arXiv Computer Vision

ROMA: LLM System for Real-World Object-Centric Multi-Sensory Active Perception

arXiv Machine Learning
Jun 5

What Objects Enable, Not What They Are: Functional Latent Spaces for Affordance Reasoning

arXiv:2606. 05533v1 Announce Type: new Abstract: Existing robot planning systems rely on appearance-based reasoning, where visual observations are encoded into latent spaces organized around object appearances (e.

By Rohan Siva, Neel P. Bhatt, Yunhao Yang, Seoyoung Lee, Nishant Gadde, Christian Ellis, Alvaro Velasquez, Zhangyang Wang, Ufuk Topcu
arXiv Computer Vision
Sep 22

Cognitive Action Reasoning for Proactive Robots from Human-Centered Multimodal Observations

The paper introduces ProAction, a multimodal dataset of 10,000 samples comprising visual, audio, and text inputs across 12 daily-life scenarios, designed to support the Proactive Robot Action Reasoning (ProRobo) problem. It presents a two-stage human-in-the-loop annotation pipeline that incorporates appraisal and Theory-of-Mind considerations to generate cognitively grounded high-level action labels. The authors benchmark multimodal large language models and propose MMC2Act, showing that training on ProAction significantly improves proactive action reasoning compared to general-purpose models.

By Zhihao Gu, Kechao Zhu, Yuanfeng Wu, Mohan Liu, Ankit Kumar Shaw, ChenDong Hong, Xuanyu Chen, Dengchen Mei, Xu Tianyi, Lin Wang
arXiv AI
Jul 7

TacReasoner: A Dynamic Tactile-Language Framework for Interactive Reasoning in Real-World Scenarios

arXiv:2607. 05131v1 Announce Type: new Abstract: Among the five primary human senses, tactile is arguably the most fundamental to survival, as it enables the perception of physical contact and interaction in real-world environments.

By Kailin Lyu, Di Wu, Long Xiao, Jianning Zeng, Jianwei He, Chang Lin, Lianyu Hu, Lin Shu, Jie Hao, Ce Hao
arXiv Computer Vision
6d ago

Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models

The paper introduces GTA‑VLA, an interactive Vision‑Language‑Action framework that lets users guide robot policies with explicit visual cues such as affordance points, boxes, and traces. Unlike traditional direct sense‑to‑act models, GTA‑VLA incorporates a spatial‑visual Chain‑of‑Thought that blends human guidance with internal task planning, and couples this reasoning module with a lightweight reactive action head for efficient execution. Experiments on the SimplerEnv WidowX benchmark show a state‑of‑the‑art 81.2 % success rate, and the framework significantly improves task success under out‑of‑domain visual shifts and spatial ambiguities, demonstrating the benefit of interactive reasoning for failure recovery in embodied control.

By Yiran Ling, Qing Lian, Jinghang Li, Qing Jiang, Tianming Zhang, Xiaoke Jiang, Chuanxiu Liu, Jie Liu, Lei Zhang
arXiv AI
Sep 12

ReactHuman: A Physics-Grounded Benchmark for Human-Like Reactive Decision-Making in Embodied Multimodal LLMs

ReactHuman is a physics‑grounded benchmark that tests whether multimodal large language models (MLLMs) can make immediate, safety‑critical decisions in simulated humanoid scenarios involving sudden household hazards. The benchmark includes 17 event families, over 1,000 reproducible scenes generated from 240 Hz rigid‑body simulation, and a five‑metric suite evaluating reactions on reasonableness, safety, and physical grounding. Evaluation of seven MLLMs reveals that reactive safety remains unsolved, with models frequently mishandling hazards, relying on appearance over motion, and missing key interception points.

By Yizhan Li, Jianxin You, Mengyang Xiong, Yinhuan Chen, Zicheng Zhao, Dekun Wu, Dongqing Zhang, Bang Liu
Hugging Face Trending Papers
Jul 6

TacReasoner: A Dynamic Tactile-Language Framework for Interactive Reasoning in Real-World Scenarios

Among the five primary human senses, tactile is arguably the most fundamental to survival, as it enables the perception of physical contact and interaction in real-world environments. In this paper, we explore two key challenges of integrating tactile sensing into intelligent systems for multimodal reasoning: (i) insufficient modeling of dynamic tactile signals, which restricts reasoning over temporally evolving properties, and (ii) hallucination in tactile foundation models caused by the absence of explicit reasoning mechanisms, leading to unstable real-world inference.