arXiv Computer Vision

MeshSplatBench: A Unified Benchmark for Triangle-Based Neural Rendering

arXiv Computer Vision
Sep 30

MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering

MeshSplatBench is the first benchmark designed to evaluate triangle- and mesh-based neural rendering methods from native rendering to deployment in graphics engines such as Unity and Blender. It introduces a hierarchical deployment protocol with standard and dedicated options, and a structural audit for mesh splatting to assess topological and geometric integrity. The benchmark’s evaluations show that graphics engine deployment degrades quality, dedicated deployment preserves fidelity at a significant speed cost, and current mesh splatting methods lack sufficient connectivity for manifoldness.

By Kaixuan Zhang, Minxian Li, Mingwu Ren, Xiatian Zhu
arXiv AI
Sep 10

From Splats to Silicon: Rethinking Computational Efficiency of 3DGS

arXiv:2609.06157v1 Announce Type: cross Abstract: 3D Gaussian splatting (3DGS) represents scenes with explicit primitives and supports real-time novel-view synthesis, yet its system efficiency varies...

By Minnan Pei, Qiwei Dong, Yihan Zhou, Gang Li, Yuchen Zhu, Wenju Zhao, Zhongtian Long, Siting Wang, Peisong Wang, Jian Cheng
arXiv AI
Sep 16

KaiNinja: Extending Native 3D Generators to the Part Level

KaiNinja extends the native 3D generator TRELLIS.2 to produce part-level meshes by introducing a dual‑volume representation that overcomes the single‑sheet limitation of the O‑Voxel grid. It maintains TRELLIS.2’s speed and quality while eliminating the need for external segmentation, and is trained on diverse data including CAD models and assets created by an LLM‑driven agent. The method improves whole‑object fidelity and outperforms other part‑generation pipelines, reducing Chamfer distance by 40% and increasing strict part F‑score by 16%.

By Ruihan Yu, Lian Fu, Muyao Niu, Zheng-hui Huang, Yu-Ju Tsai, Sho Kuno, Fengbo Lan, Yonghao Yu, Erwin Wu, Ming-Hsuan Yang, Kaipeng Zhang, Zhixiang Wang
arXiv Computer Vision
Oct 12

NOFACE3D: NOise-scheduled Focused Anchoring and Controlled Enhancement for 3D Generation

NOFACE3D is a training‑free framework that refines fine‑scale, detail‑critical regions in 3D assets generated from a single image. It extracts a selected submesh, scales it to the generator’s input volume, and re‑encodes it into a full‑resolution latent grid, refining the region with flow‑based sampling guided by a spatially varying noise schedule. The refined region is then reintegrated, preserving surrounding geometry and appearance, and the method is evaluated on PAniC‑3D, TexVerse, and a new BigDetail benchmark, showing sharper geometry and finer texture detail. whyItMatters: The approach improves the fidelity of small, high‑curvature structures in image‑to‑3D models without requiring additional training, addressing a key limitation in current generators.

By James Rose, Jingwen Liang, Wenchao Ma, Oren Jacob, Haomiao Jiang