Particle Monte Carlo Tree Search
arXiv:2605.08982v4 Announce Type: replace Abstract: Monte Carlo Tree Search (MCTS) is a widely used approach for policy improvement and action selection in Reinforcement Learning. Due to its sequenti...
The paper introduces Particle MCTS (PMCTS), a parallelized version of Monte Carlo Tree Search designed for GPU acceleration and batch-parallel neural network evaluations. PMCTS preserves policy improvement guarantees of modern MCTS algorithms while scaling efficiently with parallel compute. Empirical results show that PMCTS consistently outperforms or matches heuristic-based baselines across various MCTS and reinforcement learning domains, including chess, Go, and both discrete and continuous control benchmarks.
arXiv:2605.08982v4 Announce Type: replace Abstract: Monte Carlo Tree Search (MCTS) is a widely used approach for policy improvement and action selection in Reinforcement Learning. Due to its sequenti...
The paper introduces a robust variant of Monte Carlo Tree Search that addresses ambiguities in transition dynamics and reward distributions, bridging the gap between simulation-based planning and real-world deployment. It incorporates a robust power mean backup operator and exploration bonuses to guarantee finite-sample convergence at every node, achieving an ≠O(n−1/2) convergence rate for root value estimation comparable to standard MCTS. Empirical results demonstrate robust performance in planning tasks even under significant model mismatches.
arXiv:2608. 15700v1 Announce Type: new Abstract: Background: Distillation of training targets generated thru search/planning has proven useful in reinforcement learning, but search can take exceedingly long.
arXiv:2512. 09727v2 Announce Type: replace Abstract: Monte Carlo Tree Search is a cornerstone algorithm for online planning, and its root-parallel variant is widely used when wall clock time is limited but best performance is desired.
The article argues that Monte Carlo Tree Search (MCTS) and every‑visit Monte Carlo (MC) control are essentially the same method, differing only in terminology and presentation. It shows that MCTS’s four stages—selection, expansion, simulation, and backup—can be reduced to two core operations: sampling trajectories under the current policy and performing every‑visit MC updates. The note aims to make this equivalence explicit and easier to recognize.
arXiv:2609.09094v1 Announce Type: new Abstract: Combining search with function approximation has driven major advances in game-playing programs, making self-play algorithms more competitive than ever...
arXiv:2606. 01708v1 Announce Type: cross Abstract: We study fixed-confidence best-action identification (BAI) in stochastic minimax trees.
arXiv:2506. 13862v2 Announce Type: replace-cross Abstract: In Reinforcement Learning (RL), regularization with a Kullback-Leibler divergence that penalizes large deviations between successive policies has emerged as a popular tool both in theory and practice.
arXiv:2610.14737v1 Announce Type: cross Abstract: Training language agents on long-horizon interactive tasks is challenging because sparse terminal rewards provide weak credit signals for intermediat...
arXiv:2607. 07769v1 Announce Type: cross Abstract: Starting from the utilization of deep neural networks to approximate the state-action value function that led to winning one of the most challenging games, to algorithmic advancements that allowed solving problems without even explicitly stating the rules of the challenge at hand, reinforcement learning research has been the center of remarkable scientific progress for the past decade.
arXiv:2606. 05296v1 Announce Type: new Abstract: LLM agents operate in two distinct regimes: open-weight agents amenable to reinforcement learning (RL) and black-box agents whose behaviour must be controlled purely at test time.
The paper introduces FastRL, a reinforcement learning framework designed to enhance the efficiency of Group Relative Policy Optimization (GRPO) and its variants. FastRL employs an advantage-aware pruning strategy that retains high-advantage trajectories while preserving gradient diversity, and an adaptive rollout sampling mechanism that adjusts sampling scale during training based on historical pruning data. Experiments show that FastRL can be integrated into GRPO, DAPO, and GSPO, yielding a 2.07× speedup on Geometry3K and GeoQA8K-R1V and a 1.64% accuracy improvement on visual reasoning benchmarks.