arXiv AI

Hand Trajectory Fusion for Egocentric Natural Language Query Grounding

arXiv:2606. 02962v1 Announce Type: cross Abstract: Egocentric Natural Language Query (NLQ) grounding asks a model to localize, in a long first-person video, the temporal interval that answers a free-form text query.

Hugging Face Trending Papers
Jul 9

Do Egocentric Video-Language Models Capture Both Hand- and Object-Centric Cues?

Hand-object interaction (HOI) recognition requires capturing both hand manipulations and object transformations. However, existing video-language models often fall into shortcuts by relying on spurious correlations among hands, objects, or environmental context, rather than reasoning from the appearance and dynamics of hands and objects themselves.

Hugging Face Trending Papers
Aug 12

HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing

Robotic manipulation with dexterous hands is a cornerstone of Embodied AI, yet its progress is stifled by the high cost of collecting embodiment-aware teleoperation data. While abundant egocentric videos of human hands offer a scalable alternative, the profound discrepancies in appearance, articulation, and camera viewpoints between human and robotic data raise significant challenges for co-training.

arXiv AI
Jun 29

EXPLORE-Bench: Egocentric Scene Prediction with Long-Horizon Reasoning

arXiv:2603. 09731v3 Announce Type: replace-cross Abstract: Multimodal large language models (MLLMs) are increasingly considered as a foundation for embodied agents, yet it remains unclear whether they can reliably reason about the long-term physical consequences of actions from an egocentric viewpoint.

By Chengjun Yu, Xuhan Zhu, Chaoqun Du, Pengfei Yu, Wei Zhai, Yang Cao, Zheng-Jun Zha
arXiv AI
Aug 6

The First EgoCross Challenge at EgoVis 2026: Cross-Domain Egocentric Video Question Answering

arXiv:2608. 04589v1 Announce Type: cross Abstract: EgoCross is a cross-domain egocentric video question answering benchmark designed to evaluate whether multimodal large language models can generalize beyond common daily-life scenarios.

By Yuqian Fu, Tianwen Qian, Yanjun Li, Yu Li, Kunyu Peng, Xu Zheng, Yongqin Xian, Alessio Tonioni, Yanwei Fu, Xiaoling Wang, Danda Paudel, Federico Tombari, Luc Van Gool, Leyi Wu, Yifan Zhao, Jinjie Zhang, Yinchuan Li, Yingcong Chen, Zixu Li, Zhiwei Chen, Zhiheng Fu, Wenbo Wang, Yupeng Hu, Weili Guan, Liqiang Nie, Takuya Murakawa, Toru Tamaki, Yi Wen, Zhenglin Du, Zhengyang Li, Lingling Li, Licheng Jiao, Wenping Ma
arXiv AI
Jul 2

EgoSim: Egocentric World Simulator for Embodied Interaction Generation

arXiv:2604. 01001v2 Announce Type: replace-cross Abstract: We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation.

By Jinkun Hao, Mingda Jia, Ruiyan Wang, Hongrui Zhu, Jiafei Cao, Xihui Liu, Ran Yi, Lizhuang Ma, Jiangmiao Pang, Xudong Xu
Hugging Face Trending Papers
Jun 18

HumanScale: Egocentric Human Video Can Outperform Real-Robot Data for Embodied Pretraining

Embodied foundation models are expected to benefit from data scaling like large language models, but face a much tighter data bottleneck. Teleoperated real-robot trajectories remain the dominant pretraining source due to their precise action supervision and embodiment alignment, yet their scalability is limited by high collection cost, acquisition difficulty, and low behavioral and environmental diversity.