arXiv:2606. 13673v1 Announce Type: cross Abstract: Spatial reasoning, the ability to determine where objects are, how they relate, and how they move in 3D, remains a fundamental challenge for vision-language models (VLMs).
By Seokju Cho, Ryo Hachiuma, Abhishek Badki, Hang Su, Byung-Kwan Lee, Chan Hee Song, Sifei Liu, Subhashree Radhakrishnan, Seungryong Kim, Yu-Chiang Frank Wang, Min-Hung Chen
LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI.
arXiv:2607. 01766v1 Announce Type: new Abstract: LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output.
By Chunjiang Liu, Xiaoyuan Wang, Haoyu Chen, Yizhou Zhao, Ming-Hsuan Yang, L\'aszl\'o A. Jeni
arXiv:2608. 05248v1 Announce Type: new Abstract: Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse.
By Chunchao Guo, Jinpeng Li, Yang Li, Zilong Huang
arXiv:2608. 07547v1 Announce Type: cross Abstract: Indoor scene layout generation is a challenging task in interior design.
By Yuhao Lu, Weichen Zhang, Wenyi Xiao, Haohui Chen, Yiyun Fei
While traditional graphics methods often synthesize 3D indoor scenes autoregressively or hierarchically, recent vision-language model (VLM)-based generators predominantly adopt a one-shot paradigm where the full layout is planned at once. This one-shot approach often requires global re-optimization or complete reconstruction during interactive editing (e.
arXiv:2607. 15845v1 Announce Type: new Abstract: Workflow generation in visual creation systems such as ComfyUI demands not only syntactic accuracy but also expert-level reasoning over modular compositions.
By Zhendong Li, Lei Sun, Ruibo Ming, He Zhang, Danda Pani Paudel, Luc Van Gool, Jinjin Gu
arXiv:2607. 15845v2 Announce Type: replace Abstract: Workflow generation in visual creation systems such as ComfyUI demands not only syntactic accuracy but also expert-level reasoning over modular compositions.
By Zhendong Li, Lei Sun, Ruibo Ming, He Zhang, Danda Pani Paudel, Luc Van Gool, Jinjin Gu
arXiv:2607. 13454v1 Announce Type: cross Abstract: Although multimodal large language models (MLLMs) have achieved remarkable progress, understanding 3D spatial relationships from 2D images remains a critical challenge.
By Hao Li, Han Fang, Zixin Pan, Xin Wei, Hongbo Sun, Jinglin Xu, Zhiyu Lin, Ye Yuan, Zhongjiang He, Yu Yu, Hao Sun
arXiv:2606. 01215v1 Announce Type: cross Abstract: Current 3D spatial reasoning methods face a fundamental trade-off: neuro-symbolic 3D (NS3D) concept learners achieve interpretable reasoning through compositional programs but are constrained to closed-set concept vocabularies and simple programs; end-to-end 3D multi-modal LLMs (3D MLLMs) could handle complex natural language and open-vocabulary concepts but suffer from black-box reasoning without explicit spatial verification.
By Wentao Mo, Yang Liu
arXiv:2605. 14398v2 Announce Type: replace Abstract: World models have emerged as a powerful paradigm for building interactive simulation environments, with recent video-based approaches demonstrating impressive progress in generating visually plausible dynamics.
By Hongyu Wang, Jingquan Wang, Bocheng Zou, Radu Serban, Dan Negrut
arXiv:2607. 00627v1 Announce Type: new Abstract: Large language models (LLMs) are powerful pattern-completion systems, but their default operating mode - predicting the next token from a static context - does not reliably produce persistent, manipulable representations of an external world.
By Alexey Potapov