arXiv:2608.29269v1 Announce Type: new
Abstract: Relightable interactive scene reconstruction aims to build an editable 3D model from scans of different object arrangements and render new layouts unde...
By Haonan Zhou, Gaoxiang Linghu, Youlin Jia, Hongyu Cui, Kewei Wei, Kaiyue Zhou, Bruce X. B. Yu, Gaoang Wang
arXiv:2610.19847v1 Announce Type: new
Abstract: We address inverse rendering with 3D Gaussian Splatting (3DGS) by introducing explicit visibility modeling for relighting as well as material and light...
By Sven Kluge, Oliver Staadt
The paper introduces a method that combines casual indoor photographs taken with and without flash to recover geometry, materials, and lighting. By using flash residuals to constrain albedo and BRDF and static lighting to capture specular highlights, the approach employs a hash‑encoded MLP anchored to a 2DGS depth map for view‑consistent material decomposition. Experiments on synthetic and real scenes show improved diffuse color, albedo, roughness, and relighting performance, achieving a 4.17 dB PSNR gain over the best baseline.
arXiv:2610.01876v1 Announce Type: new
Abstract: A surface photographed under even light presents nearly the same appearance from every angle; the same surface under uneven light does not. Exposure ch...
By Tongyu Wu, Jacob Edwards, Ziteng Cui, Caigui Jiang, Cheng Wang
The paper introduces a new framework that uses 2D Gaussian Splatting to capture view‑dependent specular effects, especially near‑field reflections, by directly leveraging observable environment information in input images. It combines a hybrid reflection appearance representation with view‑dependent specular modeling, and demonstrates improved rendering quality and geometric accuracy on public benchmarks and a newly curated near‑field reflection dataset.
By Yiming Liang, Tianyu Xiao, Hiroshi Ishikawa
arXiv:2606. 31637v1 Announce Type: cross Abstract: Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image editing as it enables the modification of object colors and textures without altering lighting.
By Alexandre Lanvin, Jeffrey Hu, Simon Lucas, Adrien Bousseau, George Drettakis