. Our algorithm is simple: the agent plays a sequence of games starting from carefully chosen states from the demonstration, and learns from them by optimizing the game score using PPO, the same reinforcement learning algorithm that underpins OpenAI Five.
arXiv:2607. 01754v1 Announce Type: new Abstract: On-policy exploration is a crucial component for training robust Vision-Language Navigation agents, as it exposes the policy to a broader state distribution.
By Sung June Kim, Sangpil Kim, Honglak Lee
arXiv:2606. 11559v1 Announce Type: new Abstract: Reinforcement learning typically improves multi-turn agent capabilities through the terminal outcome of the trajectories, which makes it difficult to determine credit assignments for each intermediate turns.
By Haoran Liu, Yuwei Zhang, Xiyao Li, Bohan Lyu, Jingbo Shang
arXiv:2603. 11395v3 Announce Type: replace-cross Abstract: Continual reinforcement learning challenges agents to acquire new skills while retaining previously learned ones with the goal of improving performance in both past and future tasks.
By Abdulaziz Alyahya, Abdallah Al Siyabi, Markus R. Ernst, Luke Yang, Levin Kuhlmann, Gideon Kowadlo
arXiv:2607. 12397v1 Announce Type: new Abstract: LLM agents act in external environments where each action changes the state that later decisions condition on, and where a single wrong step can waste interaction budget or trigger irreversible side effects long before the final failure is observed.
By Yaopei Zeng, Congchao Wang, JianHang Chen, Nan Wang, Yurui Chang, Lu Lin