arXiv Machine Learning

Repetition as Reinforcement: Enhancing Sample Efficiency via Instant Episode Repetition in Reinforcement Learning

The paper proposes Instant Episode Repetition (IER), a method that immediately repeats action sequences from high‑reward episodes during training to boost sample efficiency. Unlike passive replay techniques, IER actively shapes data collection by re‑executing successful behaviors for a set number of subsequent episodes. Experiments on MuJoCo, the DeepMind Control Suite, and a robotic manipulation task show that IER improves learning performance over standard SAC, TD3, and self‑imitation baselines.

Hugging Face Trending Papers
Aug 18

Integrating Novelty and Surprise for Experience Prioritization and Exploration in Image-Based Reinforcement Learning

The paper tackles sample efficiency in image-based reinforcement learning by combining novelty and surprise signals to prioritize experiences. It proposes Novelty and Surprise Prioritized Experience Replay (NSPER) and an extended version, NSPER+R, which also uses these signals as intrinsic rewards. Experiments on DeepMind Control Suite tasks demonstrate that both methods accelerate training and improve convergence compared to existing techniques.

arXiv AI
Aug 19

Integrating Novelty and Surprise for Experience Prioritization and Exploration in Image-Based Reinforcement Learning

The paper proposes Novelty and Surprise Prioritized Experience Replay (NSPER) for image-based reinforcement learning, combining novelty to highlight underrepresented states and surprise to reveal gaps in the agent’s knowledge. An extended version, NSPER+R, also uses these signals as intrinsic rewards to enhance both replay quality and exploration. Experiments on DeepMind Control Suite tasks demonstrate that NSPER and NSPER+R accelerate training and improve convergence compared to existing methods.

By Hoda Yamani, Henry Williams, Bruce A. MacDonald
arXiv AI
Jul 24

VPWEM: Non-Markovian Visuomotor Policy with Working and Episodic Memory

arXiv:2603. 04910v2 Announce Type: replace-cross Abstract: Imitation learning from human demonstrations has achieved significant success in robotic control, yet most visuomotor policies still condition on single-step observations or short-context histories, making them struggle with non-Markovian tasks that require long-term memory.

By Yuheng Lei, Zhixuan Liang, Hongyuan Zhang, Ping Luo
arXiv Computer Vision
Sep 25

EgoSpeedUp: Transferring Human Manipulation Tempo to Robot Policies

EgoSpeedUp is a framework that transfers human manipulation tempo to robot policies by aligning and retiming robot demonstrations using phase-wise tempo estimates derived from human demonstrations. The method improves task success rates by an average of 25 percentage points and reduces successful execution time by 36.5% on two real-world manipulation tasks. It demonstrates that human manipulation tempo can serve as an effective temporal reference for faster and more reliable robot policies.

By Hanbit Oh, Yukiyasu Domae, Takuma Yagi
arXiv AI
Aug 5

Gated Memory Policy: In-Context Memorization and Adaptation

arXiv:2604. 18933v2 Announce Type: replace-cross Abstract: Robotic manipulation tasks exhibit varying memory requirements, ranging from Markovian tasks that require no memory to non-Markovian tasks that demand in-context memorization of historical information within a single trial or in-context adaptation based on the outcomes of multiple past trials.

By Yihuai Gao, Jeff Jinyun Liu, Shuang Li, Shuran Song
arXiv AI
Aug 13

TMRL: Diffusion Timestep-Modulated Pretraining Enables Exploration for Efficient Policy Finetuning

arXiv:2605. 12236v2 Announce Type: replace-cross Abstract: Fine-tuning pre-trained robot policies with reinforcement learning (RL) often inherits the bottlenecks introduced by pre-training with behavioral cloning (BC), which produces narrow action distributions that lack the coverage necessary for downstream exploration.

By Matthew M. Hong, Jesse Zhang, Anusha Nagabandi, Abhishek Gupta