arXiv AI

UnityBench-Mini3D: Evaluating LLM Agents for 3D Game Development in Unity

UnityBench-Mini3D is a benchmark comprising 77 Unity project-level tasks organized into seven expert-defined skill categories and three difficulty tiers. Each task pairs a complete Unity project with natural-language requirements and is evaluated using 1,178 held-out, human-authored milestone tests that assess scene structure, component configuration, and runtime behavior. The benchmark provides deterministic partial credit, localizes failures, and distinguishes partial implementations from complete solutions without relying on subjective judges, achieving an overall pass rate of 57.7% across 21 models and 9 coding harnesses.

arXiv Machine Learning
Jun 15

Running the Gauntlet: Re-evaluating the Capabilities of Agents Beyond Familiar Environments

arXiv:2606. 14397v1 Announce Type: new Abstract: As agentic systems continue to evolve and are widely deployed in real-world scenarios, there is a growing demand to faithfully evaluate their capabilities.

By Mykola Vysotskyi, Runqi Lin, Grzegorz Biziel, Michal Zakrzewski, Sebastian Montagna, Damian Rynczak, Shreyansh Padarha, Kumail Alhamoud, Zihao Fu, William Lugoloobi, Kai Rawal, Hanna Yershova, Xander Davies, Taras Rumezhak, Guohao Li, Fazl Barez, Baoyuan Wu, Arkadiusz Drohomirecki, Yarin Gal, Chris Russell, Christopher Summerfield, Adam Mahdi, Volodymyr Karpiv, Philip Torr, Adel Bibi
arXiv Machine Learning
Sep 15

Running the Gauntlet: Challenging Agentic Tasks

arXiv:2606.14397v4 Announce Type: replace Abstract: As agentic systems continue to evolve and are widely deployed in real-world scenarios, there is a growing demand to faithfully evaluate their capab...

By Mykola Vysotskyi, Runqi Lin, Grzegorz Biziel, Michal Zakrzewski, Sebastian Montagna, Damian Rynczak, Shreyansh Padarha, Kumail Alhamoud, Zihao Fu, William Lugoloobi, Kai Rawal, Hanna Yershova, Taras Rumezhak, Guohao Li, Fazl Barez, Baoyuan Wu, Arkadiusz Drohomirecki, Yarin Gal, Chris Russell, Christopher Summerfield, Adam Mahdi, Volodymyr Karpiv, Philip Torr, Adel Bibi
arXiv AI
Sep 21

GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertions

arXiv:2609.21562v1 Announce Type: cross Abstract: Coding agents can modify and test code across large software projects. Game development is a domain where agents must implement gameplay rules. A gam...

By Xinyu Che, Yunfei Ge, Shihao Li, Yanchen Liu, Hang Yan, Xinping Lei, Yanghai Wang, Zixuan Dong, Yifan Yao, Qianqian Xie, Letian Zhu, Jiaheng Liu
arXiv AI
Oct 7

SWE-Game: Can Coding Agents Build the Games We Want?

SWE-Game is a benchmark comprising 247 tasks based on 41 Godot games across 13 gameplay categories, testing coding agents on tasks such as brief-to-game, design-document implementation, skeleton completion, fault repair, and Godot-to-Unity porting. Evaluation uses engine-state checks, replay of certified reference inputs, and agent-authored demonstrations to judge mechanic correctness, playability, and post-repair behavior, supplemented by vision‑language rubrics for presentation. Across six models, Opus5 leads but overall scores stay below 60/100, highlighting common issues like omitted requirements and gameplay logic errors.

By Xiaoyu Chen, Lai Wei, Jin Wang, Xiangyu Zou, Ruochen Fan, Enze Luo, Mingzhe Yao, Jiahui Zhu, Yuhua Wen, Linghe Kong, Weiran Huang
arXiv AI
Oct 1

Zero2Repo: Can Coding Agents Build Repositories from Scratch?

arXiv:2609.38269v1 Announce Type: cross Abstract: Coding agents are increasingly asked to build software rather than patch it, yet benchmarks for from-scratch repository construction are mostly limit...

By Pei Yang, Tianyu Shi, Yuhang Yao, Wanyi Chen, Tongyun Yang, Dun Pei, Haonan Wang, Pengbin Feng, Guanxu Yu, Jingchun Huang, Zeyu Zhang, Shuhan Sun, Hao Li, Xiang Li, Jie Xiao, Xinyu Wang, Hanxin Chen, Daqi Li, Qi Jia, Hongshan Lin, Zhizhou Gu, Zijun Tian, Weizhi Du, Lynn Ai, Eric Yang