Dex-One2Many introduces a real-to-sim-to-real framework that learns a generalizable dexterous manipulation policy from a single human video. By abstracting the video into sequential scene graphs, the method guides reinforcement learning with dense rewards and diverse reset states, enabling efficient exploration while preserving broad generalizability. Trained entirely in simulation, Dex-One2Many achieves zero‑shot transfer to a real multi‑fingered hand and outperforms baselines by 6.5% on seen configurations and 71% on unseen scenarios across five tool‑use and manipulation tasks.
By Jusuk Lee, Sungha Kim, Yeonsoo Park, Jonguk Cheon, Yoonkyo Jung, Yongjun You, H. Jin Kim, Jia-Bin Huang, Furong Huang, Youngseok Jang, Seungjae Lee
arXiv:2606. 26428v1 Announce Type: cross Abstract: Multi-fingered robots promise the speed and dexterity of human hands, yet challenging problems such as precise assembly have remained out of reach.
By Tyler Ga Wei Lum, Kushal Kedia, C. Karen Liu, Jeannette Bohg
arXiv:2606. 12109v1 Announce Type: cross Abstract: Vision-Language-Action (VLA) models have demonstrated remarkable zero-shot generalization in robotic manipulation, yet the vast majority of pre-trained pipelines remain strictly confined to low-DoF parallel grippers.
By Chuanke Pang, Junyi Huang, Zhijun Zhao, Yaobing Wang, Kun Xu, Xilun Ding
arXiv:2606. 12109v2 Announce Type: replace-cross Abstract: Pre-trained Vision-Language-Action (VLA) models provide useful semantic and spatial priors, yet their parallel-gripper action interfaces do not specify how those priors should be realized by a dexterous hand.
By Chuanke Pang, Junyi Huang, Zhijun Zhao, Yaobing Wang, Kun Xu, Xilun Ding
Humanoid loco-manipulation is often simplified into a stop-and-go process: walking to an object, stopping to manipulate it, and then resuming locomotion. It also commonly relies on low degree-of-freedom (DoF) end effectors that behave like an open-close grasp primitive.
The paper investigates the multiscale connectivity structure of successful robotic grasps in SE(3) and finds that these sets exhibit heterogeneous yet reproducible connectivity across objects. It proposes a connectivity‑aware sampling strategy that prioritizes bridges, frontiers, boundary extensions, and geometric novelty, which recovers grasp connectivity more efficiently than random or farthest‑point sampling. Experiments also show that connectivity information can improve subsequent grasp discovery and transfer to unseen objects, indicating that the spatial organization of viable actions offers valuable guidance for exploration.
By Maksim A Kazanskii
arXiv:2607. 11874v1 Announce Type: cross Abstract: Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them.
By Yunhai Feng, Natalie Leung, Jiaxuan Wang, Lujie Yang, Haozhi Qi, Preston Culbertson
arXiv:2606. 10614v1 Announce Type: cross Abstract: Robotic foundation models pre-trained on human demonstration videos have shown promise, but a significant embodiment gap remains when the resulting policies are deployed on real robots.
By Beomjun Kim, Seong Hyeon Park, Seunghoon Sim, Seungjun Moon, Sanghyeok Lee, Jinwoo Shin
arXiv:2605. 30226v2 Announce Type: replace-cross Abstract: Vision-Language-Action (VLA) models have emerged as a promising paradigm for grounding visual-language understanding into real-world robotic manipulation.
By Zhongxi Chen, Yifan Han, Yanming Shao, Huanming Liu, Congsheng Xu, Xiaoyu Chen, Yao Mu, Wenzhao Lian
Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them. But how does this recipe transfer to dexterous manipulation?
AdaRoboVLG is a Vision‑Language‑Grasp framework that separates a generalizable base grasp policy from task‑specific understanding. The base policy generates and evaluates physically feasible grasp candidates using kinematic mapping and force‑closure stability, while foundation‑model modules supply composable spatial, cognitive, and temporal priors that adapt grasp synthesis to different robotic hands and environments without retraining. Experiments show strong cross‑hand generalization, effective handling of diverse grasping challenges, and functional grasping in cluttered, dynamic settings.
By Sixu Yan, Shikang Wang, Binhua Huang, Xuanlai Tang, Guohua Fan, Fan Huang, Haoxuan Li, Yongkang Li, Yuhan Li, Bencheng Liao, Zeyu Zhang, Wenyu Liu, Hangxin Liu, Xinggang Wang
AdaDex is a goal‑conditioned reinforcement learning framework that transforms a short hand‑object trajectory—captured via mocap or in‑the‑wild RGB(D) video—into an adaptable dexterous skill. It trains a shared policy on two parallel environment populations: motion‑tracking environments that embed human priors and generalization environments that enforce robustness to noisy states and goals. The resulting policies achieve diverse, functional dexterous behaviors such as grasping, re‑posing, in‑hand reorientation, and dynamic throw‑and‑catch, outperforming baselines in generalization and demonstrating transfer from simulation to the real world.
By Yuxuan Kuang, Jiashun Wang, Yixuan Sun, Yufei Ye, Sungjae Park, Umar Iqbal, Katerina Fragkiadaki, Shubham Tulsiani