arXiv Computer Vision

XDen-1K: A Density Field Dataset of Real-World Objects

arXiv:2512. 10668v2 Announce Type: replace Abstract: A deep understanding of the physical world is essential for robotic manipulation and physically realistic simulation.

arXiv Computer Vision
Sep 17

PhysVGGT: Feed-Forward Dense Physical Property Estimation from A Single Image

PhysVGGT is a feed‑forward model that predicts dense maps of friction coefficient, Shore hardness, Young's modulus, and density, along with object‑level mass, from a single RGB image in one forward pass. It treats physical property estimation as a dense per‑pixel prediction problem, using a visual geometry transformer to extract geometry‑aware tokens and separate dense and global prediction branches. A scalable pseudo‑label generation pipeline enables large‑scale weakly supervised training, and the model achieves state‑of‑the‑art performance on the ABO‑500 dataset while running 27× faster than previous methods.

By Sneha Paul, Guile Wu, Bingbing Liu, Dongfeng Bai
arXiv Computer Vision
Sep 23

FleXray: Universal Clinical X-ray Segmentation

arXiv:2609.26756v1 Announce Type: new Abstract: X-ray is medicine's most widely used imaging modality, yet remains among its least quantitative. Unlike volumetric modalities like CT or MRI, X-ray col...

By Victor Ion Butoi, Vivek Gopalakrishnan, John V. Guttag, Adrian V. Dalca, Neel Dey
arXiv AI
Sep 10

RoboCousin: Build Your Own Simulation Playground for Robust Bimanual Robotic Manipulation

RoboCousin is an extensible simulation platform that transforms user-provided observations into reusable assets, scenes, and expert trajectories for bimanual robotic manipulation. It converts object images into simulation-ready models with visual, collision, semantic, and physical metadata, automatically generates grasp candidates, and builds digital cousins that vary objects, backgrounds, layouts, and language instructions while preserving task-relevant affordances. The platform supports both tabletop and room-level scene construction, and the authors release RoboCousin-OBD with over 3,000 annotated objects and 50 backgrounds, generating more than one million expert trajectories across 50 tasks, with simulation and real-robot experiments demonstrating comparable annotation quality and effective sim-to-real transfer.

By Jingxuan Zhu, Jingyi Li, LiangLiang Chen, Zhiyuan Jing, Jidong Zhang, Hongming Li
arXiv Computer Vision
Sep 18

FunArt: Decoding Functional Structure and Articulation from Generative 3D Latents

FunArt is a framework that builds articulation‑aware functional 3D scene graphs from a single static RGB‑D observation. It reconstructs object instances, converts their geometry into the O‑Voxel representation of TRELLIS.2, and uses a frozen sparse‑compression VAE as a structural prior. A lightweight query‑based decoder jointly segments movable parts and functional interactive elements while estimating motion type, axis, origin, and range, achieving state‑of‑the‑art results on the Articulate3D dataset.

By Dennis Rotondi, Abdelrhman Werby, Kai O. Arras
arXiv Computer Vision
Sep 22

G6D: Geometric Learning-Free RGB-D 6D Pose Solver for Robotic Manipulation

G6D is a learning‑free, geometry‑driven RGB‑D 6D pose solver designed for robotic manipulation. It generates pose hypotheses via template‑based geometric matching and refines them using silhouette and depth consistency, requiring only an RGB‑D observation, an object mask, camera intrinsics, and a CAD model. The method offers adjustable accuracy‑computation trade‑offs, can run on CPU without GPUs, and has shown strong performance on LineMOD and BOP19 datasets, as well as in real‑world pick‑and‑place experiments.

By Yixuan Liang (Tsinghua University), William Chen (Sapient Intelligence), Yunan Wang (Tsinghua University), Jizhou Yan (Tsinghua University), Zhao Jin (Tsinghua University), Changling Liu (Sapient Intelligence), Chuxiong Hu (Tsinghua University)
arXiv Computer Vision
Sep 3

Geometry-Guided Modeling of Foundation Features Enables Generalizable Object Shape Deformation Learning

The paper introduces a generalizable deformation learning framework that reconstructs 3D objects by deforming a category-level shape template to match a monocular observation. It employs a geometry-guided feature modeling mechanism to enrich foundation features with template topology, creating a geometry-aware representation that is explicitly correlated with the target observation for precise deformation. A view-adaptive feature aggregation module further bridges the gap between the fixed template and arbitrary target views by leveraging multi-view template features and camera poses, ensuring robust feature alignment across diverse viewpoints.

By Yiyao Ma, Kai Chen, Zhongxiang Zhou, Zhuheng Song, Dongsheng Xie, Zelong Tan, Rong Xiong, Qi Dou