From World Action Models to Embodied Brains: A Roadmap for Open-World Physical Intelligence
arXiv:2607. 11689v1 Announce Type: cross Abstract: Artificial general intelligence ultimately requires agents that can reason and act in the physical world.
arXiv:2606. 12690v1 Announce Type: cross Abstract: In this paper, we propose the Enhanced World Action Model (EWAM), a closed-loop online adaptation architecture built upon a pretrained and fully frozen Cosmos3 backbone network.
arXiv:2607. 11689v1 Announce Type: cross Abstract: Artificial general intelligence ultimately requires agents that can reason and act in the physical world.
arXiv:2610.18697v1 Announce Type: cross Abstract: World models (WMs) and world-action models (WAMs) focus on future world prediction and executable action generation, respectively. Although these mod...
Artificial general intelligence ultimately requires agents that can reason and act in the physical world. Action models, vision-language-action policies, and world models have advanced this goal, while World Action Models (WAMs) are particularly promising because they connect candidate interventions with predicted consequences.
Building capable embodied agents requires not only multimodal perception and understanding, but also agentic capabilities for reasoning about actions, adapting to evolving situations, and interacting with the physical world. In this report, we introduce Hy-Embodied-VLM-1.
arXiv:2608. 06434v1 Announce Type: cross Abstract: Embodied intelligence demands both long-horizon reasoning and real-time closed-loop responsiveness.
WorldAgen is a unified framework that jointly learns world modeling and action prediction using a shared Transformer backbone with two specialized heads. It introduces a Mixed Unidirectional Attention Mask to separate the world model and agent model, and enables Test-Time Training (TTT) by sampling exploratory actions and updating the world model with real state transitions. Experiments on CALVIN and LIBERO show that WorldAgen matches or surpasses state‑of‑the‑art methods, especially when TTT is applied to a few samples.
arXiv:2606. 05979v1 Announce Type: cross Abstract: We propose world-language-action (WLA) models as a new class of embodied foundation models.
arXiv:2606. 16533v1 Announce Type: new Abstract: World models are transitioning from passive visual generators to foundational, operational infrastructure for Physical AI: they must natively acquire world knowledge from heterogeneous experience, maintain persistent states over long horizons, and execute efficiently within real deployment constraints.
CogWAM is a cognition‑guided world‑action model that links task reasoning with action learning via a persistent Semantic State, which records completed task events and the active subtask. The model updates this state only on semantic transitions, enabling task‑level context to persist across multiple action chunks. During inference, CogWAM removes the future‑prediction branch and directly generates actions from observations and the maintained state, achieving state‑of‑the‑art performance on RoboDojo and BiCoord and demonstrating efficient closed‑loop dual‑arm manipulation in real‑world experiments.
arXiv:2610.18355v2 Announce Type: new Abstract: We introduce ABot Embodied Reasoning (ABot-ER), a unified embodied reasoning foundation model that breaks the tension between breadth and depth in embo...
arXiv:2606. 09811v1 Announce Type: cross Abstract: World-action models have emerged as a promising paradigm for robot manipulation, jointly modeling visual scene dynamics and actions to inject physical priors into policy learning.
FluxVLA Engine is an open, configuration‑driven platform that unifies the fragmented components of embodied policy development—datasets, visual‑language and world models, action heads, learning methods, distributed training, simulation evaluation, inference, and robot interfaces—into a reproducible data‑to‑deployment workflow. It adds features such as compositional dual‑arm simulation, scalable automatic data generation, human‑in‑the‑loop rollout and correction, Real‑Time Chunking for fast inference, and lightweight remote GPU serving, thereby linking offline learning, simulation validation, online correction, and real‑robot execution under shared, auditable contracts. The engine aims to eliminate engineering bottlenecks that currently separate promising embodied‑learning algorithms from reliable, reproducible deployment.