arXiv:2608. 03952v1 Announce Type: new Abstract: Large language models (LLMs) are increasingly used to provide conversational practice for English-as-a-second-language (ESL) learners.
By Dongjie Yang, Siyan Lin, Leixian Shen, Rui Sheng, Huamin Qu, Zixin Chen
arXiv:2603. 28553v2 Announce Type: replace-cross Abstract: Instructional alignment, the match between intended cognition and enacted activity, is central to effective instruction but hard to operationalize at scale.
By Conrad Borchers, Valdemar \v{S}v\'abensk\'y, Sandesh K. Kafle, Kevin K. Tang, Jan Vykopal
arXiv:2609.28470v1 Announce Type: new
Abstract: Artificial intelligence offers an unprecedented opportunity to augment human capabilities, yet progress at the frontier has focused primarily on advanc...
By Curtis Northcutt, Inaara Hasmani, Kevin Feng, Trevor Khangi, Andreas Plesner, Jonas Mueller
arXiv:2606. 18617v1 Announce Type: cross Abstract: There exist numerous tutor training platforms.
By Danielle R. Thomas, Marie Cynthia Abijuru Kamikazi, Clara Brandt, Conrad Borchers, Kenneth R. Koedinger
arXiv:2606. 05793v1 Announce Type: cross Abstract: While LLM-based agents excel at individual tasks, effective collaboration with realistic human partners remains challenging.
By Hong Qian, Yuanhao Liu, Zihan Zhou, Zongbao Zhang, Hanjie Ge, Haotian Shi, Liang Dou, Xiangfeng Wang, Jingwen Yang, Aimin Zhou
Exposía is the first public dataset linking academic writing and feedback in higher education, comprising student research project proposals, peer and instructor comments, and free-text reviews collected from a Computer Science course. It includes human assessment scores based on a fine‑grained, pedagogically‑grounded schema for both writing and feedback. The dataset is used to benchmark large language models on automated scoring of proposals and student reviews, revealing that different LLMs excel at each task and that closed‑source models outperform open‑weight ones, while a multi‑aspect prompting strategy proves most effective for classroom deployment.
By Dennis Zyska, Alla Rozovskaya, Ilia Kuznetsov, Iryna Gurevych
The paper introduces Disengagement-Aware Student Simulators (DAS2), a protocol that models five learner-engagement states—engaged, gaming, wheel-spinning, off-task, and mixed—to evaluate AI tutor performance before deployment. Using annotated tutoring sessions from ASSISTments09, DAS2’s rule-based labels matched human consensus in 81% of cases, and conditioning simulations on intended states narrowed the correctness-rate gap between simulated and authentic sessions for gaming and wheel-spinning behaviors. The study also compares five AI tutors across these states, finding stable relative rankings but state-specific performance differences, and notes that automated evaluation does not fully align with human judgment.
By Xianghui Meng, Jionghao Lin
arXiv:2606.16206v2 Announce Type: replace
Abstract: Large language models are increasingly proposed as educational tutors, yet stronger task-solving ability does not necessarily imply stronger learni...
By Junyi Yao, Zihao Zheng, Baichuan Li
arXiv:2509.05346v3 Announce Type: replace
Abstract: While large language models (LLMs) are increasingly being adopted to support personalized learning, there remains limited understanding of how thei...
By Bo Yuan, Jiazi Hu
arXiv:2607. 05571v1 Announce Type: new Abstract: Large language models are increasingly explored as AI tutors, yet deploying them in K-12 settings raises concerns around privacy, cost, and reliance on proprietary models.
By H. Chad Lane, Bryson Kageler
arXiv:2504.02323v5 Announce Type: replace
Abstract: Large language models (LLMs) have created new opportunities to assist teachers and support student learning. While researchers have explored variou...
By Clayton Cohn, Ashwin T S, Naveeduddin Mohammed, Gautam Biswas
WIP: LLM Odyssey is an open‑source, browser‑based serious gaming platform that offers 13 interactive games to teach Large Language Model engineering concepts such as tokenization, transformer architecture, prompt engineering, RAG, and production deployment. The platform is organized into three learning tiers—Cognitive Core, Systems Forge, and Foundry Arena—aligned with Bloom’s revised taxonomy, and each game employs five pedagogical strategies including immediate feedback, scaffolded hints, progressive difficulty, worked examples, and authentic production scenarios. An initial deployment at a Canadian college in Winter 2026 confirmed functional requirements, highlighted the need for adaptive difficulty, and led to the design of a formal mixed‑methods evaluation protocol for future studies.
By Priyamvada Tripathi