arXiv AI

SP-HLM: Sparse-Pose-Driven Motion Generation and Whole-Body Control for Humanoid Loco-Manipulation

SP-HLM is a framework for humanoid loco‑manipulation that uses a sparse‑pose‑driven interface to separate spatial intent from whole‑body coordination. It predicts five task‑critical body poses and finger joint positions via a vision‑language‑action model, then reconstructs full‑body motion in real time with a motion generation model and integrates this with a latent motion prior for control. Experiments on simulation and a real robot show better motion tracking, coordination, and manipulation success compared to existing methods.

arXiv Computer Vision
Sep 21

ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation

ULTRA is a unified framework for autonomous humanoid whole-body locomotion and manipulation that overcomes limitations of prior methods by combining a physics-driven neural retargeting algorithm with a multimodal controller. The retargeting algorithm translates large-scale motion capture data into physically plausible humanoid motions, while the controller learns to handle both dense motion references and sparse task specifications using a range of sensory inputs, from accurate motion-capture states to noisy egocentric vision. In simulation and on a real Unitree G1 humanoid, ULTRA demonstrates improved generalization and robustness, enabling coordinated whole-body behavior from sparse intent without relying on test-time reference motions.

By Xialin He, Sirui Xu, Xinyao Li, Runpei Dong, Liuyu Bian, Yu-Xiong Wang, Liang-Yan Gui
arXiv Machine Learning
Oct 9

Being-M0.7: A Latent World-Action Model for Humanoid Robots

Being‑M0.7 is a latent world‑action model that learns from a large mixed‑modality human dataset (over 10,000 hours of video‑only, motion‑only, and paired video‑motion data) to predict future latent visual states and motion. The model is pre‑trained on human data, adapted to robot viewpoints during mid‑training, and then combined with an action expert via gated cross‑attention during post‑training to produce executable whole‑body commands. In experiments, Being‑M0.7 outperforms baselines on the SIMPLE benchmark and matches the best baseline on real‑world Unitree G1 loco‑manipulation tasks.

By Junpeng Yue, Boyuan Li, Yuxuan Wang, Zepeng Wang, Yuhui Fu, Feiyang Xie, Yu Zhang, Jing Zhang, Xianqi Zhang, Weibo Li, Xiaofei Zheng, Yuming Fang, Jiangxing Wang, Zongqing Lu
arXiv AI
Oct 9

Humanoid World Action Model With Joint State--Action Generation

The paper introduces HWAM, a Humanoid World Action Model that jointly generates reference actions and the robot’s post‑execution proprioceptive state, thereby closing the action‑execution gap in hierarchical humanoid systems. HWAM is trained via three conditional paths—policy denoising, forward dynamics modeling, and inverse dynamics modeling—to align policy outputs, executed motion, and visual outcomes. Experiments on the LimX OLI humanoid show HWAM achieving a 70.6% success rate on Candy Picking, outperforming Fast‑WAM’s 43.3%.

By Yan Yang, Jikun Rong, Minzhao Zhu, Zheyi Zhao, Qirui Hu, Zihan Lan, Weixin Mao, Yinhao Li, Zhen Fu, Hua Chen
arXiv AI
Aug 18

HAF: Adapting Generalist VLAs to Humanoid Whole-Body Loco-manipulation via Hierarchical Action Flow and Spectral Latent RL

arXiv:2608. 16837v1 Announce Type: cross Abstract: Humanoid robots hold great promise as general-purpose agents in human-centered environments, yet generalist vision-language-action (VLA) foundation models are not readily applicable to humanoid whole-body loco-manipulation.

By Langzhe Gu, Chengkai Hou, Meng Li, Xinhua Wang, Jiaming Liu, Xinyuan Lv, Bowei Zhang, Shuanghao Bai, Guangrun Li, Jingyang He, Gaole Dai, Ziluo Ding, Zhiyuan Xu, Kuan Cheng, Jian Tang, Zhengping Che, Shanghang Zhang
arXiv AI
Oct 15

HWAM: Humanoid World Action Model With Joint State--Action Generation

HWAM (Humanoid World Action Model) jointly generates reference actions and the robot’s post‑execution proprioceptive state, bridging the action–execution gap in hierarchical humanoid systems. It integrates three conditional paths—policy denoising, forward dynamics modeling, and inverse dynamics modeling—to connect policy references, realized motion, and visual outcomes. On the LimX OLI humanoid, HWAM outperforms baselines, achieving a 70.6% success rate on Candy Picking versus 43.3% for Fast‑WAM.

By Yan Yang, Jikun Rong, Minzhao Zhu, Zheyi Zhao, Qirui Hu, Zihan Lan, Weixin Mao, Yinhao Li, Zhen Fu, Hua Chen
Hugging Face Trending Papers
Aug 17

HAF: Adapting Generalist VLAs to Humanoid Whole-Body Loco-manipulation via Hierarchical Action Flow and Spectral Latent RL

Humanoid robots hold great promise as general-purpose agents in human-centered environments, yet generalist vision-language-action (VLA) foundation models are not readily applicable to humanoid whole-body loco-manipulation. The high dimensionality and interdependence of humanoid motions make it challenging for conventional single-stage VLA architectures to coordinate locomotion, waist posture, and dual-arm manipulation effectively.

arXiv Machine Learning
Oct 9

VioLA: Learning Generalist Humanoid Control Policies from Human Data

VioLA is a generalist humanoid control policy that predicts body and hand motion latents instead of joint commands, enabling a pretrained controller to execute these latents on a robot. By aligning human and robot motion in shared latent spaces, the policy can be trained on a large dataset of 140.6 million frames, 93.2% of which are human demonstrations. As a result, VioLA can follow locomotion and manipulation instructions on a real robot zero‑shot, achieving 100% locomotion success and 88.6% manipulation success without task‑specific fine‑tuning.

By Mert Albaba, Jens Bei{\ss}wenger, Anna Manasyan, Daniel Marta, Michael J. Black, Wieland Brendel, Andreas Krause, Georg Martius, Martin Riedmiller