arXiv:2610.18950v1 Announce Type: cross
Abstract: Humanoid loco-manipulation requires coordinated whole-body interaction with the physical world, yet collecting robot demonstrations at scale remains...
By humanoid Team
arXiv:2609.22611v1 Announce Type: cross
Abstract: Humanoid robots can acquire complex skills by imitating kinematic humanoid motion references, yet reliable references for contact-rich interactions r...
By Lalit Jayanti, Kashu Yamazaki, Yuto Shibata, Kotaro Amaya, Katerina Fragkiadaki
arXiv:2607. 15163v1 Announce Type: cross Abstract: Humanoid control requires natural whole-body coordination, precise real-time responses to control signals, and robust generalization across diverse environmental contexts, making it a cornerstone for generalist embodied agents.
By Weishuai Zeng, Kangning Yin, Xiaojie Niu, Shunlin Lu, Weixiang Zhong, Jiahe Chen, Feiyu Jia, Xiao Chen, Zirui Wang, Furui Xu, Ming Zhou, Kailin Li, Weinan Zhang, He Wang, Li Yi, Dahua Lin, Jiangmiao Pang, Jingbo Wang
arXiv:2610.28523v1 Announce Type: cross
Abstract: Humanoid-human interaction requires robots to operate under severe partial observability: during close physical contact, the human partner is occlude...
By Yuto Shibata, Kotaro Amaya, Kashu Yamazaki, Lalit Jayanti, Yoshimitsu Aoki, Mariko Isogawa, Katerina Fragkiadaki
The paper introduces InterTrack, a behavior world model that enables humanoid robots to perform robust whole-body tracking while interacting with varied terrain and objects. Using a Transformer architecture, InterTrack predicts actions, states, and behavior distributions conditioned on the environment, and it is trained with an automated pipeline that reconstructs 3D support geometry from retargeted motions. The system achieves an 81.3% success rate on terrain interaction, a 99.3% fall-recovery rate, and outperforms leading baselines in both free-space tracking and cross-terrain scenarios.
By Ziyang Cheng, Tianshu Tang, Jinxin Lan, Xinze Chen, Yuhan Gong, Zhichao Liu, Changzhong Wu, Yahao Mao, Zongyan Deng, Mingxuan Ma, Huasen Xi, Yilong Liu, Yutong Wu, Xiaofeng Wang, Borui Zhang, Bingyao Yu, Yang Wang, Yun Ye, Guan Huang, Xiaojie Jin, Zheng Zhu, Jiwen Lu
SP-HLM is a framework for humanoid loco‑manipulation that uses a sparse‑pose‑driven interface to separate spatial intent from whole‑body coordination. It predicts five task‑critical body poses and finger joint positions via a vision‑language‑action model, then reconstructs full‑body motion in real time with a motion generation model and integrates this with a latent motion prior for control. Experiments on simulation and a real robot show better motion tracking, coordination, and manipulation success compared to existing methods.
By Zhaohui Yang, Quanbao Lin, Chengqi Shi, Zhenglang Weng, Jicheng Lin, Boyu Chen, Tengjie Zhu, Guanzhu Ren, Jiahao Xu, Yang Feng, Xiaokang Yang, Yao Mu
arXiv:2603.19305v3 Announce Type: replace-cross
Abstract: Humanoid robots are expected to execute agile and expressive whole-body motions in real-world settings. Existing text-to-motion generation mo...
By Jiacheng Bao, Haoran Yang, Yucheng Xin, Junhong Liu, Yuecheng Xu, Han Liang, Pengfei Han, Xiaoguang Ma, Dong Wang, Bin Zhao
arXiv:2606. 30645v1 Announce Type: cross Abstract: Perception-based humanoid loco-manipulation requires connecting egocentric observations and task instructions to whole-body motion.
By Yen-Jen Wang, Jiaman Li, Sirui Chen, Takara E. Truong, Pei Xu, Pieter Abbeel, Rocky Duan, Koushil Sreenath, Angjoo Kanazawa, Carmelo Sferrazza, Guanya Shi, Karen Liu
ULTRA is a unified framework for autonomous humanoid whole-body locomotion and manipulation that overcomes limitations of prior methods by combining a physics-driven neural retargeting algorithm with a multimodal controller. The retargeting algorithm translates large-scale motion capture data into physically plausible humanoid motions, while the controller learns to handle both dense motion references and sparse task specifications using a range of sensory inputs, from accurate motion-capture states to noisy egocentric vision. In simulation and on a real Unitree G1 humanoid, ULTRA demonstrates improved generalization and robustness, enabling coordinated whole-body behavior from sparse intent without relying on test-time reference motions.
By Xialin He, Sirui Xu, Xinyao Li, Runpei Dong, Liuyu Bian, Yu-Xiong Wang, Liang-Yan Gui
arXiv:2609.16683v1 Announce Type: cross
Abstract: Learning humanoid-object interaction requires coordinating whole-body balance, locomotion, and dexterous hand contact to control both robot and objec...
By Liu Cao, Xingze Wu, Jingzhi Cui, Botian Xu, Mingzhi Pei, Ruoqu Chen, Mengdi Xu
arXiv:2608. 16222v1 Announce Type: cross Abstract: Humanoid intelligence requires learning over an extremely diverse space of whole-body motions and physically grounded interactions.
By Jiahao Ji, Ji Ma, Runhan Zhang, Runyi Yu, Wenjia Wang, Weiheng Chi, Qianqian Peng, Weichao Yan, Yongfei Gu, Ye Tian, Ting Wu, Longwei Li, Chun Yuan, Ruoli Dai, Lei Han
VioLA is a generalist humanoid control policy that predicts body and hand motion latents instead of joint commands, enabling a pretrained controller to execute these latents on a robot. By aligning human and robot motion in shared latent spaces, the policy can be trained on a large dataset of 140.6 million frames, 93.2% of which are human demonstrations. As a result, VioLA can follow locomotion and manipulation instructions on a real robot zero‑shot, achieving 100% locomotion success and 88.6% manipulation success without task‑specific fine‑tuning.
By Mert Albaba, Jens Bei{\ss}wenger, Anna Manasyan, Daniel Marta, Michael J. Black, Wieland Brendel, Andreas Krause, Georg Martius, Martin Riedmiller