Hugging Face Trending Papers

StructureGS: Structure-aware Gaussian Splatting for Articulated Object Reconstruction

Reconstructing articulated objects with multiple movable parts is essential for understanding object structure and enabling physical interaction. However, this reconstruction task poses significant challenges due to the entanglement of geometry, appearance, and motion parameters during optimization.

arXiv Computer Vision
6d ago

Reconstructing Humans and Objects in Interaction using Large Reconstruction Models

The paper introduces MILO, a framework that uses Large Reconstruction Models (LRMs) to reconstruct detailed 3D human‑object interactions from a single image. By treating the LRM mesh as a geometric scaffold, MILO segments it into human and object parts, fits a parametric body model to the human component, and optionally aligns an object template to the object component. The approach achieves higher reconstruction accuracy than existing baselines across multiple benchmarks and interaction scenarios.

By Agniv Chatterjee, Georgios Pavlakos
Hugging Face Trending Papers
Jun 9

ManiSplat: Manipulation Trajectory Synthesis from Monocular Video via Decoupled 3D Gaussian Splatting

Reconstructing dynamic and interactive 3D scenes from real-world observations remains a fundamental challenge in computer vision and robotics. While recent advances in 3D Gaussian Splatting have enabled high-fidelity static reconstruction, extending it to interactive environments with articulated robots and manipulable objects remains difficult due to complex contact interactions and abrupt pose changes.

arXiv Computer Vision
6d ago

Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactions

Grasp in Gaussians (GraG) is a fast, robust method for reconstructing dynamic 3D hand‑object interactions from a single monocular video. It leverages pretrained hand and object priors and represents the scene with a compact Sum‑of‑Gaussians (SoG) model, enabling efficient tracking while preserving geometric fidelity. Experiments show GraG achieves temporally coherent reconstructions on long sequences 4.4×–38.9× faster than prior work.

By Ayce Idil Aytekin, Xu Chen, Zhengyang Shen, Thabo Beeler, Helge Rhodin, Rishabh Dabral, Christian Theobalt
arXiv Computer Vision
3d ago

Object Reconstruction under Occlusion with Generative Priors and Contact-induced Constraints

The paper presents a method for reconstructing object geometry under occlusion by combining generative shape priors with contact-based constraints. Generative models provide plausible guesses for unseen parts, while contact information from videos or physical interactions supplies sparse boundary constraints. The authors integrate these cues through a contact-guided 3D generation framework, demonstrating improved reconstruction on synthetic and real-world datasets compared to baseline approaches.

By Minghan Zhu, Zhiyi Wang, Qihang Sun, Maani Ghaffari, Michael Posa
Hugging Face Trending Papers
Jul 2

PWM-ArtGen: Part World Model for Articulated Object Generation

The key challenge in articulated 3D object generation from a single image is accurately predicting the underlying kinematic structure. Existing methods either infer kinematic parameters directly from a static image that lacks dynamic part-level kinematic relationships, or estimate parameters from visual dynamics generated from a single image, which is prone to accumulated errors of two steps.