Are Video Reasoning Models Ready to Go Outside?
arXiv:2603. 10652v3 Announce Type: replace-cross Abstract: In real-world deployment, vision-language models often encounter disturbances such as weather, occlusion, and camera motion.
arXiv:2606. 26904v1 Announce Type: cross Abstract: Video reasoning language models implicitly assume that every input frame is equally reliable.
arXiv:2603. 10652v3 Announce Type: replace-cross Abstract: In real-world deployment, vision-language models often encounter disturbances such as weather, occlusion, and camera motion.
arXiv:2607. 24582v1 Announce Type: cross Abstract: Long-video understanding increasingly relies on large vision-language models and tool-augmented reasoning, but most systems apply the same inference procedure to every example regardless of difficulty.
arXiv:2512. 05774v2 Announce Type: replace-cross Abstract: Long video understanding (LVU) is challenging because answering real-world queries often depends on sparse, temporally dispersed cues buried in hours of mostly redundant and irrelevant content.
arXiv:2608. 14015v1 Announce Type: cross Abstract: Understanding tens-of-minutes surgical videos requires long-horizon temporal reasoning, answering what happens before, after, or across stages of a procedure by grounding the question in visual evidence spread across time.
arXiv:2602. 13602v2 Announce Type: replace-cross Abstract: We present \revise (\underline{Re}asoning with \underline{Vi}deo \underline{S}parsity), a multi-round agent for video question answering (VQA).
arXiv:2605. 21917v2 Announce Type: replace-cross Abstract: Training Vision Language Models (VLMs) for video event reasoning requires high-quality structured annotations capturing not only what happened, but when, where, why, and with what consequence, at a scale manual labelling cannot support.
arXiv:2607. 11862v1 Announce Type: cross Abstract: Current Video Large Language Models (Video LLMs) excel in question answering (QA) but largely operate as black boxes, providing textual answers without verifiable visual grounding.
arXiv:2606. 01485v1 Announce Type: cross Abstract: We describe our submission to the VRR Challenge @ CVPR 2026, built on the \emph{ImplicitQA} / \emph{VRR-QA} benchmark~\cite{implicitqa}: multiple-choice video question answering in which answers are deliberately \emph{not} observable in any single frame and must be inferred from spatial layout, motion, depth, viewpoint, causality, and social context across discontinuous frames of creative video.
arXiv:2605. 31603v2 Announce Type: replace-cross Abstract: Connector-based video unified models have demonstrated strong capability in instruction-grounded video synthesis, but integrating a large high-fidelity generator into the unified training loop is computationally prohibitive, limiting achievable visual quality.
arXiv:2505. 23399v2 Announce Type: replace Abstract: We propose GAM-Agent, a game-theoretic multi-agent framework for enhancing vision-language reasoning.
Long-form video understanding requires locating sparse, question-relevant evidence in long, multimodal videos. Real-world video distributions differ in modality-specific information density, content structure, and evidence patterns, causing fixed video-agent designs to incur redundant processing or fail when mismatched.
Existing video benchmarks evaluate action recognition on consumer videos, egocentric recordings, or simulated industrial environments. They do not test vision-language models under the visual and procedural conditions of real industrial CCTV, where workers appear as distant figures amid dust, steam, low light, glare, occlusion, and overlapping activities.