arXiv:2608. 14405v1 Announce Type: cross Abstract: Art style is a signature of professional digital artists that develops through repeated experimentation, reflection, and adaptation.
By Wen-Fan Wang, TsaiHsuan Lin, Chi-Lan Yang, An-Ru Cheng, Bing-Yu Chen
In a new Keller Gallery exhibition, Alexandros Haridis SM ’17, PhD ’22 traces centuries of ideas about aesthetic judgment and explores how design can make complex computational systems visible.
By School of Architecture and Planning
arXiv:2607. 09705v1 Announce Type: cross Abstract: Since 2023, computer scientists have warned against model collapse -- the contamination of training sets with AI-generated outputs that progressively degrade model performance.
By Violaine Boutet de Monvel (LIRA, IRCAV)
arXiv:2605.20941v2 Announce Type: replace
Abstract: Existing neural painting methods are target-driven: given a reference image, strokes are optimized to reconstruct it, fixing the outcome before pai...
By Yunge Wen, Yaluo Wang, Yuancheng Shen, Robert Krueger, Paul Pu Liang
The aim of this paper is twofold. First, it investigates whether newer generative models are getting better at pastiching contemporary artworks.
Understanding how artworks are created requires reasoning about the iterative decisions, material operations, and contextual influences that shape artistic production. While recent generative AI systems can synthesize artworks with high fidelity, they primarily model distributions over finished artifacts rather than the creative processes underlying their creation.
The paper introduces RoomWright, a code‑driven framework that generates 3D indoor scenes for embodied AI by focusing on functional usage rather than just visual layout. It performs usage‑driven object reasoning, treating anchors as task centers to select task‑required objects and their affordances, and compiles interactions into trigger‑condition‑effect rules that update object states. The system also addresses ambiguous object orientation through annotation‑guided usage cues, producing scenes that are executable, editable, and ready for simulation‑based policy learning.
arXiv:2607.
By Ahmed M. Abuzuraiq, Philippe Pasquier
arXiv:2606. 26299v1 Announce Type: new Abstract: While generative AI has achieved remarkable success in solving problems with verifiable solutions, generating physical art that satisfies both strict geometric constraints and subjective visual aesthetics remains a challenge.
By Tom Zahavy, Shaobo Hou, Thomas Tumiel, James Doran, Francesco Faccio, Xidong Feng, Alex Havrilla, Igor Khytryi, Chenglei Li, Lisa Schut, Vivek Veeriah, Arijan Abrashi, Micha{\l} Kosmulski, Robert J. Lang, Nick Robinson, Brandon Wong, Marcus Chiam, Gloria Fang, Satinder Singh
arXiv:2607. 08331v1 Announce Type: cross Abstract: Understanding how artworks are created requires reasoning about the iterative decisions, material operations, and contextual influences that shape artistic production.
By Kaustubh Kumar, Ashutosh Ranjan, Vivek Srivastava, Blessin Varkey, Shirish Karande
Diffusion TV is an interactive AI art installation that transforms a CRT TV into a tangible interface for diffusion models. By physically adjusting the TV’s antenna, users control the clarity of AI-generated images and sounds, symbolically mirroring the denoising process that underlies diffusion-based generation. The installation offers three channels—Past, Present, and Future—featuring AI-generated animals, allowing participants to explore intermediate states of the generative process through continuous audiovisual feedback.
By Sihwa Park
arXiv:2609.15472v1 Announce Type: cross
Abstract: What happens when AI machines express fear? Do humans engage differently depending on how they express it? And what does it take to design for affect...
By Levin Brinkmann, Hiromu Yakura, Sonia Nicoletti, Mar Canet Sola, Thomas F. Eisenmann, Ali Dasmeh, Omar Sherif, Bramantyo Ibrahim Supriyatno, Prateek Gupta, Ignacio Serna, Rodrigo Bermudez Schettino, Iyad Rahwan