arXiv:2609.14118v1 Announce Type: cross
Abstract: Online understanding of who is talking to the camera wearer is a key capability for egocentric social interaction. However, existing talk-to-me (TTM)...
By Feiyu Du, Xi He, Jia Li, Yapeng Tian, Weili Wu
arXiv:2603. 16859v2 Announce Type: replace Abstract: Omni-modal large language models (OLMs) redefine human-machine interaction by natively integrating audio, vision, and text.
By Tianyu Xie, Jinfa Huang, Yuexiao Ma, Rongfang Luo, Yan Yang, Wang Chen, Yuhui Zeng, Yixuan Zou, Qingchuan Ma, Zhiqiang Lu, Ruize Fang, Xiawu Zheng, Jiebo Luo, Rongrong Ji
arXiv:2609.14666v1 Announce Type: cross
Abstract: Turn-taking is a fundamental component of spoken interaction, and while humans naturally rely on both verbal and non-verbal signals, dialogue systems...
By Willem Berner, Julio Cesar Cavalcanti, Kalle {\AA}str\"om, Gabriel Skantze
HUG‑VIS is a unified multimodal benchmark for human‑centered visual intelligence, comprising 8,400 half‑body videos of 30 professional actors performing 280 emotion‑action prompts in Mandarin. The dataset provides synchronized video, audio, text, and alpha mattes for four tasks—human emotion recognition, video generation, voice cloning, and video matting—allowing evaluation of both open‑ and closed‑source models under a zero‑shot protocol. Results reveal that linguistic cues dominate emotion recognition, visual affect is weakest, and that automatic metrics and human judgments diverge in generation and cloning tasks, while motion‑related boundary fidelity remains a key challenge for matting.
By Fei Ma, Zebang Cheng, Minghui Li, Hongbo Xu, Yuyong Tan, Yihua Shao, Hanling Wang, Zhou Liu, Yuqing Gao, Dong Wang, Long Ma, Laizhong Cui, Nicu Sebe, Qi Tian
arXiv:2608. 10720v1 Announce Type: new Abstract: Omni-modal dialogue models can understand multimodal inputs and synthesize spoken replies, yet their responses remain visually disembodied.
By Haoyu Zhang, Zhipeng Li, Xiaoying Tang, Tianshu Yu, Yiwen Guo
EgoArgus is a new, human‑annotated dataset that tests visual‑language models (VLMs) as situational assistants in five everyday dialogue‑video scenarios. It evaluates how well VLMs understand and decide when to intervene, especially when visual and textual cues are helpful, irrelevant, or conflicting. The study finds that current VLMs still struggle to reliably act as egocentric assistants and that existing modality‑bias mitigation methods offer limited improvement.
By Yu-Chien Tang, Yu-Hsiang Liu, An-Zi Yen
The paper introduces Omni Demand Understanding (ODU), a benchmark designed to test whether multimodal models can infer a user's underlying demand from complex audio‑visual interactions. ODU requires models to detect the presence of a demand and infer intent using multimodal and conversational context, evaluated across single‑turn and multi‑turn scenarios. The authors built ODU‑Bench through a taxonomy‑guided approach, agentic video generation, and human‑recorded interactions, and found that even top models like Gemini 3.1 Pro recover only 44.7% of key information, with many models exhibiting high false‑trigger rates.
By Qi Chen, Yunfei Chu, Haolin He, Yifan Yang, Zihan Liu, Yuxuan Wang, Ziyang Ma, Ruiyang Xu, Meng Gao, Yinsong Yan, Ling Wang, Hui Wang, Wen Huang, Yiheng Chen, Guanrou Yang, Qiuqiang Kong, Jin Xu, Xie Chen
arXiv:2606. 16731v1 Announce Type: cross Abstract: Current multiparty turn-taking models often rely on complex microphone arrays or multi-camera setups, limiting their applicability in human-robot interaction scenarios.
By Haotian Qi, Gabriel Skantze
SONIC‑O1 is a new benchmark designed to evaluate multimodal large language models on audio‑video understanding. It contains 60 hours of 231 clips across 13 real‑world conversational domains, with 4,958 human‑verified annotations and demographic metadata. The benchmark tests open‑ended summarization, multiple‑choice question answering, and temporally grounded reasoning, revealing performance gaps between model families and across demographic groups.
By Ahmed Y. Radwan, Christos Emmanouilidis, Hina Tabassum, Deval Pandya, Shaina Raza
Chehre is an emoji‑prompted video dataset designed to study perceptual flexibility in video language models. It contains 2,111 videos of 203 participants expressing 40 facial emojis, with each video annotated by about 30 perceivers, yielding 1,242 annotators in total. The dataset introduces a new task—distributional expression recognition—that evaluates a model’s ability to reproduce the variation seen in human annotations, and shows that persona prompting can shift model perception to better match human variability.
By Bita Azari, Zoe Stanley, Avneet Batra, Poorvi Bhatia, Hali Kil, Manolis Savva, Angelica Lim
arXiv:2609.10394v1 Announce Type: cross
Abstract: Current audio-visual speech recognition (AVSR) benchmarks, like LRS3, rely heavily on clean, scripted and rehearsed speech. They fail to reflect the...
By Rishabh Jain, Aristeidis Papadopoulos, Zhaofeng Lin, Naomi Harte
The paper introduces Temporally-Grounded Language Generation (TGLG), a benchmark that tests vision‑language models on their ability to produce semantically accurate and temporally precise utterances in real‑time settings. It identifies perceptual updating and contingency awareness as key capabilities, curates datasets from sports broadcasting and egocentric interactions, and proposes the TRACE metric to jointly evaluate semantic similarity and temporal alignment. The authors also present VLM‑TSI, a model that interleaves visual and linguistic tokens in a time‑synchronized manner, achieving better performance than a strong baseline yet still showing modest overall results, underscoring the challenge of real‑time VLMs.
By Keunwoo Peter Yu, Joyce Chai