A Hierarchy of Policy Learning Problems
arXiv:2607. 03385v1 Announce Type: cross Abstract: Policy learning has received substantial attention with the goal of learning policies from observational data for decision-making.
arXiv:2608. 07228v1 Announce Type: new Abstract: When a reinforcement learning agent cannot observe the full state, we usually blame its policies: it cannot see enough to represent a good one.
arXiv:2607. 03385v1 Announce Type: cross Abstract: Policy learning has received substantial attention with the goal of learning policies from observational data for decision-making.
The paper investigates the problem of sharing a single critic across multiple parallel environments in reinforcement learning. It shows that when environments assign different expected returns to the same state, a shared critic must reconcile conflicting value targets, which can distort advantage estimates and misguide policy updates. The authors propose a simple fix—providing the critic with the environment index—demonstrating through bandit models and experiments on CartPole, MuJoCo, BipedalWalker, and 16 Procgen games that this conditional critic stabilizes learning and boosts returns, achieving a 40.8% improvement in aggregate normalized return on unseen levels.
arXiv:2605. 29032v2 Announce Type: replace Abstract: Model-based reinforcement learning (MBRL) agents typically learn world models by minimizing predictive loss.
arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
The paper introduces MI‑SARSA, an on‑policy temporal‑difference algorithm that incorporates mutual‑information regularization to model bounded rationality in reinforcement learning. By penalizing state‑specific deviations from a learned marginal action prior, the algorithm selectively uses state information only when the expected return outweighs the informational cost, yielding a reward‑complexity tradeoff. MI‑SARSA also predicts reaction times, showing that stronger information penalties lead to simpler policies, lower control costs, and faster responses, while regularization mitigates performance loss after environmental shifts at the expense of asymptotic return.
BCPPO is a new variant of Proximal Policy Optimization that uses Bachelier-inspired cost‑prediction networks to generate a smooth penalty based on disagreement among critics. The method keeps temporal‑difference learning unchanged, applies a saturation‑aware controller to manage cost penalties, and deploys only the policy network. Across extensive experiments, BCPPO outperforms comparators in achieving higher mean returns while maintaining lower or comparable CVaR in all tested tasks.
arXiv:2606. 20008v1 Announce Type: new Abstract: Reinforcement learning with verifiable rewards has become a central tool for improving the reasoning ability of large language models, but current methods face a trade-off between simplicity and credit assignment.
arXiv:2607. 17823v1 Announce Type: new Abstract: Reinforcement Learning is a cornerstone technique for modern large reasoning models.
The paper introduces CoDRA, a cost-to-disturbance ratio approach for adversarial reinforcement learning that balances controller performance and disturbance exposure without extra penalty terms. CoDRA uses a self‑normalized actor–critic update, scaling value terms by a stop‑gradient normalization constant derived from the current batch. Experiments on MuJoCo pendulum tasks show that CoDRA achieves the lowest cost across a range of forces and masses, outperforming other methods especially on the more challenging InvertedDoublePendulum environment.
arXiv:2607. 08925v1 Announce Type: new Abstract: Training reinforcement-learning agents directly on physical robots makes every fall costly, since a fall can damage the platform and cannot be undone like a simulator reset; the goal is therefore to minimize falls during training rather than trade them off against return, as constrained Markov decision process (MDP) formulations do.
arXiv:2606. 09825v1 Announce Type: cross Abstract: Training reinforcement learning (RL) policies from scratch is costly: it requires careful reward and environment design, extensive tuning, and substantial computation.
arXiv:2608.30406v1 Announce Type: new Abstract: Goal-conditioned reinforcement learning struggles with long horizons when rewards are sparse. While a planner can provide subgoals to guide a low-level...