arXiv AI

NavGen: Visual Generative Models as a Scalable Data Engine for Embodied 3D Navigation

NavGen introduces a text-to-video data generation pipeline that creates about 400K vision‑language navigation episodes for both indoor and outdoor scenes, using high‑fidelity visual generative models. The approach includes a style‑diversification method to scale up rare, hard‑to‑collect data. Models trained on NavGen data outperform those trained on existing UAV navigation datasets and achieve a 75% success rate in real‑world flying experiments.

arXiv Computer Vision
3d ago

SatNav: A Scalable Benchmark for Long-Horizon UAV Vision-Language Navigation from Satellite Imagery

SatNav is a new, scalable benchmark for long‑horizon vision‑language navigation (VLN) with unmanned aerial vehicles (UAVs), built from high‑resolution satellite imagery. It generates 118,000 navigation episodes across 59 scenes in 18 cities, using satellite crops to approximate UAV nadir views and featuring three task families—Boundary, Landmark, and Route—to test long‑term memory and geospatial reasoning. The benchmark also introduces SwiftVLN, a modular framework for memory component experimentation, and demonstrates that models trained on satellite data can transfer to real‑flight UAV observations.

By Jiajun Jiang, Chunliang Hua, Zichun Chen, Yanxing Wu, Zeyuan Yang, Jie Song, Xiao Hu
arXiv Computer Vision
Sep 22

What do VLM-Based Vision-Language Navigation Models Rely on: Interpreting and Steering Policy Behavior

arXiv:2609.24576v1 Announce Type: cross Abstract: Modern Vision-Language Navigation (VLN) models rely mostly on pre-trained large Vision-Language Models (VLMs) to predict navigation actions. While th...

By D\'ebora Oliveira Makowski, Samiran Gode, Abhijeet Nayak, Marco Hutter, Cordelia Schmid, Lukas Rosenberger Schmid, Wolfram Burgard
arXiv Computer Vision
Sep 15

Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting

Habitat-GS is a navigation-focused embodied AI simulator that extends Habitat‑Sim by incorporating 3D Gaussian Splatting (3DGS) for real‑time photorealistic rendering and scalable asset import. It introduces a Gaussian avatar module that represents dynamic humans as both photorealistic visual entities and navigation obstacles, enabling agents to learn human‑aware behaviors. Experiments show that agents trained on 3DGS scenes generalize better across domains and that the avatar system supports effective human‑aware navigation while maintaining system scalability.

By Ziyuan Xia, Jingyi Xu, Chong Cui, Yuanhong Yu, Jiazhao Zhang, Qingsong Yan, Tao Ni, Junbo Chen, Xiaowei Zhou, Hujun Bao, Ruizhen Hu, Sida Peng