Hugging Face Trending Papers

Casual Flash Lighting for Gaussian Splat Inverse Rendering

The paper introduces a method that combines casual indoor photographs taken with and without flash to recover geometry, materials, and lighting. By using flash residuals to constrain albedo and BRDF and static lighting to capture specular highlights, the approach employs a hash‑encoded MLP anchored to a 2DGS depth map for view‑consistent material decomposition. Experiments on synthetic and real scenes show improved diffuse color, albedo, roughness, and relighting performance, achieving a 4.17 dB PSNR gain over the best baseline.

arXiv Computer Vision
Sep 24

GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera

GLOW is a Global Illumination‑aware inverse rendering framework for indoor scenes captured with dynamic co‑located light and camera setups. It combines a neural implicit surface representation with a neural radiance cache to jointly optimize geometry and reflectance, while introducing a dynamic radiance cache and a surface‑angle‑weighted radiometric loss to handle near‑field motion, strong inter‑reflections, and specular highlights. Experiments demonstrate that GLOW significantly outperforms prior methods in estimating material reflectance under both natural and co‑located illumination.

By Jiaye Wu, Saeed Hadadan, Geng Lin, Peihan Tu, Auguste Gezalyan, Matthias Zwicker, David Jacobs, Roni Sengupta
arXiv Computer Vision
Sep 11

Shedding Light: A Benchmark for Evaluating Lighting Understanding in Generative Image Models

The paper introduces a benchmark called Shedding Light to evaluate how well generative image models understand and reproduce lighting. The benchmark tests models by asking them to inpaint a simple object, called a light probe, into real photographs and then compares the generated probe to the ground truth to assess lighting direction, colour, and radiance. The authors provide a scalable protocol and open-source code and data for systematic assessment of photometric accuracy in future models.

By Justine Giroux, Jack Oliver Hilliard, Yannick Hold-Geoffroy, Javier Vazquez-Corral, Jean-Fran\c{c}ois Lalonde
arXiv AI
Jul 1

Intrinsic decomposition and editing of 3D Gaussian splats

arXiv:2606. 31637v1 Announce Type: cross Abstract: Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image editing as it enables the modification of object colors and textures without altering lighting.

By Alexandre Lanvin, Jeffrey Hu, Simon Lucas, Adrien Bousseau, George Drettakis
arXiv Computer Vision
Sep 18

GS-PI: An Optimization-Decoupled Appearance Decomposition Approach for Generating PBR Gaussian Assets

GS-PI introduces an optimization‑decoupled framework that transforms Gaussian Splatting (GS) assets into physically based rendering (PBR) compatible Gaussian assets. By treating PBR material generation as a geometry‑conditioned diffusion process on 3D point clouds, it achieves multi‑view consistency and avoids the pixel‑correspondence problems of 2D diffusion. The method employs a multi‑scale cross‑view conditioning mechanism—combining global semantic priors, photometric cues, and spatial view‑direction signals—to prevent specular highlights from baking into intrinsic colors, and then distills the predicted attributes back into a fully relightable PBR‑GS asset without requiring proxy meshes.

By Jieting Xu, Rengan Xie, Zijian Huang, Zehui Jin, Rui Wang, Yuchi Huo
arXiv Computer Vision
Aug 27

FlashNormal: Detailed Surface Normal Estimation from Flash and No-Flash Images

FlashNormal is a diffusion-based method that estimates detailed surface normals from flash/no-flash image pairs, leveraging flash-induced shading variations and a curvature-guided detail enhancement strategy to improve surface detail recovery and reduce shape‑reflectance ambiguity. The approach is designed for practical use on modern smartphones and is evaluated on EvalFlash, a new real‑world dataset of 20 objects with ground‑truth normals. Experiments show FlashNormal outperforms existing single‑image methods and surpasses prior flash/no‑flash normal estimation techniques on EvalFlash.

By Ruiyang Chen, Feiran Li, Heng Guo, Zhanyu Ma
arXiv Computer Vision
1d ago

VolS-GS: Relightable Gaussian Splatting with Volumetric Subsurface Scattering

VolS-GS is a relightable Gaussian splatting framework that reconstructs objects from one-light-at-a-time captures and renders them under novel lighting and viewpoints. It addresses the difficulty of modeling non‑local effects such as subsurface scattering by using the spatial support of the Gaussian scene as the domain of a differentiable finite‑volume transport solver, allowing light to propagate through the object's interior. A small network predicts scattering and absorption coefficients for each Gaussian, and the solver redistributes incident light, while a shadow term and regularizer prevent learned shadow and specular terms from dominating the appearance. "whyItMatters":"The approach improves relighting quality on held‑out lights and views across three OLAT benchmarks, demonstrating its effectiveness for realistic rendering of subsurface scattering effects."

By Junyeong Ahn, Jaegul Choo