arXiv AI

All in One: Generative Modeling as Mean-Field Game Design

arXiv:2607. 23026v1 Announce Type: cross Abstract: Mean-field games (MFGs) offer a unifying lens on continuous-time generative modeling: a cost tuple recovering twelve prominent models---Continuous Normalizing Flows, OT-Flow, Score-based Models, Schr\"{o}dinger Bridges, and more---as special cases of one variational problem.

arXiv Machine Learning
Jun 9

Midpoint Generative Models

arXiv:2605. 29920v2 Announce Type: replace Abstract: We introduce Midpoint Generative Models (MGM), a principled framework for training one-step generative models.

By Daniil Shlenskii, Nikita Gushchin, Lev Novitskiy, Dmitry V. Dylov, Alexander Korotin
arXiv Machine Learning
Jun 26

Generative Models on Analog Hardware with Dynamics

arXiv:2606. 27294v1 Announce Type: cross Abstract: Analog hardware platforms such as coupled oscillators and Analog Ising Machines naturally solve differential equations at a fraction of the energy cost of digital computation, making them attractive for low-power generative modeling, yet a fundamental mismatch exists: modern generative models assume flexible, software-defined dynamics, whereas analog hardware imposes fixed, physics-determined differential equations with limited approximation capacity.

By Yu-Neng Wang, Sara Achour
arXiv Machine Learning
Aug 7

IFlowNets: Extending Generative Samplers to Learn Strategies in Incomplete Information Games

arXiv:2608. 05422v1 Announce Type: new Abstract: While many algorithms blend reinforcement learning (RL) with counterfactual regret (CFR) methods to leverage tradeoffs in computational speed and performance, there are fewer investigations into generative sampling frameworks in game theoretic applications in incomplete information games.

By Conor M. Artman, Nicholas Di, Scott Perkins