arXiv AI

Generative Evolutionary Design of Voxel-Based Soft Robots with Provable Optimality

The paper introduces MISCO, an evolutionary framework that uses deep generative models to design voxel-based soft robots (VSRs). MISCO combines an estimation-of-distribution algorithm with a variational autoencoder that includes multi-task learning, position awareness, and inter-voxel signaling to improve representation and sampling efficiency. The authors provide theoretical guarantees of asymptotic convergence to globally optimal designs and demonstrate through simulations that MISCO effectively navigates large design spaces, producing high-performing VSRs for various tasks while balancing efficiency and diversity.

arXiv AI
Sep 25

RoboLDA: A Probabilistic Generative Model for Uncovering Embodied Hierarchical Structures in Voxel-based Soft Robots

RoboLDA is a Bayesian probabilistic model that learns a four‑level hierarchy—task, robot, organ, voxel—from existing high‑performing voxel‑based soft robot designs. By training with variational inference, it uncovers consistent, intuitive hierarchical patterns and can generate new robot morphologies that outperform evolutionary algorithms by an average of 106.4% without further optimization. The inferred organ structures also improve modular control policies, demonstrating the model’s utility for zero‑shot design and motion control.

By Junru Song, Yang Yang, Jingdan Shi, Guozhen Li, Weien Zhou, Ying Wen, Feifei Wang, Wen Yao, Tingsong Jiang
arXiv Machine Learning
Aug 4

From Digital to Physical Reservoir Computing: Co-Optimizing Soft Robotic Reservoirs via Dynamics Matching

arXiv:2608. 00484v1 Announce Type: cross Abstract: Soft robotic substrates are promising for Physical Reservoir Computing (PRC) because their compliant nonlinear dynamics can provide temporal memory, high-dimensional state transformations, and efficient inference.

By Nicola Visentin, Maximilian St\"olzle, Mariano Ram\'irez Montero, Francesco Braghin, Daniela Rus, Cosimo Della Santina
arXiv Machine Learning
3d ago

Bridging Body and Brain: Gene-Driven Morphology--Control Co-Design

The paper introduces Morphogene, a compact latent blueprint that links an agent’s body and control policy, enabling coordinated changes at the limb level through AdaConcat. Building on this, GeCode treats co-design as exploration within Morphogene space, using local refinement and global exploration to efficiently navigate design regions. Experiments on various 2D and 3D tasks show that GeCode outperforms state‑of‑the‑art methods, achieving faster convergence and higher performance.

By Fu Feng, Ruixiao Shi, Yucheng Xie, Jing Wang, Xin Geng
arXiv AI
Jun 16

From Noise to Intent: Anchoring Generative VLA Policies with Residual Bridges

arXiv:2604. 21391v2 Announce Type: replace-cross Abstract: Bridging high-level semantic understanding with low-level physical control remains a persistent challenge in embodied intelligence, stemming from the fundamental spatiotemporal scale mismatch between cognition and action.

By Yiming Zhong, Yaoyu He, Zemin Yang, Pengfei Tian, Yifan Huang, Qingqiu Huang, Xinge Zhu, Yuexin Ma
arXiv Machine Learning
Jun 17

Adaptive Volumetric Mechanical Property Fields Invariant to Resolution

arXiv:2606. 18231v1 Announce Type: cross Abstract: Accurate mechanical properties (or materials) Young's modulus ($E$), Poisson's ratio ($\nu$) and density ($\rho$) are essential for reliable physics simulation of digital worlds, but most 3D assets lack this information.

By Rishit Dagli, Donglai Xiang, Vismay Modi, Xuning Yang, Gavriel State, David I. W. Levin, Maria Shugrina
arXiv Machine Learning
Jun 9

RAM: Reachability Across Morphologies

arXiv:2606. 09108v1 Announce Type: cross Abstract: Many stages of the robotic lifecycle, from morphology synthesis to operation, rely fundamentally on the reachable workspace.

By Tim Walter, Xinyu Chen, Jonathan K\"ulz, Matthias Althoff