arXiv:2608.20788v1 Announce Type: new
Abstract: Deep learning-based Multi-View Stereo (MVS) has advanced significantly but often generalizes poorly to unseen scenes, particularly in occluded areas or...
By Byeonggwon Lee, Sanggi Lee, Siwoo Lee, Khang Truong Giang, Soohwan Song
arXiv:2608. 07579v1 Announce Type: cross Abstract: The AI City Challenge 2026 Track 1 evaluates multi-camera 3D perception in large indoor warehouses under a synthetic-to-real (Sim2Real) setting; depth is available only for training and validation, so inference is RGB-only.
By Abdullah Naeem, Anav Katwal, Ayon Dey, Noman Khan, Md Tamjidul Hoque
arXiv:2607. 02561v1 Announce Type: cross Abstract: Consumer depth sensors such as the LiDAR scanner on recent iPhones provide metric range, but their useful range is short and their returns are sparse.
By Jinwen Wen
Dynamic 4D Gaussian Splatting has emerged as an efficient representation for dynamic novel view synthesis through explicit scene modeling and real-time rendering. However, existing methods typically require dense multi-view videos for sufficient geometric constraints, making capture expensive and limiting sparse-camera deployment.
arXiv:2609.36929v1 Announce Type: new
Abstract: Recent event-based depth estimation methods successfully transfer geometric priors from vision foundation models via cross-modal distillation. However,...
By Thai Duy Nguyen, Addison Lin Wang
Con-DSO introduces a consistency-aware RGB‑D direct sparse odometry framework that learns pixel‑level photometric and geometric uncertainty from adjacent RGB‑D frame pairs. The network predicts uncertainties that are converted into pairwise quality scores, guiding support‑pixel selection and forming a host‑side quality prior for keyframe tracking. Experiments on five public benchmarks show that this approach reduces absolute trajectory error by over 20% on ICL‑NUIM and by 50–80% on other datasets, improving robustness in challenging environments.
By Haolan Zhang, Thanh Nguyen Canh, Chenghao Li, Ziyan Gao, Xiongwen Jiang, Nak Young Chong
arXiv:2511.16030v3 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) enables efficient, high-fidelity novel view synthesis, yet its performance degrades severely under sparse-view supervi...
By Zijian Wu, Mingfeng Jiang, Zidian Lin, Ying Song, Ziqian Lu, Qun Wu, Hanjie Ma
The paper introduces OVIE, a monocular novel-view synthesis method that eliminates the need for multi‑view training data. By using a frozen depth estimator to generate pseudo‑target views from single images and applying masked and adversarial losses, OVIE is trained on 30 million uncurated images. It achieves state‑of‑the‑art performance on RealEstate10K and DL3DV, produces highly consistent multi‑view trajectories, and runs at 116 FPS—over 600× faster than the fastest baseline.
By Adrien Ramanana Rahary, Nicolas Dufour, Patrick Perez, David Picard
FounRef is a training‑free method that refines frozen monocular foundation priors into dense metric depth by aligning them with sparse metric anchors. It validates anchors against the prior’s predictions, rejects misaligned ones, and applies a structure‑preserving solver to correct depth globally and locally while preserving fine geometry. The approach works out of the box on unseen cameras and scenes, achieving up to 24% lower depth error, 92% lower surface‑normal noise, and nearly 15× faster inference than a leading depth‑completion network.
By Dan Halperin, Mirko M\"ahlisch
Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substantial multi-view redundancy, accurate camera poses, or costly per-scene optimization.
arXiv:2610.04606v2 Announce Type: replace
Abstract: We present a 4D Gaussian Splatting framework for the Sparse-View Track of the SIGGRAPH Asia 2026 Volumetric Video Challenge, which requires dynamic...
By Shengqi Wang, Zhengxian Yang, Kaiwen Tian, Yang Liu, Bowen Liu, Hua Du, Taicheng Huang, Jiamin Wu, Tao Yu
arXiv:2609.23436v1 Announce Type: new
Abstract: Novel view synthesis from sparse observations is severely under-constrained. Although 3D Gaussian Splatting (3DGS) enables real-time rendering, it prod...
By Hongfei Zhu, Haochen Deng, Sitao Zhang, Ling Zhou