arXiv AI

Agentic Large Language Models for Automated Structural Analysis of 3D Frame Systems

arXiv:2606. 06525v1 Announce Type: cross Abstract: Large language models (LLMs) have emerged as powerful foundation models with strong reasoning capabilities across domains.

arXiv AI
Oct 16

3DCodeVerse: Exploring 3D Worlds as Code

The paper introduces 3DCodeVerse, a research ecosystem that allows coding agents to generate editable and verifiable 3D content at scale. It comprises a large curated dataset of 3D executable code (3DCodeVerse‑2M), a multi‑agent harness that automatically evaluates and refines generated programs using execution checks and spatial measurements, and empirical studies that establish baselines and practical guidance for 3D coding. Experiments show that fine‑tuning on the dataset improves open‑source models’ 3D coding abilities, and the harness outperforms Claude Design in pairwise human evaluations when used with Claude Opus 5.5.

By Yipeng Gao, Ziyao Zeng, Jinfa Huang, Yijiang Li, Haolin Xiong, Wang Qin, Xinlei Yu, Youheng Yao, Jie Zhang, Kun-Yu Lin, Rong Liu, Yinyuan Zhao, Yajie Zhao, Meiqi Guo, Jiebo Luo, Lei Shu, Yunhao Ge, Xinyu Hu, Laurent Itti
arXiv AI
Jun 12

SpatialClaw: Rethinking Action Interface for Agentic Spatial Reasoning

arXiv:2606. 13673v1 Announce Type: cross Abstract: Spatial reasoning, the ability to determine where objects are, how they relate, and how they move in 3D, remains a fundamental challenge for vision-language models (VLMs).

By Seokju Cho, Ryo Hachiuma, Abhishek Badki, Hang Su, Byung-Kwan Lee, Chan Hee Song, Sifei Liu, Subhashree Radhakrishnan, Seungryong Kim, Yu-Chiang Frank Wang, Min-Hung Chen
Hugging Face Trending Papers
Oct 22

Can AI Co-Design Structures? An AI Agent for Early-Stage Structural Design

The paper presents a proof‑of‑concept workflow that uses an AI agent to translate natural‑language prompts into early‑stage structural models. By connecting the agent to a COMPAS‑based structural modelling API via a Model Context Protocol server, the system generates and edits a graph‑based structural data model with explicit building elements. The resulting artifacts can be inspected, modified, serialized, and integrated into downstream AEC workflows, demonstrating the feasibility of combining natural language, agentic workflows, and domain‑specific structural data structures for AI‑assisted structural co‑design.

Hugging Face Trending Papers
Jul 2

SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation

LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI.

arXiv Computation and Language
Sep 2

Apples on the Table? Evaluating Text-Guided 3D Scene Synthesis via Fine-Grained Constraint Verification

The paper introduces LEGO, a benchmark dataset pairing user text descriptions with human‑annotated fine‑grained constraints and reference 3D scenes, and LEGO‑Eval, an evaluation framework that decomposes descriptions into atomic constraints and verifies each using grounding and spatial reasoning tools. It demonstrates that LEGO‑Eval detects misalignment more accurately than existing methods and that current 3D scene synthesis approaches achieve at most a 10% success rate on this benchmark.

By Minseok Kang, Dongwook Choi, Gyeom Hwangbo, Seungwon Lim, Kai Tzu-iunn Ong, Jinyoung Yeo
arXiv AI
Sep 4

GraFT: A Training-Free Framework for Spatial Reasoning in Multimodal Large Language Models via 3D Scene Graphs

GraFT is a training‑free framework that enhances spatial reasoning in multimodal large language models by integrating a compact 3D scene graph (3DSG). It offers deterministic geometry via symbolic tools, allocentric layout through bird’s‑eye‑view rendering, and visual‑attribute grounding using egocentric frames. Experiments on ScanQA and VSI‑Bench show significant performance gains, with CIDEr increasing by 27% and improvements up to 65% over baseline models.

By Junqing Du, Fernando Ropero, Erkin Turkoz, Yanfeng Zhang, Lu Liu
arXiv AI
Aug 26

Design-to-Plan: A Large Language Model-Based Multi-Agent Framework for Manufacturing Process Planning from 3D CAD Models and 2D Engineering Drawings

Design-to-Plan is a large language model–based multi‑agent framework that automates end‑to‑end manufacturing process planning from 3D CAD models and 2D engineering drawings. The system uses an orchestrator to coordinate specialized agents for feature recognition, drawing analysis, context fusion, knowledge retrieval, process sequencing, tool selection, and report generation, integrating deterministic modules with LLM reasoning. Evaluation on 300 benchmark cases shows high success rates, strong tool selection accuracy, effective conflict detection, and reduced token usage, demonstrating the framework’s ability to produce consistent, traceable design‑to‑plan outputs.

By Muhammad Tayyab Khan, Lequn Chen, Wenhe Feng, Seung Ki Moon
arXiv AI
Sep 15

ANASSA: An Agentic AI Orchestration Framework for Spatial Intelligence

The paper introduces ANASSA, an agentic AI orchestration framework designed for spatial intelligence in geographic information systems. It addresses gaps in current systems by integrating structured spatial reasoning, multi‑agent workflow orchestration, execution feedback, authoritative validation, provenance, uncertainty handling, and human decision authority. The architecture is detailed with eleven components across four layers, a six‑step Geospatial AI Cognitive Loop, cross‑component contracts, and governance mechanisms to ensure traceability, reproducibility, and accountability.

By Constantinos Papantoniou, Brian Hilton
arXiv AI
Aug 7

WorldClaw: Agentic 3D Open-World Generation at Scale

arXiv:2608. 05248v1 Announce Type: new Abstract: Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse.

By Chunchao Guo, Jinpeng Li, Yang Li, Zilong Huang