EmbodiedRSI: Active Continual Robot Learning Through Hypothesis-Guided Co-Evolution
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arXiv:2610.18792v1 Announce Type: cross Abstract: Frontier language-model agents can now improve robots on their own: they write control code, test it, and keep what works as skills and memories for...
arXiv:2607. 00272v1 Announce Type: cross Abstract: Traditional robot programming is challenging: it requires orchestrating multimodal perception, managing physical contact dynamics, and handling diverse configurations and execution failures.
EmbodiedCLBench is the first benchmark designed to evaluate continual learning in embodied simulation environments, focusing on self‑evolving agents. The benchmark uses compositional generalization to test whether agents can learn basic tasks and then recombine those skills to solve more complex, unseen tasks. Experiments across various agent harnesses and learning methods reveal that while basic task experience improves performance on advanced tasks, this benefit does not scale with more learning samples and current agents fail to extract additional useful information.
The paper introduces SHAPER, a self‑evolving framework that enables embodied agents to adapt to new environments without retraining the underlying foundation model. SHAPER keeps model parameters frozen and instead evolves reusable skills and a context‑code harness through rollouts in the target environment, allowing the same model to act as both planner and optimizer. Experiments on VLABench and ESI‑Bench demonstrate that this skill‑and‑harness optimization outperforms pure execution, supervised fine‑tuning, and test‑time scaling baselines, showing that self‑evolving adaptation is viable when model training is costly or impractical.
arXiv:2606. 19419v1 Announce Type: cross Abstract: Current agentic robot systems can write executable Code-as-Policy programs, observe feedback, and revise behavior across multiple attempts, but they remain largely task-driven: reusable skills are acquired only after explicit instructions.
Teach-and-Grow Learning (TGL) is an agent-centered architecture that transforms a few successful demonstrations into reusable Skill Blocks, enabling a robot to compose, execute, and revise behaviors in new scenes without task-specific policy retraining. The system maintains a Skill Library and structured Experience Memory to capture successes, failures, and repairs, allowing persistent reuse and agent-directed adaptation. Evaluation on the LIBERO benchmark shows state-of-the-art performance, and the authors propose a scaling-law hypothesis suggesting that accumulated reusable experience reduces future-task error and teaching demand following a power-law trend.