arXiv AI

Do AI Agents Understand Computer Architecture?

The paper investigates whether AI agents truly understand computer architecture by comparing their performance when the same 15‑dimensional accelerator design space is presented either as meaningful architectural knobs or as anonymous variables. Using the AutoTuring framework, the authors find that agents with architectural knowledge outperform blind agents on a nine‑kernel FP16 GEMM benchmark, yet a critic loop can largely recover this advantage. The study highlights that architectural knowledge and structured critique act as substitutes rather than complements in improving agent performance.

arXiv AI
Sep 7

$\tau^\tau$-Bench: An Environment for End-To-End, Realistic Agent Construction

The paper introduces $ au^ au$-Bench, a benchmark that turns the construction of AI agents into a measurable task. In this environment a developer agent receives real business records, client requirements, a production API, an existing codebase, and constraints on cost and models, and must deliver a complete customer‑service agent. The benchmark evaluates performance by deploying the agent against simulated users, revealing that current state‑of‑the‑art models achieve only 23.9% success while an expert‑written reference scores 82.2%.

By Quan Shi, Keshav Dhandhania, Karthik Narasimhan, Victor Barres
arXiv AI
Sep 7

Substrate-Aware AI Agents: Execution Context as a First-Class Input

The paper introduces the concept of substrate blindness, where AI agents lack execution context in their planning. By providing a 128 MB RAM and 10 s wall‑time contract to large language models, the authors show that agents generate code that uses less memory, runs faster, and incorporates structural changes such as bounded blocking and in‑place buffers. Across three leading models, contract disclosure improved resource usage and correctness, demonstrating that minimal execution contracts can guide agents to produce more efficient programs.

By Manu Agrawal
Hugging Face Trending Papers
Aug 3

Long-Horizon Autonomous Architecture Research with a Language-Model Agent: A Behavioural Case Study

We study what happens when a single general-purpose large language model acts as the sole researcher on a long-horizon neural architecture design problem. The agent receives a scientific question, an initial hypothesis and motivation, a compute budget, and research affordances (source and experiment management, experiment tracking, literature access, and persistent memory), then autonomously proposes, implements, evaluates, and records experiments over an extended period.

arXiv AI
Aug 20

Eureka: Task-Conditioned Meta-Agent Orchestration for Scientific Discovery

Eureka is a task‑conditioned Meta‑Agent architecture that transforms long‑horizon scientific tasks into dynamic obligation graphs with explicit acceptance semantics. During execution it constructs Macro‑Agents equipped with specialized state, memory, operators, tools, verifiers, and local topology, using receding‑horizon planning, architecture promotion, and minimal‑sufficient compilation. The system demonstrates strong empirical performance, completing all 170 recursive tasks, generating 3,948 certificates without false acceptances, and achieving significant reductions in input size, recomputation, and consistent serialization across 16,000 concurrent executions.

By Alizer Wong, Heng Cui, Yi Tan, Xiongchao Zhan, Liang Lin, Yuxiang Guo, Zhaorong Dai, Zixin Zeng, Wenyuan Li
arXiv AI
6d ago

Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilization

The paper introduces Gauntlet, a framework that lets large language models autonomously build game-playing agents from a bare contract—just a game description, raw observation/action interface, and an empty policy file. In a single session, the model experiments with the game, compiles a standalone controller, and the resulting program is evaluated on held‑out instances without further model calls. The authors demonstrate that these compiled agents can win full‑scale games such as StarCraft II and Civilization, marking the first time a language‑agent system has achieved standalone victory in such complex titles.

By Joey Xiao, Haonan Huang
arXiv AI
2d ago

Can Agents Design Better Chips with a Higher Level Abstraction?

Large Language Model agents are being explored for chip design, but most methods work directly at RTL. This study compares Direct RTL Design, Agent-based HLS Design, Post-Compiler HLS Refinement, and Post-HLS RTL Refinement, and proposes a combined workflow called Agent-based HLS with RTL Refinement (AHRR). Using FPGAs for evaluation, AHRR achieves a 2.6× geometric‑mean speedup over Direct RTL Design across an 11‑task benchmark suite, demonstrating that higher‑level abstractions and subsequent RTL refinement can improve chip design efficiency.

By Zijian Ding, Yang Zou, Yizhou Sun, Jason Cong