arXiv Machine Learning

Property-Constrained 3D Porous Media Reconstruction from 2D Images via Conditional Generative Adversarial Networks

arXiv:2607. 02693v1 Announce Type: cross Abstract: This study presents a conditional Generative Adversarial Network (cGAN) framework for generating 3D porous media volumes with controlled porosity, trained exclusively on 2D thin section images.

arXiv Machine Learning
Jun 30

PCP-GAN: Property-Constrained Pore-scale image reconstruction via conditional Generative Adversarial Networks

arXiv:2510. 19465v2 Announce Type: replace-cross Abstract: Obtaining truly representative pore-scale images that match bulk formation properties remains a fundamental challenge in subsurface characterization, as natural spatial heterogeneity causes extracted sub-images to deviate significantly from core-measured values.

By Ali Sadeghkhani, Brandon Bennett, Masoud Babaei, Arash Rabbani
arXiv AI
Sep 18

Generating Heterogeneous 3D Geological Microstructures from 2D Images via a Stable Diffusion-Adversarial Model

The paper presents a hybrid generative model that combines denoising diffusion and adversarial training to produce 3D geological microstructures from 2D images. It addresses limitations of previous GAN-based methods like SliceGAN, particularly for heterogeneous materials, by replacing the denoising loss with an adversarial loss to achieve stable training. The resulting model generates microstructures with minimal slice artefacts and accurate phase fractions and structural descriptors.

By Ali Aouf, Eric Laloy, Bart Rogiers, Christophe De Vleeschouwer
arXiv Machine Learning
Jun 18

Investigation of Neural Network Methods for Reconstruction and Classification of Texture Images Under Conditions of Incomplete Information

arXiv:2204. 14224v3 Announce Type: replace-cross Abstract: The automated analysis of heterogeneous natural textures is frequently hindered by physical damage and data loss, presenting a significant challenge to computer vision.

By Galymzhan Abdimanap, Kairat Bostanbekov, Abdelrahman Abdallah, Anel Alimova, Darkhan Kurmangaliyev, Daniyar Nurseitov, Tatyana Dedova, Larissa Balakay, Serik Nurakynov
arXiv AI
Jul 28

Physics-Guided Generative AI for Property-Targeted 3D Porous Media Design

arXiv:2607. 24274v1 Announce Type: cross Abstract: Inverse design of three-dimensional porous media is central to applications in filtration, catalysis, energy storage, fuel cells, thermal management, and biomedical scaffolds, but remains challenging because many distinct pore geometries can share similar porosity or permeability while small structural changes can strongly affect transport behaviour.

By Peng Wang
arXiv Computer Vision
Sep 14

An End-to-End Automated Pipeline for Controllable Crack Data Synthesis

The paper introduces an end‑to‑end automated pipeline that generates controllable crack data for deep‑learning inspection. It uses procedurally sampled Bézier‑curve skeletons converted into realistic crack masks via a GAN, and a dual‑ControlNet diffusion model that separates appearance from geometry while enforcing boundary consistency. The method supports both background‑free synthesis and context‑aware inpainting, and shows improved performance over existing augmentation baselines on CRACK500 and CrackTree200 datasets.

By Conghui Li, Muxin Pu, Chern Hong Lim, Weiyao Lin, Xin Wang
arXiv Computer Vision
Sep 23

ToW3D: Consistency-aware Interactive Point-based Mesh Editing on GANs

The paper introduces ToW3D, a method for precise and consistent control over 3D generative adversarial networks (GANs) using a Tug-of-War approach between shape deformation and appearance consistency. It addresses the challenge that 3D generators often lack generalization, leading to drastic global appearance changes when editing local mesh areas. ToW3D employs a two-step optimization—drag locally and shove globally—along with a structure adaptation module and a semantic preservation module, achieving superior appearance consistency and fidelity compared to prior methods, especially under large deformations.

By Haixu Song, Fangfu Liu, Chenyu Zhang, Yueqi Duan
arXiv Computer Vision
Sep 4

PoseDreamer: Scalable and Photorealistic Human Data Generation Pipeline with Diffusion Models

PoseDreamer is a new pipeline that uses diffusion models to generate large‑scale synthetic datasets for 3D human mesh estimation, providing 3D mesh annotations that remain aligned with the generated images. The system incorporates controllable image generation, Direct Preference Optimization for control alignment, curriculum‑based hard sample mining, and multi‑stage quality filtering to produce over 500,000 high‑quality samples with a 76% improvement in image‑quality metrics over traditional rendering‑based datasets. Models trained on PoseDreamer match or surpass those trained on real‑world or conventional synthetic data, and combining PoseDreamer with synthetic datasets yields better performance than mixing real and synthetic data alone.

By Lorenza Prospero, Orest Kupyn, Ostap Viniavskyi, Jo\~ao F. Henriques, Christian Rupprecht
arXiv Computer Vision
Sep 4

Rethinking 3D Noise: Learning 3D-Aware Video Priors via Optimization-Free Morphological Perturbations

The paper introduces 3D Morphological Perturbations, an optimization‑free regularizer for 3D representations such as NeRF and 3D Gaussian Splatting. By treating each Gaussian as a pixel‑like element, the method applies scale, rotation, and pruning perturbations to preserve spatial consistency across views, eliminating the need for per‑scene optimization during dataset curation. Experiments on a lightweight video diffusion sandbox and a 14B‑parameter video model show that the approach improves geometric priors, reduces mean depth error by 12.5% over state‑of‑the‑art 3D artifact refiners, and boosts downstream robotics policy success rates by up to 8.0% on three manipulation tasks.

By Onat \c{S}ahin, Mohammad Altillawi, George Eskandar, Carlos Carbone, Ziyuan Liu