Hugging Face Blog

Evaluating Language Model Bias with ๐Ÿค— Evaluate

arXiv AI
Jul 3

Challenges and Recommendations for LLMs-as-a-Judge in Multilingual Settings and Low-Resource Languages

arXiv:2607. 02235v1 Announce Type: cross Abstract: LLM-as-a-Judge has become the dominant evaluation paradigm for many natural language generation tasks, due to shortcomings of conventional metrics and high correlations with human judgment, albeit mostly in English.

By A. Seza Do\u{g}ru\"oz, Xixian Liao, Verena Blaschke, Jakob Prange, Senyu Li, David Ifeoluwa Adelani
arXiv Machine Learning
Aug 5

M-GATE: Multilingual Grammar, Accuracy in Translation, and Efficiency Benchmark for Large Language Models

arXiv:2608. 03803v1 Announce Type: cross Abstract: Multilingual language models are deployed across a hundred or more languages, yet most benchmarks test whether a model can perform a task _in_ a language rather than whether it commands the language itself, conflating fluency with proficiency.

By Tom\'a\v{s} Burkert, Angelika Peljak-{\L}api\'nska, David Zelen\'y
arXiv AI
Jun 2

IndoBias: A Dual Track Culturally Grounded Benchmark for LLMs Bias Evaluation in Indonesian Languages

arXiv:2606. 01260v1 Announce Type: cross Abstract: Despite being home to more than 1300 ethnic groups and 700 indigenous languages, bias in Large Language Models has not been fully studied in Indonesia, thus leaving a critical gap in evaluating representational fairness and localized stereotypes within its uniquely vast, multilingual, and diverse sociocultural landscape.

By Ikhlasul Akmal Hanif, Muhammad Falensi Azmi, Filbert Aurelian Tjiaranata, Eryawan Presma Yulianrifat, Fajri Koto
Hugging Face Trending Papers
Aug 2

Language Equality has a Price: A Systematic Investigation of Multi-turn LLM Performance for EU-24+

We evaluate large language models (LLMs) as language agents playing goal-directed dialogue games in self-play across 30 languages: the 24 official EU languages plus six others. Unlike static or preference-based evaluation, this paradigm is multi-turn, reference-free and programmatically scored, and because the game mechanics are language-agnostic it extends to a new language by localising a fixed set of prompt and word-list files.