arXiv:2608. 15700v1 Announce Type: new Abstract: Background: Distillation of training targets generated thru search/planning has proven useful in reinforcement learning, but search can take exceedingly long.
By Gavin B. Rens
arXiv:2512. 09727v2 Announce Type: replace Abstract: Monte Carlo Tree Search is a cornerstone algorithm for online planning, and its root-parallel variant is widely used when wall clock time is limited but best performance is desired.
By Junlin Xiao, Victor-Alexandru Darvariu, Bruno Lacerda, Nick Hawes
The article argues that Monte Carlo Tree Search (MCTS) and every‑visit Monte Carlo (MC) control are essentially the same method, differing only in terminology and presentation. It shows that MCTS’s four stages—selection, expansion, simulation, and backup—can be reduced to two core operations: sampling trajectories under the current policy and performing every‑visit MC updates. The note aims to make this equivalence explicit and easier to recognize.
By Xianyi Wu
arXiv:2609.09094v1 Announce Type: new
Abstract: Combining search with function approximation has driven major advances in game-playing programs, making self-play algorithms more competitive than ever...
By Raphael Boige, Amine Boumaza, Bruno Scherrer
arXiv:2606. 01708v1 Announce Type: cross Abstract: We study fixed-confidence best-action identification (BAI) in stochastic minimax trees.
By Peter Chen, Xi Chen
arXiv:2506. 13862v2 Announce Type: replace-cross Abstract: In Reinforcement Learning (RL), regularization with a Kullback-Leibler divergence that penalizes large deviations between successive policies has emerged as a popular tool both in theory and practice.
By Alex Davey, Alena Shilova, Brahim Driss, Riad Akrour
arXiv:2607. 07769v1 Announce Type: cross Abstract: Starting from the utilization of deep neural networks to approximate the state-action value function that led to winning one of the most challenging games, to algorithmic advancements that allowed solving problems without even explicitly stating the rules of the challenge at hand, reinforcement learning research has been the center of remarkable scientific progress for the past decade.
By Ezgi Korkmaz
arXiv:2606. 05296v1 Announce Type: new Abstract: LLM agents operate in two distinct regimes: open-weight agents amenable to reinforcement learning (RL) and black-box agents whose behaviour must be controlled purely at test time.
By Dae Yon Hwang, Raunaq Suri, Valentin Villecroze, Anthony L. Caterini, Jesse C. Cresswell, No\"el Vouitsis, Brendan Leigh Ross
arXiv:2607. 19117v1 Announce Type: new Abstract: Parameterized action reinforcement learning has shown strong performance in environments requiring both discrete action selection and continuous parameterization.
By Ubayd Ali Bapoo, Clement N Nyirenda
arXiv:2605. 04568v3 Announce Type: replace-cross Abstract: State-of-the-art model-based Reinforcement Learning (RL) approaches either use gradient-free, population-based methods for planning, learned policy networks, or a combination of policy networks and planning.
By Jonathan Spieler, Sven Behnke
We study fixed-confidence best-action identification (BAI) in stochastic minimax trees. This problem is increasingly relevant in modern AI planning, where deep minimax search and Monte Carlo Tree Search (MCTS) with language model long rollouts face a fundamental tradeoff: heuristic evaluations are cheap but biased, while accurate rollouts are reliable but prohibitively expensive.
arXiv:2606. 05021v1 Announce Type: new Abstract: We investigate multi-agent deep reinforcement learning and propose two enhancements to the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) algorithm.
By Marc Walden, Jason Liu, Shaashwath Sivakumar, Ryan Liu, Hamza Khan