arXiv:2502.14643v3 Announce Type: replace
Abstract: Direct Preference Optimization (DPO) is a widely adopted offline algorithm for preference-based reinforcement learning from human feedback (RLHF),...
By Gengxu Li, Tingyu Xia, Yi Chang, Yuan Wu
arXiv:2606. 12505v1 Announce Type: cross Abstract: Offline preference optimization has become a practical substitute for reinforcement learning from human feedback, but pairwise objectives such as Direct Preference Optimization (DPO) and its variants use only the chosen and rejected responses stored in a static dataset.
By Pengwei Sun
arXiv:2509. 22851v4 Announce Type: replace-cross Abstract: Margin-based optimization is fundamental to improving generalization and robustness in classification tasks.
By Yaswanth Chittepu, Prasann Singhal, Greg Durrett, Scott Niekum
arXiv:2609.38860v1 Announce Type: cross
Abstract: Learning from human preferences is central to large language model (LLM) alignment, but human preference annotation is costly. Active preference lear...
By Zhongman Du, Huiming Zhang, Haodong Zhu, Baochang Zhang
arXiv:2607. 25136v1 Announce Type: new Abstract: Research on preference optimization often varies the training objective while holding the data fixed.
By Zhengtao Yao, Runhao Li, Xupeng Chen, Jiayi Cheng, Chenqian Le, Michael Yue, Siheng Wang, Haoyan Xu, Yuqi Li, Chenhao Wei, Zhengdao Li, Rongchao Zhang, Guang Yang, Yidong Wang, Junhao Dong
arXiv:2604. 26360v2 Announce Type: replace-cross Abstract: Reinforcement learning from human feedback (RLHF) systems face a compounding alignment challenge: not only are learned reward models uncertain about unseen state-action pairs, but the human preference annotations they are trained on are themselves inconsistent, context-dependent, and noisy.
By Disha Singha
arXiv:2609.21525v1 Announce Type: new
Abstract: Preference-based reward shaping can guide reinforcement learning, but adding preference signals to the reward may unintentionally change the task being...
By Xuening Wu, Yanlan Kang, Shenqin Yin
arXiv:2606. 19328v1 Announce Type: cross Abstract: Preference-based RL provides an approach to learning reward models from pairwise comparisons of behaviors, bypassing the need for explicit reward design.
By Mohamed Nabail, Leo Cheng, Jingmin Wang, Nicholas Rhinehart
The paper investigates preference-based bandits where a learner selects pairs of arms and receives binary preference feedback modeled by Bradley–Terry. It introduces the locally sensitive eluder dimension, a new complexity measure for logistic preference feedback, and proposes the GINOP algorithm that uses log-loss confidence sets to balance optimism and exploration. The authors prove a first-order regret bound showing that learning with preference feedback can be as statistically efficient as learning from direct rewards, and they validate their theory with empirical experiments.
By Ahmed Ben Yahmed (CREST, ENSAE Paris, FAIRPLAY), Marc Abeille (FAIRPLAY), Cl\'ement Calauz\`enes (FAIRPLAY)
SCOPE is a framework that calibrates an acceptance threshold for large language models used as pairwise judges, ensuring that the error rate among non-abstained judgments does not exceed a user-specified level α. It introduces Bidirectional Preference Entropy (BPE) to provide a bias-neutral uncertainty signal by querying the judge in both response positions and converting the averaged preference probability into an entropy-based score. Across multiple pairwise judging benchmarks, BPE outperforms standard confidence proxies in calibration and discrimination, while SCOPE consistently meets the target risk bound (empirical FDR ≈0.097–0.099 at α=0.10) and retains substantial coverage, accepting up to 2.4× more judgments under the same risk constraint.
By Sher Badshah, Ali Emami, Hassan Sajjad
arXiv:2604. 18239v4 Announce Type: replace-cross Abstract: Preference optimization is widely used to align large language models (LLMs) with human preferences.
By Wei Chen, Yubing Wu, Junmei Yang, Delu Zeng, Qibin Zhao, John Paisley, Min Chen, Zhou Wang
The paper introduces patterning, a reweighting technique that adjusts preference pairs based on their susceptibility to bias, to debias a Gemma 2 9B Instruct reward model trained on Skywork-Reward-Preference v0.2. Using this method, the authors achieve a +14.2 ± 1.2 percentage point improvement on the RM‑Bench Hard split while maintaining overall accuracy, matching the best reported Hard‑split gain from a comparable model. The study also demonstrates that the learned weights are interpretable, transferable across Gemma variants, and partially effective on Llama 3.1 8B.
By George Wang, Elizabeth Donoway, Daniel Murfet