arXiv Machine Learning

TRACK: Telemetry-Based Racing Analysis and Coaching Kit in Sim Racing Games

arXiv AI
Jun 12

PersonaDrive: Human-Style Retrieval-Augmented VLA Agents for Closed-Loop Driving Simulation

arXiv:2606. 12616v1 Announce Type: new Abstract: Closed-loop driving simulators typically populate their environments with non-ego traffic agents that behave largely the same way, produced either by rule-based traffic managers or by learned models trained toward a single behavioral mode.

By Mahmoud Srewa, Praneetsai Iddamsetty, Mohammad Abdullah Al Faruque, Salma Elmalaki
arXiv AI
Sep 30

Learning from Shared-Control Overrides: Context-Driven Acceleration Profile Prediction for Personalized Overtaking

The paper introduces Context-driven Personalized ACC (CoP-ACC), a data‑driven framework that learns from drivers’ throttle overrides to tailor Adaptive Cruise Control behavior. It uses unsupervised clustering to identify representative acceleration profiles, a context classifier to select the appropriate profile based on pre‑maneuver conditions, and a residual regressor to smooth the final profile. Evaluations on real‑world public‑road data show that CoP-ACC reconstructs driver‑expected acceleration patterns more accurately than a standard forced‑ACC baseline, suggesting it can reduce manual interventions and improve ride comfort.

By Ruizheng Xu (Heudiasyc), Lounis Adouane (Heudiasyc), Javier Iba\~nez-Guzm\'an, Cl\'ement Zinoune
arXiv AI
Aug 28

Account Consistency from Gameplay Traces: Same-Player Verification in Counter-Strike 2

The paper proposes a method for verifying whether two gameplay replays in Counter‑Strike 2 belong to the same player by extracting a behavioral fingerprint that captures crosshair control, movement, economy, combat, and rhythm. Using a six‑fold evaluation on two datasets (Perfect and Professional), the pairwise model achieves ROC AUCs of 0.926 and 0.956, with aiming and low‑level mechanics providing the strongest identity signals. Aggregating evidence across multiple historical demos further improves account‑history AUC, reaching 0.982 on Perfect and 0.975 on Professional.

By Xuchen Zhang
arXiv AI
Oct 7

SpeedrunBench: Challenging LLM Agents with Video Game Speedrunning

SpeedrunBench is a new benchmark that tests large language model agents on their ability to develop and refine strategies for completing nine different video games as quickly as possible. The benchmark requires agents to repeatedly improve, reflect, and reason over long action horizons to beat both themselves and other players. Experiments show that while agents can approach human records on simple platformers, they lag behind humans on longer, more complex games within realistic resource limits.

By Yoshinari Fujinuma, Keisuke Kamahori, Ryuto Koike, Abdelrahman Madkour, Varun Prashant Gangal, Monty Bichouna, Martyna Markiewicz, Shivani Jain, Duncan Curtis, Rebecca Qian, Anand Kannappan
arXiv AI
Oct 1

DrivingBench: Can Vision-Language Models Drive a Toyota Corolla?

DrivingBench is the first benchmark that tests general‑purpose vision‑language models on the task of driving a real Toyota Corolla around a parking‑lot cone course. The models receive live camera frames and issue steering and velocity commands, with inference latency counted as part of the challenge. In tests, only GPT‑6 Astra completed the course, while other models showed limited progress or failed to pass half the course.

By Aditya Ramabadran, Simon Mahns, Tobias Gessler
arXiv Computer Vision
2d ago

Edge-Assisted Crowdsensing for Explainable Cyclist Safety Perception

The paper introduces an edge‑assisted crowdsensing framework that uses handlebar‑mounted cameras to capture street‑level video, a vision‑language model to extract structured traffic attributes, and an explainable boosting machine to combine these with OpenStreetMap data and on‑bike kinematics for a 1‑9 safety score. On 1,362 annotated frames from two London routes, the model achieves 72.2 % binary accuracy and a mean absolute error of 1.011, with feature attribution revealing the impact of lane separation, painted lanes, and construction sites on safety ratings. The system operates efficiently at the network edge, requiring only 2.49 s per frame for extraction and 0.4 ms for scoring, and supports continuous monitoring at a cost of 1.4 accuracy points for 1,000 riders over a 20‑second interval.

By Hongsen Cao, Chia-Yen Chiang, Mona Jaber, Meihui Wang, Yasmin Fathy